JetJaguar72

JetJaguar72

Joined Member # 2462559
26 Posts 54 Replies 14,146 Reputation

Is there anyway to prevent the AI from building outposts inbetween the territory of other civs? In Civilization, I think this was called the "checkerboard" or "patch-work" effect -or something like that. In my current game, there are small boxes of AI territory (from outposts, not cities) in the middle of other civs. Is there anyway to change this (a mod or other solution)? Thanks in advance

3 Replies 7,270 Views

I've read many posts which say that the 1.4 update is going to be a patch that improves diplomacy; but I don't see anything related to diplomacy in the patch notes. Are there any "under the hood" improvements to diplomacy? Thanks in advance

229 Replies 644,787 Views

I'm a fairly new player playing as The Capitar for the first time. What do you think of The Capitar? Being able to move three on both the strategic and tactical maps seem to me to be it's greatest strength. The Bazaar doesn't seem very strong to me; though I've yet to build it. I simply don't set my production to "build wealth" hardly at all because there's always something else to build. I also don't rush build very much, so the 25% discount for th

24 Replies 26,359 Views

[quote who="parrottmath" reply="2" id="3402112"] Might want to post your debug.err file, or at the very least post your specs for the computer.[/quote] Thanks for responding. How do I post my debug.err file? I've never done that before. Thanks again!

4 Replies 3,305 Views

One thing I've noticed: When I start a game the ambient sound isn't working, but when I end my first turn, it comes on for a while. Then it goes out after a while.

4 Replies 3,305 Views

The ambient audio always stops after a while of playing, then comes back on later -only to go off again. I've tried verifying my game cache on steam, but this hasn't solved the problem. Any suggestions? Thanks in advance

4 Replies 3,305 Views

[quote who="Primal_Savage" reply="16" id="3401820"] The reason I was suggesting to up the difficulty level was simply that an AI with more resources will likely expand more. So you could up AI intelligence to Ridiculous (For the AI you feel aren't expanding enough) and let the other AI with the same intelligence (Expert). It seems to me that magic AI have more problem winning/expanding (Except Pariden) than war AI. Something to consider if you sele

18 Replies 14,758 Views

[quote who="Primal_Savage" reply="13" id="3401671"] Quoting MechaGodzill, reply 11 I've been playing on expert. How do you think that increasing the difficulty to ridiculous might help balance the number of AI cities relative to each other? Thanks in advance. LOL, someone is edgy! You're welcome. [/quote] I think that maybe my current campaign has been somewhat of a fluke. When

18 Replies 14,758 Views

[quote who="Primal_Savage" reply="10" id="3401661"] Increasing the AI intelligence might just do it... Have you tried the higher levels?[/quote] I've been playing on expert. How do you think that increasing the difficulty to ridiculous might help balance the number of AI cities relative to each other? Thanks in advance.

18 Replies 14,758 Views

[quote who="coyote303" reply="8" id="3401629"] Interesting idea. Be sure to let us know how it works out.[/quote] I will. Do you have any other suggestions that might help balance the AI's number of cities relative to each other? or just anything which could help with run-away AIs? Any changes I make, I'll have to make prior to starting (can't mod in mid-game). Thanks in advance

18 Replies 14,758 Views

[quote who="StevenAus" reply="6" id="3401616"] All game related XML data is stored in the savegame, so yes, you do have to begin a new game for changes to take effect.[/quote] Thanks

18 Replies 14,758 Views

[quote who="Primal_Savage" reply="11" id="3401566"] Something along those lines? Just gotta find how to stick an injury on a sov... Note that this would be a permanent +1% unrest Unit_Injury??? Self_Injury??? Sov_Injury??? Player_Injury??? Obscurity

13 Replies 13,571 Views

[quote who="Primal_Savage" reply="3" id="3401439"] Quoting MechaGodzill, reply 2 I've been searching for a way to increase the unrest penalty for number of cities from 3-per-city to 4-per-city. I've been searching through the files under "data/English" -but no luck. Does anyone know the name of the appropriate file? Should be a very simple change. Thanks in advance ElementalDefs.xml 3</CityC

18 Replies 14,758 Views

I've been searching for a way to increase the unrest penalty for number of cities from 3-per-city to 4-per-city. I've been searching through the files under "data/English" -but no luck. Does anyone know the name of the appropriate file? Should be a very simple change. Thanks in advance

18 Replies 14,758 Views

Hi. I'd like to mod two things in FE:LH, but I can't find the right files. First off, I'd like to increase the unrest penalty for number of cities from 3-per-city to 4-per-city. Should be easy enough, but I haven't been able to locate the right file. and secondly, I'd like to add some slight penalties for when a sovereign is defeated: a temporary unrest penalty and a reduction in fame (similar to the loss of mana that occurs now). This is pro

4 Replies 2,554 Views

In most of my games (always play with 10 civs, huge map) it seems as though one or two AIs end up with 12 or more cities while most AIs have 3 cities. I'm not talking about late game, this usually happens quite early. So very early in my campaigns, about 80% of the AIs are almost certainly out of the race for a victory. To deal with run-away AIs (which is a problem in most 4X strategy games), I'm wondering if maybe the unrest penalty from number of cities should be increa

18 Replies 14,758 Views

[quote who="elmuneco235" reply="1" id="3400219"] I never base what I'm going to promote my first city to on my first city, but on my second and third. My style is very unit-based, so a productive fortress is important to me (if you play with, say, a single assassin hero, it wouldn't be important at all). Your first city is the only one you can guarantee will be good (assuming you have a 9-resource tile), but that doesn't mean you won't soon run across one that will

5 Replies 8,030 Views

I'm playing as Altar and my first city is a 4/3/2. It's about to reach level 2. What type of city should I make it? Is there one type that stands out as the best choice for this situation? Thanks in advance

5 Replies 8,030 Views

I'm still having the same problem and I've tried everything I could think of to fix it. Any ideas? Thanks in advance

3 Replies 5,443 Views

[quote who="onomastikon" reply="66" id="3400144"] After seeing the pre-release notes of what is in the making for 1.4, I'm quite worried. I do still have high hopes for 1.5![/quote] Where can I see the 1.4 pre-release notes? Thanks in advance

99 Replies 305,807 Views

Excellent ideas about weapons. I've been thinking about similar changes for more realistic immersion; especially spears against mounted. Balancing this may take some time though

12 Replies 17,414 Views