Eldorad

Eldorad

Joined Member # 2461668
8 Posts 70 Replies 6,579 Reputation

[quote who="Zoston" reply="138" id="3317860"] I bought the map pack from Stardock Store (because I got the free copy of FE I couldn't use steam). But when I get FE: LH I'll be switching over to Steam. Will there be a way to migrate the map pack DLC to steam to? It seems a bit of a waste to buy it again. [/quote] This was answered earlier in the thread - you get a key for the map pack in steam too. [quote who="Derek Paxton" reply="36" id="3317215"] FE wil

301 Replies 1,511,089 Views

Fixed bug where sometimes the AI would force complete all of its construciton projects on the first turn after loading a game because it was using stale city defender power ratings (these are now recalced and cached while the game is loading) Huzzah! Game breaker.

157 Replies 111,287 Views

This is a fantastic idea and should be in the main game. [quote who="mqpiffle" reply="13" id="3266677"]Spies should be a henchman-type unit, whom only can cast these spells.[/quote] Should be easy enough to mod right - add the "spellcasting" trait to henchmen?

34 Replies 37,973 Views

[quote quoting="post"] - Change this http://i.snag.gy/xOR6E.jpg to this http://i.snag.gy/nySnq.jpg . I love that you show the City Enchantment icons in that little overlay thingy, but the icons are way too hard to look at right now. Circle them in so we know what is what. [/quote] Even better than this - have blank little circles when cities have empty enchantment slots. Will help me remember to enchant my cities...

49 Replies 23,824 Views

[quote who="Madcatter" reply="1" id="3217684"]This is a bug? iirc it's in the XML files that Ogre Lairs produce quite a bit of Essence much like shards do. Seems to be intended.[/quote] Hmm... might be the case but doesn't make sense... right? Ogres are not naturally magically. I thought they mostly lived in their own dung.

8 Replies 3,104 Views

[quote who="Wizard1200" reply="17" id="3214101"]Summon Artifact: This strategic spell should be avaible in the magic tech tree. The player selects a magic item and the item is summoned into the casters inventory. The mana cost should be roughly the same as the buying price. Summon Metal (Altar, Gilden, Kraxis, Tarth and Yithril): This strategic spell should be avaible in the magic tech tree. The caster summons 10 units of metal. The mana cost should be roughly 150. Summo

20 Replies 75,910 Views

Or fields? In the vacinity of this city you have X Materials, X Essence and X Fields? X Soil... doesn't quite work for me. Soil rating sounds naff [e digicons]:S[/e]

35 Replies 87,118 Views

[quote who="calmon" reply="35" id="3207624"] And? Its exactly what I saying: There is 0 problem to make the game easier on easy! Its a BETA.[/quote] Sorry - I thought you were calling him "so stupid" for suggesting exactly what you are saying? Maybe English is not your first language because we are clearly not understanding each other.

196 Replies 716,082 Views

[quote who="calmon" reply="31" id="3207615"] OMG. I didn't play the new version but if the AI is actually not-that-rubbish its a good news! Voting a game down because getting destroyed is so stupid. There is absolute no problem to make the game winable at easiest level regardless what you do. Man I'm so tires about this stupidness... Whoever read this from the devs: Keep the harder levels as hard as possible![/quote] What are you talking about?

196 Replies 716,082 Views

[quote who="Voqar" reply="1" id="3207292"]I want to vote excellent but just did good because until I figure out why the AIs are utterly destroying me for score and in general (with eventual war and game over) I'm not sure it really is excellent! If the AIs don't cheat, don't get a resource advantage on normal, and don't have full algorithms engaged...something does not compute. Do the AIs freely trade all resources betw

196 Replies 716,082 Views

[quote who="mastroego" reply="36" id="3074855"] This has been said many times. But apparently this kind of feedback is - and I quote - "not going to even be considered." On the other hand, if this design will raise a few reviewers' eyebrows, you'll get to say: "I told them so!!!" That may be worth it, but you be the judge. [/quote] This depends on if you classify the mechanic of harvesting champions as "balance" or a fundamental change from my reading of the Frog&#39

