[quote who="pigeonpigeon" reply="21" id="2068331"]I guess I should've been a bit clearer... This thread has gone farther into creation/destruction of items than I think any other, but the ideas of rarity and power sliders were discussed in another thread for sure.[/quote]And I should have been clearer in that I was joking, since I can't find the bloody thread. :D
Luckmann
[quote who="GW Swicord" reply="17" id="2069168"]Don't forget hull type. Some folks will want to play a female channeler, or maybe even an hermaphrodite or a neuter being (maybe channelers are too special to be able to reproduce). Some readers think of Marion Zimmer Bradley's Chieri in the Darkover stories as a kind of science fiction elven race, and they have no fixed gender .[/quote]And by some you mean you ? :p On a more serio
[quote who="pigeonpigeon" reply="18" id="2067820"]This exact idea was brought up in another thread some time ago... I just tried to find it but, as usual, I couldn't. Maybe Luckmann can swoop in and save the day like he's wont to do?[/quote]Wow, I'd really like to now. Like.. really. But dude, I have no idea what you are talking about. I've never heard of a thread or post about that. Are you sure it wasn't actually in this thread? :p
It would actually be funny if the AI reacted like humans, and learned. After a while playing (several games) like a dickweed, everyone would band against you and slap you silly, and refuse to ally with you. Just like real people would! :D
*starts rubbing two sticks together over by the black curtain* WHAT? [e digicons]:rolleyes:[/e] [quote who="landisaurus" reply="9" id="2046362"]Eh, they almost happen (flamewars I mean) like when somebody starts bashing art direction or something. (you know what I'm talking about... if you don't then this insert is not addressing you. See Elemental: War of Magic art threads) I mostly blame the involvement that Stardock
What's with you and sociopathic AI's, KnutAreMykland? [e digicons]o_O[/e] Unless it's highly advantageous to me in a beyond-arbitrary way, I'd never dream of attacking an ally, depending on a multitude of circumstances. Even in a game like Civilization 4/FfH2, it's not uncommon for me to form permanent alliances with the computer, if at all possible. As for "if you just take 1 opponent out, it will speed up your research, economy and army by alot" ; How'd you figure t
[quote who="pigeonpigeon" reply="4" id="2066093"]Bah, me no likey For one, Ljosalfar literally translates to Light Elves (which I suppose you know) so why call them wood elves? How is that fitting? And even if you took Svartalfar from FfH2, they obviously took it from the mythology (and because you're well aware of that, you are taking it from the mythology, too ). And it really isn't true that any name will cary baggage with it. Obviously if it's been used in any significant an
As PP say, we just don't know a lot. But being able to create your own Channeler (that's 'wizard' for you MoM-freaks) is pretty much a given, while it hasn't been explicitly stated. The reason I think it hasn't is because ( I think ) it's so much of a given.
No, no, you quite plainly missunderstood me. I also find it interesting that I can't actually argue with you anymore, since you're not raising any points except "therapy". I -could- play at a lower difficulty setting, of course I can. I just don't feel that I should have to somehow neuter myself. Like the argument I raised before, it's the same basic argument that other retards raise in other mods or games; "The flying sasquatch unit is
I know where the words come from, and the norse mythology elves (alfar) has really -nothing- to do with what we consider 'elves' today (in a fantasy context). I needed names, and those names fits like a glove, although they're actually taken straight from Fall from Heaven, rather than actual mythology - although even with the names ripped straight out of FfH2, they're very different. The names stay, because they're simply too fitting. To clarify for those possibly confused, it's
Pigeon, stop saying words! [e digicons]x_x[/e]
[quote who="markgil" reply="10" id="2065936"]i'm sure E-WOM will be great-i must because i pre-ordered it but the lack of non-human races is one reason i hope that someone else makes an actual MOM2. when compared to MOM, the race thing along with the creation of a custom wizard are the things i will miss most in E-WOM.[/quote]How'd you figure that "the creation of a custom wizard" is somehow missing from E:WoM?
