JetJaguar72

JetJaguar72

Joined Member # 2462559
26 Posts 54 Replies 14,146 Reputation

I'm starting to think that it might be better if cities were not entirely destroyed after a successful attack by monsters (or any other non-faction units). Instead, I believe it would be penalty enough if the city lost a level or two (representing the death or uprooting of it's inhabitants), lost a few buildings and maybe suffered extra unrest for a while (representing the population's discontent over not being properly defended and morale loss because of the death and carnag

13 Replies 13,571 Views

In my case, they surrendered with 6 or 7 cities left. If I had reduced the Surrender Threshold (but not turn it off entirely), would they have still surrendered with so many cities left? Thanks in advance edit: I had the setting on normal

8 Replies 9,748 Views

[quote quoting="post"] Good Morning Is it possible to have, at the beginning of the game....perhaps in the "Where are you?"screen where you choose your starting conditions, an option called "Prefferd Start Location" where the toggled choices can be: Preffered Start Location Middle Edge Corner Random Often I am finding myself ctrl-N'n for a start location based on geographics....not resources/power etc. I wo

18 Replies 15,366 Views

In my current campaign, my Kraxis empire is located in an isolated position in the south-east corner of the map. I share a border with only one other civilization (have a full 10 include ona huge map) and I also share a border with two wildlands. The civilization I share a border with (I can't remember it's name -I'm a new player) just surrendered, despite being ranked 4th of 10 in power ratings. It had been at war with many others, though not with me. When it surrendered

8 Replies 9,748 Views

[quote who="joeball123" reply="33" id="3397698"] Quoting MechaGodzill, reply 28What exactly "does +10 (or any number) while defending" mean? Does it mean +10 when his side didn't attack to start the battle? More or less as NeoNick7 said, although there are no dodge while defending bonuses that I know of. As long as your unit doesn't make an attack or use most special abilities, that unit will drop into defensive stance at the end of its turn, putting a shield icon ov

47 Replies 163,831 Views

What exactly "does +10 (or any number) while defending" mean? Does it mean +10 when his side didn't attack to start the battle?

47 Replies 163,831 Views

[quote who="onomastikon" reply="24" id="3397481"] Quoting StevenAus, reply 23It's really great that all of the vanilla LH hero types are useful in their own way at least to some players or for certain playstyles... that shows that Stardock has got something right, although it is true that some path types could use a little tweaking (and maybe even new paths such as Summoner and/or Ranger and new path choosing mechanism instead of the window - could be implemented).

47 Replies 163,831 Views

How does the "pay 1000 gold for a city" ability work? Must I be at war with the faction I "buy" the city from? If not, will this put me at war with them? Do I suffer unrest as if I had conquered the new city? Thanks in advance

10 Replies 10,519 Views

I can't find any info on caravans (economic treaties). What exactly does an economic treaty do? What do caravans do? Do you think that economic treaties are worth it? Are they better or worse than trade treaties? Thanks in advance

7 Replies 9,696 Views

[quote who="Gargabee" reply="1" id="3396699"]The ambient audio always stops after a while of playing, then comes back on later -only to go off again. I've tried verifying my game cache on steam, but this hasn't solved the problem. Any suggestions? Thanks in advance [/quote][quote who="Gargabee" reply="1" id="3396699"] If you do not already have a support ticket open, please download and run the following utility: http://sd.stardock.com/SDSupportTool.exe Thi

3 Replies 5,443 Views

[quote who="webusver" reply="1" id="3396540"] If there is a tile 3/3/3 (with 3 essense) or 4/3/2 (with 2 essense) I build a city there and don't regret to lose a chance of building another city. If all tiles are with 0 or 1 essense I will try to build 2 cities. 6 grains it's too much. You don't really need so much. You can live normally with 3 or more grains. Especially if you have an orchard near.[/quote] Will having 6 grain increase the speed at which my city

19 Replies 16,492 Views

I just settled a town with 6 grain (3 materials) -first time I've ever seen a 6 grain tile; and it has an grove tile right next to it! It was in the middle of several fertile tiles. By building a city on it, I probably denied myself the chance to build two cities on both sides of the stretch of fertile tiles; instead of building one in the middle of them. but I really wanted to build a city on the 6 grain tile. Would I have been better off building two les

19 Replies 16,492 Views

Thanks for your response. Why did you say, "except Magnar?" What makes them able to out settle The Tarth? Thanks again

5 Replies 7,518 Views

Thanks for your reply. In battles, how do you make use of the "foritfy" ability? Should I move; then foritfy; then wait for the enemy to come to me? Thanks in advance.

10 Replies 10,519 Views

I'm having a hard time utilizing The Tarth's ability which grants +3 attack and +3 initiative when in armies of three or less. I'm usually trying to field the largest size armies that I can in order to win fights efficiently, with minimal loss. How do you best make use of this ability? Thanks in advance

5 Replies 7,518 Views

I'm playing the Kraxis for the first time (only my second game of FE) and I was wondering about how to best use their abilities. Which of the four victory types are they best suited to pursue? How do make use of their build pikes defense ability in tactical battles? Then there's bribing units for 100 gold and bribing cities for 1000 gold. Any thoughts? Thanks in advance also: their cities have white letters on an orange backround, which can be hard to see clearly. Bl

10 Replies 10,519 Views

The ambient audio always stops after a while of playing, then comes back on later -only to go off again. I've tried verifying my game cache on steam, but this hasn't solved the problem. Any suggestions? Thanks in advance &nb

3 Replies 5,443 Views

[quote who="parrottmath" reply="3" id="3396141"] Every random map is made up of blocks of pre-designed maps called stamps. Think of the stamps as puzzle pieces that the generator puts together to make your random map. The more stamps you have the more variety of random maps you will have.[/quote] Thanks. That alone seems like a good enough reason to get the Map dlc.

4 Replies 9,866 Views

I just bought the Quest dlc and I'm looking at the map dlc. For someone who always likes to play with all 10 factions included in campaigns, is there any reason to get the map dlc? Thanks in advance

4 Replies 9,866 Views

[quote who="Trojasmic" reply="1" id="3395730"] both. because one of the factors of "the speed at which your city grows" is how far you are away from the total capacity. as you near capacity, growth slows down. adding grain increases capacity which can increase growth rate if you're far enough away from that total capacity. make sense?[/quote] So which do you prioritise: improvements that give food (grain) or improvements that give growth?

5 Replies 7,047 Views