Leuenberg

Leuenberg

Joined Member # 2494014
21 Posts 19 Replies 315 Reputation

I noticed that each time I am fighting against a Defender Hero, the AI is doing a VERY poor job at using it and the Hero spend the whole fight casting guard on itself. Obviously there's something wrong with the AI programming here; casting Guard may have some sense in very specific situation were the hero is recievieng the attacks while other are damaging the opponents. But it was not the case in all the fights I had. The AI hero was just like a maniac in his corner of the map cas

0 Replies 2,788 Views

I noticed in two different games this strange behavior: If an ennemy capture an outpost and you claim it back AND if your outpost had the Hightower upgrade (increased areao of control) then the following turn you have captured the outpost, the area of control is only one squqre around the outpost instead of 3 for an outpost without a hightower upgrade. I do not have this behavior with normal (non-upgraded) outposts. Once you reload the game, the outpost retrieve it's norma

0 Replies 2,982 Views

Haha it wasn't like Columbus to discover the new continent but rather Pizarro: the Altars had no iron in their domain and no horses on their continent, but huge armies of leather-clad bowmen, quite funny in the endgame where most everyone is relying on heavily armored knights. I uploaded a savegame without my magically raised bridge and here's the full map thanks to the cheat suggested by Publius. Note that what look like a small tip of hearth on the extreme NW of the map is a

7 Replies 6,295 Views

Ah thanks for the cheat Publius. But meanwhile I went Columbus all the way to their continent (or I should rather say "Moses all the way"). And yes the guys are there on their little island a few tiles from my furthermost coast on the NE.

7 Replies 6,295 Views

I have been playing more than a 100 turn without meeting Altar (although that did not prevent them to declare war to almost any all the other factions. When I achieved exploring the map I noticed they were nowhere to be seen. As you can see on the map above, there's a huge area of sea under FoW in the NE part and I surmise that the guys are there isolated and have been doing pretty

7 Replies 6,295 Views

I noticed that the cost of increasing the size of an army is only paid with a *small* amount of Gildar and do not take in account the resources requirements (i.e. metal & crystal). Therefore, easy thing to do is build a party of 3, and then upgrade to a company of 6 at a ridiculous cost (a few tenth of Gildar to replace many dozens of crystal & metal). I think this is an exploit due to a missing check rather than an inconsistency.

1 Replies 3,291 Views

I suppose that this UnitStat_AIControlChance is a variable lacking a proper description and should be a % that the player lose contol of his character. I had no time to test it so can't say if this is also preventing the AI to take control.

0 Replies 2,444 Views

Using the Beast Master Tame spell, I noticed somthing wrong in the victory status screen. Here is an exemple with a stack containing a single Cavebear. The problem is in the result screen, which display the name of the previous combat: I guess this is a minor error reading a variable not initial

0 Replies 2,375 Views

Confirmed, had same issue on one of my games, but I cannot tell if this was specific to the game or a general issue. Will repost if it appear again.

8 Replies 10,817 Views

Humm yes does not sound righ for me to have a panther type moving at 2. Solution may be to allow it to be equiped with any mount but do not (obviously) modify the picture. This way it stays balanced.

7 Replies 11,794 Views

When it comes to monsters with the attribute "Large" I can understand that they are impressively sized, even on the strategic map. As we can see here on the strat map, both the Garrote and the Cave Bears are bigger than a usual monster (they both have the attribute "Large") But then, if I enter the tactical / combat mod

0 Replies 3,768 Views

The Bashing Maul is supposed to have the Bash & Splash properties, but I never saw them triggered once in a dozens of fights and hundreds of hit. Guess it is bugged. And yes I noticed I'm a minor revision late but I suppose it has not been fixed based on the changelog.

0 Replies 2,421 Views

I think this is just an other instance of the "not updating properly upon an event" curse of the whole development... If I lose control of a town or an outpost due to ennemy/monster destroying/taking control, then the overlapping ZoC is not properly processed and some random/inconsistent ZoC is displayed. As usual, reloading the game correct this behavior... Exemple: Town lost due to rampaging Dragon: [IMG]http://i.imgur.com/SxIr4.jpg[/IMG

0 Replies 2,057 Views

Looks like intended if you compare with other traits: they are additive and I'm not sure the wording is different. However a more precise description avoiding people pondering if its normal or not would be welcome.

3 Replies 1,467 Views