[quote who="taltamir" reply="44" id="3237360"]But that creates more issues then it solves. Now you can just sneak into the lush fertile lands of the elemental lords and colonize those with impunity.[/quote] How? You can't cast the spell in foreign territory. Plus, it takes quite a while to research up to 'Third Book of the Magi' and the spell isn't exactly cheap to cast with a 300 Mana cost.
Gaunathor
[quote who="Kongdej" reply="6" id="3237347"]The worst part about that quest is you do something evil and out of character, because if you don't you will die.[/quote] How so? You just fight the bandits, if you don't give her up. I don't see how that equals immediate death to your character.
[quote who="Heavenfall" reply="8" id="3237332"]That doesn't mean they can sit on their asses.[/quote] Of course not, that would be a waste of resources. [quote who="Heavenfall" reply="8" id="3237332"]If you take the time to level your units like you level your heroes, you'll find that upgrading them is better than rushing new units. Look at the screenshot! The rider unit is level 11! Upgrade that gear and you'll get a unit that can take out two or maybe even three
[quote who="joasoze" reply="99" id="3237306"]@mastroego - If you just put fancy graphics on top of MoM, I think you would find the new game not as fantastic as you remember it. The times have changed, we want a lot more from games today.[/quote] I have to disagree with that. The first time I played MoM was six years ago and the last time was earlier this year. Sure, it has it's flaws, but MoM is still a great game.
A Drednir! Nice! [e digicons]:thumbsup:[/e] Not as earth-shattering as Draginol, but still good.
Okay, maybe I just don't understand this, but isn't it almost always better to use the best equipment available instead of just having a high level? Training a new unit is cheaper than upgrading a existing one. Plus, you can choose a higher unit-size. So, wouldn't that mean, that this is the best choice? Especially if you consider the bonuses a Fortress can provide?
Okay, but isn't this devaluing your existing units? Shouldn't there be an incentive to keep using your units instead of replacing them with new ones?
[quote quoting="post"]Changed hit points from 4 (base) + 4 (per level) to 6 (base) + 2 (per level) so a few levels don't make such a dramatic difference Regeneration doesn't heal in tactical combat[/quote] What about Ceresa? Her Wraith Blood and Scarred trait means, that she has a -2 HP per level. Has this changed? If not, that would mean, that she gains no HP per level. Do Trolls still heal during combat?
I've been wondering the same thing. It really makes no sense, that upgrading a unit is more expensive than training a unit from scratch.
It requires "Drills".
[quote who="Shackalakala" reply="5" id="3236526"]The reason I think it's a bug is that the metal she sold was valued lower than the metal she bought. In other words she had 50 metal to sell, but I had +300, and she actually let me trade 5 of my metal for like 20 of hers, therefore I was able to take all her horses, crystal, tech, without really selling her anything.[/quote] Like I said, it is not a bug. You probably have Influence, which will increase the value of all your offers. Th
Would it be possible to give Daggers two attacks per turn? That would be more realistic in portraying the Dagger as fast weapon than the Initiative bonus.
Press Ctrl + Tab while on start screen.
[quote quoting="post"]Hint, the word your looking for starts with S, ends with "Enty" and is supposed to have a R somewhere in there.[/quote] It's not a fair challenge, if you spoil the answer. [e digicons]:annoyed:[/e] PS: You have a typo in the title.
[quote who="Derek Paxton" reply="9" id="3236064"]figured it out. I talked to one of our developers and she noticed this a few days ago and fixed it. That's why i couldnt repro it. It will be fixed in the next patch. [/quote] Thanks! That is great!
[quote who="Derek Paxton" reply="7" id="3236055"] Very odd. I can't reproduce the problem. I can't even reproduce it with your save. The following screenshot is from loading your Oracle save. http://screencast.com/t/mZCxmbiJka [/quote] That is weird. [e digicons]o_O[/e] Would a debug.err help in this case?
I already reported this here , but it is good to see someone else noticing this bug, too.
Welcome! You make some very good points. For general rules regarding bug-posting, see this thread . [quote quoting="post"]-Values assigned to various things in trades are inconsistent. One time the NPC had only a bit of metal, and valued mine higher, so by being crafty I robbed her of all her resources.[/quote] This is not a bug, but intentional behavior. The change in value, that is, not the "gett
[quote who="parrottmath" reply="35" id="3235616"]There is strategic depth to both a single city tile and a multi-tile city. I do not want the mechanic to go completely away, but I also don't want it to be abused.[/quote] Great post! [e digicons]k1[/e]
[quote who="bananafishbones" reply="3" id="3235576"]yes, scrying pool still exists. After conquering it shows 1 less essence available than the number of city enchantments cast on it. If i demolish the scrying pool, I lose another essence. So it's missing 1 essence.[/quote] In that case, we have yet another Essence bug. You should move this thread to the support forum. Otherwise, the devs might miss it.
Are you sure, that the Scrying Pool is still there? Buildings get usually destroyed, if you don't have the necessary requirements.
No. At least, not yet. I just have a chronic depression, some other mental problems, lots of social issues and no joy in life whatsoever.
Done.
Skilled Bruiser has "Bruiser2" as prereq, which is the InternalName for Skilled Bruiser. Master Bruiser has the same problem ("Bruiser3" as prereq). This should be changed to "Bruiser" for Skilled Bruiser and "Bruiser2" for Master Bruiser.
[quote who="Kongdej" reply="7" id="3235362"]Life sucks, and then you die[/quote] This sounds ... eerily familiar. Almost like a description of my life. [e digicons]:([/e]