Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

I've had that problem too. Usually occurred when I tried to attack a stack of dudes that were already dead because I used pillar of flame on them. That caused my End Turn button to disappear and then I had to reload from save. What made it even more annoying is that when I first loaded from that save, Altar would surrender to me even though he was winning 475 to 100. That pillar of flame bug is a nasty one! So I had to go back two saves. Argh!

10 Replies 4,902 Views

Gosh, there are a lot of things I think are near perfect. Here are five. 1) Quests - just a few UI quirks and maybe add a few more 2) Champions - a few should come with allies and some should have unique spells or traits... there should be a small chance (based on prestige or something) that heroes come to you like they did in MOM and MOO. 3) Weapon/Armor/Items - the emerald cap looks funny and maybe add some more weapons/armor/items for magic/range heroes <

27 Replies 103,670 Views

Oh and one other thing I wanted to mention. You'll notice on the mini-map that the whole map is red. It's red because both Magnar and Altar's colors are too similar. Please change that. Make Magnar dark red with black border and Altar light red with a white border or something.

8 Replies 7,645 Views

Here's the saved game... the tide has turned after a 200 turn war against pesty Altar. http://www.mediafire.com/?bgnn7wnmazhkwgn <img class="embeddedObject" src="http://content.screencast.com/users/trojanben/fold

8 Replies 7,645 Views

yeah we've reported this numerous times and usually get a response that it works just fine for everyone at Stardock. i doubt they'll ever fix it.

10 Replies 3,901 Views

Outpost spam isn't near annoying as city spam was. Pioneers are cheap for land grab. That's the name of the game. Elemental: Land Grabber. I don't see them adjusting the pioneer cost.

83 Replies 235,832 Views

The AI should "learn" human tricks similar to the way they get to poach our troop designs. They should be able to review the spells that we cast and re-prioritize their own casting based on that.

7 Replies 3,074 Views

I wish the trait trees were setup more like the following. Some basic stuff followed by some really cool ones: Defender I/II/III = +5 defense/+10 defense/+15 defense Endurance I/II/III = +1 hp per lvl/+1 hp per lvl/+1 hp per lvl Resistance I/II/III = +5 resistance/+10 resistance gold/+15 resistance Def

14 Replies 5,264 Views

I wish the trait trees were setup more like the following. Some basic stuff followed by some really cool ones: Builder I/II/III = +1 materials/+2 materials/+3 materials Loremaster I/II/III = +1 research/+2 research/+4 research Merchant I/II/III = +2 gold/+3 gold/+4 gold Builder I + Loremaster I unlocks = Enchanter I/II/III = building troops in this city u

32 Replies 36,449 Views

Jon is working on a GalCiv clone with zombies and vampires for the iPad.

28 Replies 132,338 Views

You won't need to give Path of the Governor more than 1 xp/turn while in a city. There are other ways to get more. First, there are the potential traits and they could even move the knowledge trait here. Second, there are buildings. They will fix the adventurer's guild uselessness in Beta 4. Third, you can always sneak the governor out for a few quick battles for easy xp. So simply adding 1 xp/turn while in a city will be a huge help for this archet

32 Replies 36,449 Views

Every time you people say a faction ability is OP'ed, Stardock just grins. That is exactly what they want to hear. Altar henchmen is OP'ed...great! Tarth monster avoidance is OP'ed ... wonderful! Pariden's Outpost spell is OP'ed ... perfect! I don't hear anybody talking about Gilden, Magnar, or Yithril abilities yet. Everybody says Resoln shard elementals are too weak. I suspect they'll tweak those other faction a

3 Replies 1,976 Views

Remember Jon Shafer's prose on limiting choices... Good game design dictates that we don't get an endless supply of choices; instead, we get fewer, really good choices.

8 Replies 10,182 Views

If you speed up the early techs too much, then the faction with the Research +5 trait will lose some of that advantage. I would not change the tech speeds. If you have an issue with pacing, then play on Fast, find a Lost Library, build studies and libraries, cast Inspiration, choose Path of the Governor, and/or grow your cities faster.

28 Replies 20,374 Views

So some creatures of Morian killed my vassal Queen Procipinee. Twenty turns later they had traveled across half the map to kill her again. Is that a bug? <img class="embeddedObject" src="http://content.screencast.com/users/trojanben/folders/Default/media/05bd6127-6bd

2 Replies 1,315 Views

There are two apiaries feeding this city. One was feeding a different city previously, but that city is now owned by someone else. <img class="embeddedObject" src="http://content.screencast.com/users/trojanben/folders/Default/media/669f401e-5c38-49d0-af90-20380b8743e6/4plu

2 Replies 1,101 Views