[quote who="landisaurus" reply="4" id="2220942"] ok kitkun. I promise next piece of art I do for elemental fandom will either include a fox or be created along-side a fox. If you want, we can claim the eye-ball in Gazing's avatar used to belong to a fox before it got all magical and crazy. Party bear and party fox [e dig
Luckmann
[quote who="Tridus" reply="6" id="2221102"] [...] What I think you're really asking for is a client/server system where the game host acts as the server. That is generally a lot more reliable (9 connections, and only one person who needs to allow inbound connections successfully). If that's the case, I agree. That's a well proven and pretty good system for a game like this.[/quote]Unless I missunderstand you.. yes . I put up
I'm going to assume that it'll be possible to generate a complete map based on the same parameters that exists in-game, and then edit a map from there on in? I love to remodel some of my immediate to-be surroundings in games, and then play that game. I always found GalCiv2 sorely lacking in the mapmaking department, unfortunately. [e digicons]:X[/e] [quote who="landisaurus" reply="14" id="2220404"]you know, they were trying to do that in star trek. In Next genera
[quote who="Denryu" reply="16" id="2220710"]Yeah, I can see that you aren't taking the position because it is how you feel, so you are making the case just for the sake of argument I guess? Playing devil's advocate? [...] [/quote]Well, no. I'm not sure, actually. I just tend to do that. People are free to have their ideas, their critique and whatnot. What annoys me so much more is when a nonsensical argument or position becomes a paradigm. In this case, t
Banned for not.
[quote who="MishYu" reply="6" id="2220540"] This Fallout 3 hatred is making my heart hurt... *cries* [e digicons]X([/e] [/quote]It's kinda like the new Star Wars triology. Episode 1-2 stunk. Episode 3 was alright (at least in my mind) as a movie in it's own right. It's only when you compare it to the other movies in the other triology that you realize that it stinks. Fallout 3 is a good game in it's own right. Some migh
[quote who="Denryu" reply="14" id="2220571"] [...] Luckmann, your lowest common denominator arguments really suck. It isn't enough for you that you have an easy option, you want to eliminate the micromanagement option because - GASP! - it might give someone an edge in multiplayer! No kidding! Micromanagement SHOULD reap benefits. Your premise that everything should be made simplistic with no option leaning toward complexity because it might hurt your M
[quote who="landisaurus" reply="25" id="2220592"] Quoting Luckmann, reply 24 I'd give you some Karma, but you're too close to me. It'd feel like aiding the competition. and I'm a good chunk of your recent karma as is the real competition is annatar though. That guy's got tons of karma, and not from doing anything (its all from the off-topic threads. And he's very helpful, so I'm not trying to downplay that he deserves it exactly... just it is
While he's gone from class, put all chairs and seats in a huge, cealing-reaching pile. Then leave the classroom before he gets back. Tried and true.
[quote who="Sekerah" reply="25" id="2216479"]As someone who has spent hundreds (if not thousands) of hours playing the Civilization and Galactic Civilization games I can say that Camp 1: "Sophisticated" sounds far more enjoyable. For people who don't want that level of micro-management you can always put in an option to let the AI handle it (much like how you can have the AI handle virtually everything in the game for you in Civilization if you so choose). [...]
