Derek, will you please add the tooltip that tells us what "unstable" means? https://forums.elementalgame.com/434535
Trojasmic
[quote who="willie sanderson" reply="9" id="3275175"] Just make it where the AI AUTOMATICALLY heals all wounds after a certain amount of time. (On higher difficulties of course)[/quote] No cheating.
If we all agree that the Wraiths are weakest race, then what is Derek going to do about it? Here are some ideas: a ) Wraiths never die... even trained units simply go back to town immobilized for a few turns. b ) A hit that would normally kill a Wraith leaves the Wraith with 1 hit point ... that gives them 1 more turn to survive before succumbing to the end. c ) Let all Wraiths have the ability to add a unit to their stack when they kill another
I've made a few custom factions just to spice things up, but I'm not sure the AI can play those custom factions the way they are meant to be played. For example, I have a custom faction that generates a lot of influence. It's pretty easy for me to win an Alliance Victory with her. Unfortunately, she's usually the first one to attack everybody when the AI plays her. Another example, I have a custom faction that focuses on corrupting shards, death mag
For the record, there aren't enough easy and medium quests either.
They wanted to make the trained units a bigger part of the game so they weakened the heroes significantly. Your standard policy will need a slight modification to include a group of clubmen or spearmen. If you're playing Magnar, use slaves. If you're using Resoln or Pariden, you can summon warg. If you're playing a beastlord, well you get the idea. The point is no more soloing.
I used to think you all were crazy until I experienced this first hand yesterday. The AI had an archer sneak off to the edge of the screen and I couldn't find him because of this issue! So I agree now... FIX IT!!!
I was too lazy to point all this out... I'm glad you took the time to do it... not sure why these values weren't reviewed before releasing the game... maybe they were and those values are by design.
[quote quoting="post"] Still have very odd pathing in tactical combat where right clicking to attack a unit a few squares away will walk half way around it to attack from an odd side. This happens even when there is only 1 enemy left so it isn't because it is trying to avoid enemy etc. [/quote] Nice list except for the one above is a feature not a bug. The pathing in tactical combat is almost brilliant. Your units will try to attack from the far
http://pastebin.com/a9tTi7th http://www.mediafire.com/?l33mgmgmdd6keqi
http://pastebin.com/BMgXjJKE http://www.mediafire.com/?lkbat4dgby7fzaj
My video card is an ATI Radeon 4600 series. I have the latest driver which is from July 2012. I have quite a few artifacts like that one with the Strength icon missing. I just assumed it's my video card's fault so I haven't been reporting them much.
http://pastebin.com/dzuvNM1f http://www.mediafire.com/?9hdl2zuh5c84z6v
The performance on my crappy machine is better... not sure about my good machine.
Yes, I found that my Ophidian could not bite another Ophidian because they were immune to it... seems over-zealous.
Stardock wants you to have to make tough choices... it's called Game Design 101. It's what brings the rats back for more. If you want your short swords sooner, then stay out of the Civ and Magic trees.
I'll sign it.
http://pastebin.com/rJsiMr9g http://www.mediafire.com/?11qn63de1g9l6df
http://pastebin.com/R2wz8WZs No dump file.
Mr. Frog, I would like to see the AI use Freeze and/or Tremor against me in v1.1. I also want the AI to cast Fireball and/or Blizzard against me in v1.1. And finally, I want to see the AI use Tidal Wave on me.
I agree with OP... I was going to post about this. Dirge was supposed to be this really cool spell, but now it's way overshadowed by contagion and wail. It should be a lower mana cost and have no casting time. That would make it special again.