JetJaguar72

JetJaguar72

Joined Member # 2462559
26 Posts 54 Replies 14,146 Reputation

[quote who="davrovana" reply="5" id="3523984"] Quoting JetJaguar72, reply 4 I was wondering: Is it possible to give the AI the ability to scout additional tiles (like the scout ability, but more than just +1 sight) as an alternative to giving the AI the fow cheat? Is this possible to mod in? <b

7 Replies 29,498 Views

[quote who="Primal_Savage" reply="1" id="3516445"] I haven't seen an AI Sovereign surrender to another AI Sovereign. I also haven't seen an AI Sovereign sign a peace treaty with another AI Sovereign. Could be related, right? _________________________ LH Mods by Primal XtraDeconstruct

4 Replies 10,168 Views

[quote who="Primal_Savage" reply="3" id="3523048"] Quoting JetJaguar72, reply 2 In that case I'll definitely turn off FoW for the AI. Is there any other possible way to stop the AI from sending armies of Pioneers around the map? Yeah, you need to let them cheat a bit if you want

7 Replies 29,498 Views

Reading through the treaties.xml file, I noticed that the minimum relations for a non-aggression treaty (and most other treaties) is "unfriendly." Prior to my last game, I hadn't played in about a year and I thought the minimum use to be "cool" (one step more positive than unfriendly). Has this changed? I ask because, in my last game, I found it far too easy to get non-aggression treaties. It made it very easy not to worry about getting attacked for a

1 Replies 8,845 Views

[quote who="Primal_Savage" reply="1" id="3522875"] I'm fairly convinced that turning off the Fog of War (FoW) will put the AI at a disadvantage. The less the AI has to think the more likely it is to succeed and having to think about scouting might make matters worse. Also, the AI will NOT cast Ineluctable Vision, so contrary to players, it will never have a full view of the map without the FoW Cheat. On the other hand, there's always the possibility that without FoW Cheat i

7 Replies 29,498 Views

[quote who="Primal_Savage" reply="1" id="3522876"] In XtraDeconstruct, Invitation Scrolls - which are used to force AI in predetermined Paths - are distributed as follow: Carrodus: Commander Ceresa: Mage Irane: Assassin Karavox: Commander Kulan: Assassin Magnar: Mage Markin: Defender Procipinee: Mage Relias: Warrior<

3 Replies 15,084 Views

[quote who="mqpiffle" reply="3" id="3522427"] I personally use and recommend abob's Demons and Wizards . But here is a fairly complete list of all of the available mods for LH, with concise descriptions. forums.elementalgame.com/446461/ [/quote] Do you still use the mod that fixes the AI behavior for The Dead? or have they patched that in? Thanks in

7 Replies 18,609 Views

[quote who="GFireflyE" reply="4" id="3522496"] Good Morning I posted this when 1.6 was out, but I don't think much has changed since: https://forums.elementalgame.com/455625/page/1/#2 All mods can be found here: https://forums.elementalgame.com/446461/page/2/#1 [/quote] Thanks.

7 Replies 18,609 Views

Can anyone direct to a guide which suggest which upgrade path is best to take for each sovereign (including the new ones from the leader dlc)? Basically a strategy guide for each sovereign and faction. Thanks in advance.

3 Replies 15,084 Views

What are your thoughts on how removing fog or war helps the AI? ( 1 ) I'm creating my own custom difficulty setting and I'm torn between using it/not using it. also: does the AI now consider hit points for power rating? I'm trying to decide how much of a bonus to hit points I should give them. Thanks in advance.

7 Replies 29,498 Views

[quote who="mqpiffle" reply="1" id="3522214"] 1) CoreRaceConfigs 2) No 3) I have made a mod which assigns standardized faction colors (and city names) to all of the DLC 5 sovereigns. Maybe this is what you're looking for? https://forums.elementalgame.com/455223/page/1/#3473941 [/quote] Thank you very much! Your mod looks essential. I'll use it every game from

7 Replies 18,609 Views

What do you think is the best route for Sanjo? Mage helps cancel-out the tactical spell penalty; but it certainly has no synergy with it. What do you suggest? Thanks in advance.

0 Replies 7,298 Views

I'm starting to play FE:LH again for the first time in 15 months. How has the game changed since then? More specifically: - how much has the AI improved? - has diplomacy improved? how is it different than before? - what would you say have been the most significant changes? Thanks in advance.

2 Replies 15,460 Views

[quote who="parrottmath" reply="20" id="3426222"] \Documents\my games\LegendaryHeroes\Mods All your mods should be placed here. Any Graphics files need to go into \Documents\my games\LegendaryHeroes\Mods\Gfx[/quote] Thanks for your fast reply!

81 Replies 298,850 Views

Where is the mod folder that AI Plus should be put in? Should I create a Mods folder? Thanks in advance

81 Replies 298,850 Views

[quote who="webusver" reply="24" id="3426031"] Quoting MechaGodzill, reply 19 I've never used a mod for LH:FE before and I'm trying to decide between this mod and the "AI plus" mod. I'm sure they are both very good mods that improve the AI, so I guess I'd like to begin with which ever one makes less changes and is closer to vanilla. What do you suggest? Thanks in advance. I think that AI Plus mod suits your request better. Although follow

381 Replies 1,647,358 Views

Thanks for your reply. I will use this mod for my upcoming game. [quote who="DsRaider" reply="13" id="3425870"]I tried to get AIs to fight to the death more.[/quote] Why you want the AIs to fight to the death more? Just curious. Thanks again for creating this mod. I'll looking foward to trying it.

81 Replies 298,850 Views

I've never used a mod for LH:FE before and I'm trying to decide between this mod and the "AI plus" mod. I'm sure they are both very good mods that improve the AI, so I guess I'd like to begin with which ever one makes less changes and is closer to vanilla. What do you suggest? Thanks in advance.

381 Replies 1,647,358 Views

I've never used a mod for LH:FE before and I'm trying to decide between this mod and the "Patchwork mod - AI boost." I'm sure they are both very good mods that improve the AI, so I guess I'd like to begin with which ever one makes less changes and is closer to vanilla. What do you suggest? Thanks in advance.

81 Replies 298,850 Views

How do you decide whether to go for The Spell of Making victory or the Quest victory (if that particular wildland is present on your map)? In a close game choosing the wrong one of these two can cost you the campaign. So how do you decide when both are available? Thanks in advance

4 Replies 6,626 Views

[quote who="Fallenchar" reply="12" id="3404236"] Great story Eric Anyway, since nobody has said it so far, let me be the one to play Captain Obvious: You can only cast Freeze and Tremor in friendly territory. That's the reason why... - I would never consider these spells too powerful. They are only useful for defense. - You should always try to avoid hanging out in enemy territory. Conquer cities and outposts the same tu

15 Replies 14,617 Views

I'm a new player and, so far, it seems to me that Freeze and Tremor may be too powerful; especially when you can use them on a stack of five armies with just one spell. In my current campaign, I'm at war with the two most powerful AIs (both much more powerful than me) and despite sending many armies at me, they've never been able to attack any of my cities even once. Am I missing something about these two spells? Thanks in advance

15 Replies 14,617 Views

[quote who="Spaceturtle120" reply="129" id="3403063"] Quoting MechaGodzill, reply 126 Is this beta patch saved game capatable? Thanks in advance In my experience a new game is required to take full advantage of patch changes.[/quote] Do you think it could hurt my saved game? Thanks in advance

229 Replies 644,755 Views