[quote who="landisaurus" reply="23" id="2220433"] Quoting Luckmann, reply 22 Unless a massive amount of new "medals" hit the streets I had been thinking about that. when the beta hits, I almost expect to be in a race with you for scouring the game for medals that were not completed yet at the end of 2008 or whenever the last medal update was. Quoting Luckmann, reply 22 and that Sparta steals all the credit by having the OP <br
[quote who="Tridus" reply="2" id="2220345"] Quoting Luckmann, reply 1And you seriously think that keeping and maintaining their own servers would pose less problems to them than allowing peer-to-peer connection(s)? Considering how badly P2P has worked out for Demigod, and how "I can't connect in MP to my friend" IS Stardock's problem, yes. They can ensure connections to their own servers far more effectively then between random people on the Internet. I'd still rath
[quote who="landisaurus" reply="21" id="2220252"] [...] BTW: I'm done creating avatars. (I mean nobody else has asked me for one) so if I forgot to make something, and you asked me to do so. Remind me. Or if you haven't asked me, feel free. The offer is still in the air (at least until game release, for fear of being flooded)[/quote]Yeah. Unless a massive amount of new "medals" hit the streets, given my on-off activity on the
[quote who="landisaurus" reply="1" id="2220249"]I don't know, but I'm excited too. Being able to expand the boarders of the map mid-multiplayer game would be interesting. I wonder exactly what would the trigger for it be. I mean an area of attack? why would a single area of attack open up the map? Unless it was like a mountain pass or something, but couldn't a good wizard just fly over it? At base, we know the world is going to work a lot like
[quote who="CapnWinky" reply="7" id="2219941"] Quoting Luckmann, reply 6 Oh my god. This is Hellgate: London all over again. I can't convey how this absolutely killed E:WoM for me, just now. Completely. I no longer harbor any hope whatsoever for this game. I still have hope but it's a huge kick in the arse. I'm defnitely not as excited as I was. I feel like Im being punished for liking multiplayer[/quote]I'm not -that- much of a multiplayer gamer, really.
[quote who="kerzain" reply="1" id="2220188"] Quoting MishYu, reply 24 Hmm.. I thought S.P.E.C.I.A.L made a big difference and I loved how massively loaded the maps and scenerios were. It was so random and each time I played, it was completely different than the last time. Wal Mart is having a Fallout Trilogy pack for sale for $20. Has Fallout 1, 2 & Tactics. Maybe I'll pick it up and test it out.. I haven't played the other 2 fallouts yet. Game-tap might let you play Fallou
For absolutely no real reason at all, I think this thread is always relevant, and deserve a bump.
[quote who="Ynglaur" reply="20" id="2220007"]Luckmann - I think your trepidation is based on the assumption that Stardock will up and fold like Hellgate's publishers. While always theoretically possible, I don't think it's very likely. Stardock's entire business model is built around providing free content after release; Hellgate had no revenue plan post-release, and thus couldn't support an ever-increasing resource load with an ever-dwindling supply of capital.[/quote]Best of wor
[quote who="tassox33" reply="1" id="2220003"]Acutally supcom2 could very well be fail also. I wonder why its so hard to find a good RPG game, titan quest is fail, along with elder scroll, mass effect (no mulitiplayer), ect ect.[/quote]There hasn't been a proper RPG since.. like.. Morrowind, or the Infinity Engine. We're extremely starved for quality in the era of the lens flare.
[quote who="landisaurus" reply="4" id="2074882"]Awesome! I was hoping somebody would do that. Shows who the real grammar nazi is around here. I'm actually happy that without the use of any word processors, I averaged only about 2 misspelled words per paragraph. In spite of any jobs I've held as a writer, I am still terrible at spelling. That being said, I did try to look up some spellings and my research says that "multilingual" is in fact
[quote] Original Paster: [...] 6. The city will need a portal connected to earth or a similar device to receive resources - else the denizens of the place may starve. [...] [/quote]I was actually thinking about that just now. I was considering simply having the city 'anchored' to the ground by massive chains or similar, acting as bridges. By massive, I mean truly, enormously, enchanted, <s
[quote who="Kitkun" reply="18" id="2219875"] Quoting Luckmann, reply 17Oh my god. This is Hellgate: London all over again. I can't convey how this absolutely killed E:WoM for me, just now. Completely. I no longer harbor any hope whatsoever for this game.What? [/quote]No peer-to-peer or TCP/IP functions completely kills multiplayer and long-term, post-Stardock gaming. It reinforces the notion that this is somehow the best of worlds, and that Oceania have always been at war
[quote quoting="post"] [...] That said, here are a few things that multiplayer in Elemental will have: 1. Multiplayer games will be hosted by us. Period. No peer to peer. Not even hosted on the user’s box. Our servers. No ports, no proxies, nothing. We’re hosting it. [...] [/quote]Oh my god. This is Hellgate: London all over again. I can't convey how this absolutely killed E:WoM for me, just now. Completel