Spawned from original discussion here . [quote] Me, Varenius Silveric the Radiant of the Forest: I'm torn (as usual). I can see the addition of some great, really well-made races. This again brings me back to Dominions 3, where someone made two excellent mods - one adding pirate-like dwarves and the other adding an elven nation. But on the other hand, for every well-made, well-thought-out, fits-into-the-setting
Screw this, I'm making a dedicated thread. I originally had a semi-long post here, and I didn't really care that we were getting a bit off-topic (since we're getting off-topic together, aren't we in fact on-topic?) but I realized I wanted to get creative and began to dig a deeper and deeper hole of off-topicness, where I went from general ideas to very specific models. So damn, this new thread is up here . Edit: Added link
[quote who="pigeonpigeon" reply="16" id="2065463"]You don't have to do anything you don't want to do. Stardock including a few difficulty levels with cheating AIs does not in any way force you to play games at that level. If you feel obligated to do so, that's your own problem And quite frankly, plenty of your peers will be avoiding cheating AIs anyway - maybe even most. I, for one, don't enjoy playing against cheating AIs. GC2 is proof of that - years after it came out, many, probably even m
I love how landisaurus spent all that time on a reply, because it flew right past him. Can we get a big d'oh ? :p [quote who="landisaurus" reply="3" id="2065329"]Well, it really depends on how they do it. I've seen some very good models in mods. Maybe I hang around too many people that are aspiring to be developers, so they have access to the right tools. [...] [/QUOTE]Yes, of co
[quote who="Denryu" reply="13" id="2064901"]I would say this argument proves why a good AI (for a TBS) is MORE difficult to program. In chess, as you say, there are a limited number of moves, it is not that hard for the AI to look ahead at all possible moves for the next x number of turns and determine what is the optimal course. For the very reasons you give, it makes it difficult to make a good AI for TBS games strictly because of the nearly infinite possibilities that the p
[quote who="landisaurus" reply="1" id="2065111"]no (kinda yes) There will not be any additional races in the base game. However it is being created so that we can add our own custom races and models. I'm sure they thought long and hard about it. MoM had your classic D&D races at the time (the insectoid races have mostly vanished, but the trikrin or whatever they were in D&D used to be fairly standard). They still had not yet been over done then
[quote who="Denryu" reply="7" id="2064599"]I disagree, Luck, If you only want to play at the highest degree of difficulty WITHOUT cheats for the AI, I agree that should be an option. SO they should make it clear at what levels of difficulty the AI starts getting cheats and what those cheats are. However, there are some players (my son for instance) that there are some games that he can beat the game even with the game getting double production bonuses and other penalties for himsel
The only thing I want from varying difficulties is that the AI should never, ever, ever, ever cheat. Make it do stupid mistakes one lower settings, make it ungodly strategic on hard, I don't care. Just never, never, never, ever, ever, ever, ever make it cheat. When I get added disconent in my cities on higher settings and the AI doesn't, that's cheating. When the AI produces units at twice my speed on higher difficulty or gets bonuses I don't, that's cheating. When they get free money, that's
I've got €66 saying there's nothing magic about that schoolbus, except it being short.
I'm torn (as usual). I can see the addition of some great, really well-made races. This again brings me back to Dominions 3, where someone made two excellent mods - one adding pirate-like dwarves and the other adding an elven nation. But on the other hand, for every well-made, well-thought-out, fits-into-the-setting-like-a-glove, there's a goddamn hundred worthless, run-of-the-mill, let's-force-this-shit-in-there-like-a-monkey-through-a-keyhole "yay I want elfeses!" -mods. I c
[quote who="landisaurus" reply="11" id="2063953"]Well, in most modern games (like Civ 4, and I thought Gal Civ 2) they still respect you as military might if you have a stronger economy. You are not ranked high on the military chart, but you shouldn't be unless you have forces ready on the field. Things that apply to military factions, shouldn't apply to a faction that has no men at arms even though they have the ability to make the biggest guns in the galaxy. AI w
Woho! \o/
Yay, enormous pharmaceutical companies become.. enourmous.. er..