[quote who="joasoze" reply="6" id="3062875"] If one is afraid that too many options will scare casual gamers (if they ever play such games) then the options could all default to normal, and one can have a button to Advanced options where all the goodies are "hidden".[/quote] Frankly the option list as it is, is already scary. A lot of these options should be hidden in an advanced tab.
Eldorad
Opening "game within a game", eg loading, new game, etc. is a known issue (I've read somewhere...) but I'm sure an email to support with the debug would help!
[quote quoting="post"] 4) Quests as hero busy work - really just there for heroes to run around and get a few items. Don't feel that killing a bunch of wolves and getting a leather helmet as a priority for my entire kingdom. ***having monster guarding bonuses is great, just they should be guarding things that have relevance to a kingdom and not just a neat toy for a hero*** [/quote] Quests right now are clunky. Why is there no "Ques
[quote who="StevenAus" reply="21" id="3062652"]And I will third it. Having all surviving winners being able to get full experience for just being present on a battlefield is a big part of why heroes gain levels so quickly when they are in groups.[/quote] I will (fourth?) this. Although worth pointing out that death during battle does prevent XP gain (which is correct imo).
A simple and obvious idea! Often the best in my experience!
[quote who="mastroego" reply="1" id="3062675"] Spell placement in the spellbook could use some ordering. Make it by Element, by Power, by Type (tactical or strategic). Something. Right now it is, uhm, "shapeless" Ditto for the stats in the character's sheet. Maybe a column would already look better. Also, when you gain a level not even the attributes are singled out anymore. We can live with all of this of course, but little things have their
At the moment each tile's yield is the average of it and the surrounding tiles you know?
I'm having the same problem with the Master scout perk.
"A case holds an old spear, a veteran of many battles. Despite it's age..." Typo - its not it's. http://dictionary.reference.com/browse/its
Looks cool. Do units need Charisma or Intelligence? Also agreed with Das123 - hope units have a bit more longeivity than in WoM.
[quote who="dryman" reply="5" id="2667947"]I think it would add much more interest to make shard types not have exact overlap or duplication with spell book types. Ie when you capture a Fire Shard, it unlocks fire-themed spells from a variety of books: Fireball (Combat), Brilliance (Enchantment), Summon Fire Elemental (Summoning), Create Desert (Ruin), Thaw Tundra (Revival), etc. [/quote] This is cool.
[quote who="sjwt" reply="6" id="2664582"]As far as I can tell, your cities influence must surpass the resorce you wish to build on by one extra space..[/quote] You might be on to somehting here - this is why I was able to build on an oasis once my city levelled up.
[quote who="PyroMancer2k" reply="2" id="2664685"] Yes there is. I play in only cloth mode cause my computer doesn't like switching between 3D and cloth mode a lot. It does a lot of graphic lag while it loads the 3D stuff since it's so old. Anyhow more to the point revive land has a slight green tint to it. It is kinda hard to see I will admit though as well as being very rare.[/quote] Ok well that isn't clear to me. And the toggle terrain isn't intuitive.
Same problem on both of my machines.
[quote quoting="post"] Or am i a fool and pariden gets a free city on start ? [/quote] No and yes [e digicons]^_^[/e]
From the cloth map all land looks the same. In beta 2a this wasn't a problem, since revived land only appeared in players' influence. In beta 2b revived land appears at random in the world. There is no way to tell land is revived from the cloth. This will need to be fixed for players using cloth only mode, and those of us that like spending most time playing on the cloth map (currently due to graphics issues with latest drivers). I guess different shade
[quote who="letterboxart" reply="2" id="2663684"] I had this problem with a Gold Deposit that was 2 tiles from the nearest building. After building a hut adjacent to the deposit, I was able to build the deposit (inside city borders both times, and all listed requirements met both times). [/quote] I have now found myself unable to build refugee camps, gem mines, gold mines, shards and oasies - all seemingly at random. Sometime they became build-able when I had b
[quote who="LintMan" reply="2" id="2663810"]Yeah, this quest is a bit borked right now: Is Eldorad correct that you're supposed to be answering a riddle/question? It had seemed to me that I was already congratulated and was being asked to select a reward (which then wasn't being given). I never saw any question/riddle to answer. [/quote] You got to select a reward? The options seemed to be riddle answers to me although I had no riddle to answer and had already be
[quote who="redwhalen" reply="1" id="2663805"]I agree with EVERYTHING above. Mana = Wisdom x 2 (or x3), Essence = Wisdom; keep the stats separate. Essence can get reduced each cast so you essentially run out still, but still allow mana to be used to cast other spells. [/quote] This. Seems so obvious that I thought this was how it worked until the beta started!
[quote who="Frogboy" reply="2" id="2664015"]Yep, feeling the same way. Listening to all ideas on it.[/quote] Why not de-link essence and spell points? Ie. Spend essence on the above things as normal but have a seperate mana pool affected by Wisdom. At the moment it's not logical. You spend 5 essence and lose 5 maximum spell points, making some spells naturally impossible to cast. Or is this just a bug?
Same here! https://forums.elementalgame.com/385546
Can't build on resources out of influence (as I would expect) but buildings are available to build per the menu. http://www.screencast.com/t/YWUxM2M3N
Goodie hut on a ridge - can't access this. http://www.screencast.com/t/Y2QzMWNjZG In the screenshot the goodie hut is one square north.
Buildings disappear from my cities. Thus: http://www.screencast.com/t/ZmUzNjY0OD I can fix this by scrolling out to cloth map, clicking the build icon and then scrolling back in. Thus: http://www.screencast.com/t/MGUzNmI3O My debug.err available once I figure out how pastebin actually works!
I can't remember the specific goodie, but the reward was a two-handed sword. The reward text stated the sword must be "wheeled with two hands". Should be "wielded with two hands".