52 Replies 168,157 Views

[quote who="Frogboy" reply="22" id="3067163"]Derek and I found a bug in the maul code this evening. It's supposed to lower your accuracy by 4 each time you strike but it wasn't working as designed. Next patch will fix it.[/quote] Horray! [e digicons]:frogboy:[/e]

49 Replies 117,327 Views

[quote who="EviliroN" reply="25" id="3065234"]what about us that like cloth map mode? This does nothing for us besides reduce city sprawl, which I like[/quote] It also gives you unique and interesting building upgrades which allow you to specialise your cities, or adapt them as they grow. Regarding cloth map... just put a little * or 1 in the corner of a building icon and you can tell what level / type it is.

32 Replies 25,859 Views

[quote who="Satrhan" reply="22" id="3065056"]Some of those tiles look pretty amazing seanw3! They're a little grey and a bit to cluttered when placed together for my taste, but other than that, nice! I love the attention to detail. I was going for something similar in WoM mod, untill I realised that game was never going to be fun for me. Check it out; https://forums.elementalgame.com/403574 [/quote] Your work there Satrhan is g

32 Replies 25,859 Views

Could be an auto save, not sure. Around the end turn after a tactical battle, game crashed. Wasn't doing anything I hadn't been doing for the previous 200 turns. Memory usage was around 1GB I believe. Debug - http://pastebin.com/b0DVzr23 I do not have the game installed on C:, instead on D:, this makes some of the errors in the Debug look odd to me. DataZip - http://dl.dropbox.com/u/5

0 Replies 2,314 Views

Ratatosk7 : More of this sort of stuff!!! (1) Garden (+10 food per grain (fpg)) could be upgraded (at city level 2) to: (2) Farm (+20 fpg) or (2) Herb Garden (+15 fpg and ability to buy potions). These then offer different upgrade paths (at city level 3): (2) Farm could be upgraded to: (3) Estate (+2

32 Replies 25,859 Views

There is some good discussion on city improvements here: https://forums.elementalgame.com/415879 I will also champion the upgrade system seanw3 proposes as set out here: https://forums.elementalgame.com/415634

7 Replies 4,320 Views

[quote who="Mtrixis" reply="3" id="3063253"] The penalties for high encumbrance are also really minor (-1/-2 init iirc) relative to the insane init values heroes can acquire. Get rid of the horse bonus to equipped weight for heroes (units may need it, I'm not sure), and change the -1/-2 penalties to -15%/-30% or something and you'd have a good reason not to load down your mage with full plate. As for the multiple Paths... I'd be ok with restricting

14 Replies 15,480 Views

[quote who="seanw3" reply="9" id="3062957"]Maybe drastic levels should be tested? Granary -5 Gilder/turn +20 food per grain +10% to Designed Units HP (Well Fed Soldiers) Double Labor Cost [/quote] This is interesting. Making things more interesting is key here. Also seanw3 had a good thread about upgrading buildings: https://forums.element

64 Replies 161,101 Views

[quote who="seanw3" reply="11" id="3062951"]Using the one per faction system and the the already in game upgrade system I used in WoM for my Robust Cities Mod, it would be easily added with no new code. They could refine it a bit with some code and a new tree to show player options, but this is totally a moddable option if the devs are too busy/ have a different vision for vanilla 1.0. After WoM I learned to think within already possible parameters. [/quote]</

32 Replies 25,859 Views

[quote who="Valca" reply="3" id="3061424"]Love the idea of buildings improvments too! With improvments you could also have multiple upgrade "paths" for each buildings, providing for more opportunities for hard choices. Limiting to 3x3 tiles makes it consistent with the way initial resources are computed too...[/quote] Hard choices through building upgrade trees... I like this. Limiting to the way resources are computed... I also like this. This id

32 Replies 25,859 Views