[quote quoting="post"] [...] That said, here are a few things that multiplayer in Elemental will have: 1. Multiplayer games will be hosted by us. Period. No peer to peer. Not even hosted on the user’s box. Our servers. No ports, no proxies, nothing. We’re hosting it. [...] [/quote]Oh my god. This is Hellgate: London all over again. I can't convey how this absolutely killed E:WoM for me, just now. Completely
Luckmann
So.. no bears? Anyway, I'd say that while I like the idea of Camp #1 , it feels.. convoluted , somehow. It needs to be simplified, or have some really, really good UI work done on it. Governors are never good. Governors are always useless. Why? Because they don't do what is optimal. Because they don't know what you want. At the same time, not having Governors turned on could turn it all into a tiresome microfest. I like microing. I rea
[quote quoting="post"] [...] 1. Everything in Elemental is a resource. Food, metal, swords, armor, horses , you name it. [...] 1. There are only natural resources (food, iron, crystal, horses , etc.). [...] [/quote] Bears...? [e digicons]:'([/e]
Knights? Bear Knights? [e digicons]:D[/e]
[quote who="landisaurus" reply="14" id="2139012"]I want the channeler to have a familar! Like an imp, or a tiny dragon, or a cat! And I want to dress them up in funny hats[/quote]
Banned for making an assumption.
Banned for.. banning.
Bears. Not fantastic creatures.
[quote who="landisaurus" reply="12" id="2124365"] [...] Winner 4 entry # 2: Luckman n Luckmann created two entries. He didn't actually post what he created in the thread as part of the instructions, but we can't hold that against him. He is a very big contributor to the forums and likely deserved a shirt even if he didn't post anything in this contest. (he's got over 60 karma for crying out loud. I was
[quote who="alway" reply="18" id="2118832"]Well it appears to be unnamed... Island of the Claw perhaps?[/quote]Clearly it's Sol'Avalon, island of the Ursaris Hierarchy and the Towers of Varencia, the myriad city of azurite, quartz and onyx. Home of all benign beings, noble bears and godly rulers. [e digicons]:d[/e]
[quote who="Sole Soul" reply="10" id="2117952"]Bears.[/quote]Lies. Pix or it didn't happen. +1 Bears -9
Lies! Liiiieees! What makes you lie so?! [e digicons]:\[/e]
We know that complaining doesn't help. We're doing it as self-help therapy for ourselves. Shoo, landi. Shoo! [e digicons]:P[/e]
Hahaha, wow. That absolutely rocks, dude. Excellent. Just brilliant, brilliant! [e digicons]:w00t:[/e]
[quote who="ckessel" reply="12" id="2117817"]Nice that you love RTS. There's freaking hundreds of RTS games and hybrids out there. RTS lovers have a gazillion choices. No need to go and ruin a turn based game with yet another RTS hybrid. And pausing an RTS periodically is nothing like turn based play. Most every RTS (single player anyway) has pause. [...] Hearing Elemental will have some sort of real time combat is just downright depressing.&nbs
Wait, didn't I already see this in a whole 'nother thread? [e digicons]:X[/e]
[quote who="Noldofinwe" reply="9" id="2113209"]I hope they won't have a system like you see in most RPG games where you just have only a few basic spells, that upgrade over time. I rather see a huge spell pool like D&D (Baldurs gate, Neverwinter Nights) or a game like Dominions 3 where you have about 600 spells to your exposal, where you can pretty much do anything you want with magic as long as you are powerfull enough[/quote]They should really take a look at spells in Dominions 3.
+1 -11 Sole Soul, you'll never win! [e digicons]:(O[/e]
[quote who="Darkodinplus" reply="5" id="2117755"]Your insane deep tactical combat is one of the most interesting aspects of elemental and orders of magnitude better than the auto-resolve combat style of Galciv2. [/quote]'Your'? Rephrase, please. [e digicons]8|[/e]
[quote who="Noldofinwe" reply="3" id="2113210"]I think there should be some external tool that allows you to design your units outside the game. Like pre-setuping your civilization/unit tech tree before you play to let you play with the options and finetune them. And perhaps then you could upload civ templates online and share them with others? :)[/quote]I'd be suprised if that isn't already in. An "external" "Shipyard" was added to GalCiv2 after similar requests, and you'll definately be abl
[quote]Frogboy: [...] Players won’t have to actually fight these if they don’t want. [...] There will be quite a bit of skill involved in managing the battle in terms of where you place your forces and how you handle your hero. [...] One of the concepts we’re playing around with is a leadership ability. Leadership basically gives a general bonus to your side. The idea there being that players who don’t want to monkey around with the tactic
I call dibs on the island in the middle.
[quote who="landisaurus" reply="10" id="2102647"] [...] We got another Frogboy drawing of a Horse it seems [e digicons]^_^[/e] [/quote]A horse? I thought it was a Longleg Hippo! [e digicons]8O[/e] [quote who="Ron Lugge" reply="2" id="2102380"] As anyone who has spent time in the military can tell you, one well trained, well armed man is the equal of many many unarmed, untrained men. So the scale of men in battle is significant.So my army of well-equipped
The greatest support you can give me would be bears and a variety of stock mounts. [e digicons]:pout:[/e] [quote who="Zeneroth" reply="18" id="2112107"][quote quoting="article"] I’d like to see the Elemental engine be able to be used in lots of interesting ways. [/quote]As in making First person shooter? [e digicons];P[/e] [/quote]Oh, there has been much too few fantasy shooters. I got a concept for one where you play as an Elven Archer, with just a variety of bows