This is from my current game:
Gaunathor
Agreed. It should be just as easy as deleting custom sovs.
[quote who="Kongdej" reply="20" id="3242168"]A Wild Kongdej appears... Rawr[/quote] RUN AWAY! RUN AWAY!
You just have to build the other three towers and it is available to build. I did it several times in my games.
[quote who="Nakisisa" reply="2" id="3242161"]6. I could still recruit the hero it just cost me money.[/quote] Weird, I couldn't, last time I tried it. Still, it's a bug. [quote who="Nakisisa" reply="2" id="3242161"]In the Dragon Eye quest I fought two dragons the Ashwake Dragon and one other. Ihe Ashwake dragon being immune to fire took longer to kill as the sorceresses only did minimal damage.[/quote] Thanks. I wanted to make sure, that I'm not the only one w
[quote who="Heavenfall" reply="6" id="3242155"]I don't think it's possible for modders to do it because the screen has no support for showing/hiding things based on what traits you have. Gaunathor if you have a working way to do it, please share. It is someting I would be very interested in - for example a custom faction could have access to a special assortment of magical items.[/quote] I just meant making it available in general. Making it dependent on the presence of a tech
Nice work!
[quote who="Kongdej" reply="3" id="3242149"] Will it be possible for modders? Sincerely ~ Kongdej[/quote] Yes, it's easy to do.
Agreed. The upgrade mechanic needs an overhaul anyhow, because parts of it just don't make sense. Often enough, upgrading can totally change the function of the unit, because the upgrade-path deems another weapon or armor superior to what you actually want. This can actually break the unit sometimes, because it isn't designed to wear such heavy arms and armor.
[quote quoting="post"] 1. What does “Glyph of life” do? The spell description states that defending units start with regeneration which is no longer does anything tactical combat. 2. Assassin’s blade quest does no finish if you kill the last victim 3. Broken spirit states that it is -50% when it effects are -25% 4. Growth and Giant Form are sometimes showing the shrink graphic. This seems to happen when I cast it on someone riding a non-horse mount. <br /
Not really. If you find grasslands far away from nearby cities, there might be some settleable tiles, but it's not guaranteed.
[quote who="Kestral2040" reply="5" id="3241855"]We had been waiting to update Improvement descriptions until late in the cycle to avoid having to do them multiple times... that being said, I just updated them (for post .981) so if you see any messed up one after 0.981 please let me know.[/quote] Will do.
[quote who="parrottmath" reply="76" id="3241709"]My most recent game, I noticed an AI hero have 5 injuries, but the sovereign he was traveling with had none.[/quote] Sovereigns don't get injuries, if they die.
[quote who="Lord Xia" reply="10" id="3241670"]And aren't there spells that do elemental protection? I've had them but never used them, so I don't know if they only work on the caster or they can be cast on other heroes and soldiers too.[/quote] Nature's Cloak is a Earth 1 spell and provides 20% (+10% per Earth Shard) to Cold, Fire and Lightning Resistance of a single unit per casting. Protection from Cold is available from a random tech and provides 50% C
I have also reported this before (with picture).
Mites currently start the game with a base HP value of 6, because they have no UnitStat_HitPoints entry. This makes them the sturdiest early game enemy and clearly contradicts their "frail" status.
[quote who="Frogboy" reply="13" id="3241535"]Short Answer: Wizards Longer answer: Need a different award for the arena.[/quote] Thanks! Good to know, that it is getting fixed now.
Not really. It is very easy to get defense against elemental attacks. You can give your units items that grant a combined 75% fire or cold resistance just by researching up to Arcane Apparel. Add a Nature's Cloak to the mix and you can make your units immune to fire or cold, or even both with enough Earth Shards. The only one, that could be potentially dangerous is Pariden's Leht Staff, because items with lightning resistance are pretty rare. However, to get the staff you have to rese
As described in this thread , buildings, that reduce Unrest per Essence, do no longer take the bonus Essence from the Oracle and Scrying Pool improvements into account.
Thanks. That's good to know.
But you don't get the brothers, if you heal the mother. At least I didn't when I tried that.
Why do I have the feeling again, that nobody is taking me seriously? [e digicons]:([/e] Okay, maybe I just didn't express myself properly. There is a reason why Curgen's Hammer is part of the Master Quest. It has significance to the plot. You learn about the Hammer (it's really a maul and not a hammer) and it's original owner and creator and why you need it to open the gate. When you finally acquire it, you know, that you not only have a powerful artifact in your
[quote who="Sarudak" reply="3" id="3241108"]Yeah. For your puny hands. Curgen was a TITAN.[/quote] Titans look exactly like humans. They are just more powerful.
[quote who="Kongdej" reply="5" id="3241090"] Quoting Frogboy, reply 2If it shows grain in the tile, it should be settleable (is that even a word?) I think you should show the difference better in the tutorial, to get everyone along the train Then again, if I had my will there would be a couple of several "steps" of tutorial to help either totally new players, or more hardcore gamers. Sincerely ~ Kongdej[/quote] You mean one tutorial for beginners
[quote who="Nefaste" reply="1" id="3241098"]Cause Curgen dual-wielded hammers, duh [/quote] Curgen's Hammer is a two-handed weapon. Still, nice try. [e digicons];)[/e]