Trojasmic

Trojasmic

Joined Member # 2474803
540 Posts 1,537 Replies 22,272 Reputation

If I'm playing a magic intensive faction, then my first city is usually a conclave (and my second and my third...). If not, then the first city will either be a fortress if it has good materials (3+) and essence (2+) or town if it's near a river and/or ho-hum materials (

14 Replies 22,881 Views

The problem with throwing knives is what I've been saying since EWOM days, but nobody at Stardock will listen. Their range is off by 1. It should be 4 and not 3. Here's why. In their current form, you have to get close enough to throw them that your opponent can melee attack you the next round. That is messed up. The point of the knives should be 1 little free attack before your opponent gets in melee attack range.

16 Replies 11,631 Views

[quote quoting="post"] Bandit Lord This profession allows you to hire bandits you meet in in combat for 25 gold and you start with two bandits from the start of the game. The bandits you start off with are useful only in the very early part of the game, but can make the very early part of the game easier. Hiring new bandits can be fun, and can bolster your ranks early in the game, but, they are weak troops and you are pretty limited in your options. Th

37 Replies 66,145 Views

[quote quoting="post"] Apothecary only sells Growth potions (they dont sell Healing Potions and Iru Elixirs anymore) Alchemists sell Growth and Healing Potions (but they dont sell Iru Elixirs anymore) Alchemy Labs sell Iru Elixirs, but they cost more [/quote] If this is true, then please lower the labor cost of these buildings. They cost too much. Alternatively, start selling the growth potions from t

45 Replies 48,188 Views

My build orders are typically something like this (although it depends on starting location essence and resources): Altar: pioneer, shard (or logging camp), pioneer Tarth: pioneer, pioneer (or logging camp), pioneer Procipinee: pioneer, shard (or logging camp), pioneer Gilden: pioneer, pioneer (or logging camp), pioneer Resoln: pioneer, shard (or logging camp), pioneer Yithril: pioneer, pioneer (or logging camp), pioneer<

8 Replies 12,447 Views

I'm a perfectionist... so I will usually go back and play the same turn over and over again... lots of saving/reloading here. It helps me hone strategy. Eventually, I might try to Ironman the game or maybe not. P.S. If I start bragging or complaining too much, somebody remind me to play Ironman and then pop off.

20 Replies 9,768 Views

Much to the chagrin of my wife, I'm hooked on FE. Brad, how do you it? How come your wife let's you play, but mine does not?

12 Replies 32,107 Views

[quote who="SOLOSOL" reply="28" id="3276649"]Sorry Trojasmic, I really don't want to break the fun. But Chiarden came with a nice solution: Beasts are untamed if they leave the Sovs's army. This puts a logical limit to the number of tamed beasts: attach the number of tamed beasts to the army size... I find this coul be a reasonable limit, and is plenty of sense: no mana for upkeep (so BL is different than a magician) but the beastlord is somehow attach

84 Replies 220,516 Views

[quote who="Tuidjy" reply="1" id="3276638"]Yes, tactical AI sucks, but it's improving. Right now, the AI only cares whether it has range. It should care whether its range is stronger than the player's and whether its melee is weaker than the player's. @#!*% , the original Age of Wonders had tactical AI that was pretty good at figuring out whether it should rush or defend. I'm sure that Stardock will get their tactical AI fixed, once they focus on

6 Replies 5,374 Views

Ok my wise friends... here's what I'm talking about... how do you explain it? <img class="embeddedObject" src="http://content.screencast.com/users/trojanben/folders/Default/media/b8ac6b23-d5ba-4f62-8226-77d9c456ef34/_rush_buying_1.png" alt="" width="884" height="666" bo

17 Replies 10,619 Views

It seems like a mystery to me. One building that takes 5 turns to manufacture costs way more than another building that also take 5 turns to manufacture. It also seems that sometimes it costs less to "rush" buy in a city with 2 materials than a city with 4 materials.

17 Replies 10,619 Views