[quote who="Frogboy" reply="10" id="3244203"]Are you running as an admin or as a user on your system?[/quote] I run as admin.
Gaunathor
[quote who="KingHobbit" reply="5" id="3244290"] I thought there was a mass heal. Something Well. I look tonight. But I thought there was a better heal spell. Don't the heal spells get better with more life shards.[/quote] Wellspring. It's a Life IV spell. Heal does get better with more life shards, but they seem to be more rare than the others.
Here is another one for the collection:
The AI is still capable to raze a town in the same turn it is conquered, despite the 5 turn limit. Here is the <a href="http://dl.dropbox.com/u/107322588/0.982/Stonecastle
Should be "-15".
[quote who="Derek Paxton" reply="2" id="3243944"]Yes, that is not the correct font. What OS are you guys using?[/quote] Win7 Home Premium 64-bit SP1
I have a similar problem with Yithril: Could it be, that the new game font isn't properly installed?
[quote who="GFireflyE" reply="28" id="3243760"] Forget about prestiege....you don't even need it. My capital leveled at season 14 with only +1 prestiege. If this game is suppose to last 500-800 seasons, there's some rejigg'n that needs doin'. [/quote] Okay, let's use those values to do some little math. A city needs 50 population to reach level 2. Your first city starts with 30 pop. To reach level 2 in 14 turns, you would need a growth of at
[quote who="Trojasmic" reply="3" id="3243726"]I'm still seeing this bug in .982. My governors aren't giving their +2 growth in cities after loading a saved game until I move them out and back in again. Anybody else seeing this?[/quote] That was my first impression, too. After taking a closer look, however, I noticed that the population was increasing by the correct amount. It was just another case of the UI not updating properly. Still, I have seen the case
I had a similar bug with Lady Irane.
The preview for all the changes due to increasing/decreasing taxes is no longer working.
I was in a battle with Verga, who was escorting some pioneers. After Verga fell, the pioneers attacked my champ and did CLINK damage. First Berserking Pioneers , now this. I wonder what the AI is up to next.
The Storehouse improvement has the Granary as prerequisite, but can be researched first.
Still in 0.982.
[quote who="seanw3" reply="12" id="3243473"]Yes it is. You can get married and have babies with the cheats. I forget which ones birth them and which grow them up, but they still work.[/quote] I meant the dynasty-system, not the cheat.
It's still happening? Okay, I'm updating the OP.
The Aura of Might enchantment is supposed to grant +2 defense per Essence, but only does this for blunt defense. Cutting and piercing only get +1. The reason can be seen here: This is part of the calculation for blunt. [code="xml"] [/code] This is for cutting and piercing. [code="xml"] [/code]
This is happening very intermittent. Sometimes the unit is there, sometimes it isn't. It seems to change based on the weapons-research.
Still the case in 0.982.
The Palace is missing the bonus to ZoC, that is provided by the Town Hall.
[quote who="cardinaldirection" reply="10" id="3243386"]Can anyone link me to more details on this?[/quote] This is a remnant of the old dynasty-system from E:WoM. It is not active in FE.
[quote who="Derek Paxton" reply="1" id="3243343"]Yes, its for either alliance (wildland allies is empire only).[/quote] I only ever saw it, when playing an empire faction. Must have just been a bad roll on the RNG then.
I was in a battle with a Stalker and used the Collar to tame it, after it hurt my champion. The Victory Screen said suddenly, that my enemy were Mites, instead of the Stalker. Also, my champion was no longer hurt after the battle. <img style="vertical-align: text-top;" src="http://dl.dropbox.com/u/107322588/0.982/Studded%20Collar%202.