Issues: I received the quest from an inn when the quest text references a dungeon. The demon accepting your answer occurs before being asked the question. Answering the question correctly or incorrectly leads to no result. Quest ends.
Eldorad
Option to accept quest reads "Rat's are my speciality" should read "Rats are my speciality" - no apostrophe.
[quote who="Frogboy" reply="29" id="2662211"]It'll be almost certainly tomorrow.[/quote] For want of a better phrase - w00t!
I note in your second screenshot you have the wandering garden problem I always seem to get. Why do buildings move around like that? strange bug.
[quote quoting="post"] As far as resources go any city can build on any resource as long as the resource is contiguous with the city via the cultural borders. The city would then build as normal and pay normal cost and gain the benefits of the resource. For example a gold mine on the other side of a gulf could if within the borders be built by city A and the city would gain the benefits even though it might be 20 squares away and another city might be closer. Think how the italian city
[quote who="Wintersong" reply="41" id="2656321"] Now on Elemental: now I barely have buildings at the very start. If I want to be able to improve my cities (like getting research buildings to help me research faster, gildar buildings to actually fund champion hiring, army funding or city building...) then I'm forced to focus on the Civics branch for quite a while. Not that it doesn't make sense but to have a couple of Level 3 cities with just a garden, a "barracks" (forget the real name)
Rats are my speciality not Rat's are my speciality No apostrophe!
[quote who="larrypeters" reply="7" id="2654399"] Quoting Eldorad, reply 6I not sure how helpful that comment was!! That was on purpose. No offense, but there didn't seem to be any real point to this thread other than to say "Yup, magic is still going to be totally awesome." Later, LAR[/quote] Ah I see. You were maybe hoping for more Beta 2A news like me? Lol.
Hmm can't get the video to work. Probably just my settings. [quote who="larrypeters" reply="2" id="2654384"] Um.. ok then. [/quote] I not sure how helpful that comment was!! [quote who="Froggie"] Citizens default to only 5 hit points. Far too few points to bother spending money equipping such fragile beings. Spells, Shards, and Essence sacrifices can vastly change this. [/quote] Do these methods extend to the mundane as well as
[quote who="Denryu" reply="80" id="2653108"]Once there are other things to do with essence other than start cities, that will be a big deterrent to city spam. Yes, City spam is sitll an option, but your essence tank will be dry later in the game. I think that provides an interesting strategic choice - Go with a large but largely mundane army (possible because of large number of cities) or will you conserve your essence, have less cities and therefore fewer armies, but be able to have a strong
[quote who="Peace Phoenix" reply="65" id="2652991"] Perhaps, transfer items should work like recruiting NPC: you can only transfer items between 2 units that are in your territory or on adjacent tiles. In that case, we need clear UI feedback for explaining why the transfer is impossible[/quote] I like this. [quote who="Xtropy" reply="69" id="2653023"] I thought the game had a mechanic to prevent "city spam"? I thought there were escalating maintenance costs a
[quote who="Resand" reply="54" id="2652930"] Not really. Essence are just needed to make the land fertile again. You can build cities on fertile ground without spending essence.[/quote] Hence to a 'lesser' extent - it's still a valid way of limiting city building whilst maintaining narrative. To tie in to Sanati's response below... [quote who="Sanati" reply="55" id="2652939"] I'd honestly rather not capture enemy cities, raze 'em on the spot, but that's proba
[quote who="Sanati" reply="52" id="2652925"] I see this change having the opposite effect. Getting a city to rank 2 or 3 is really easy, it's only when you want to get it to rank 4 or 5 that you need to think about food. If food is harder to get people are just going to build more cities and not worry about trying to get most of them ranked up. We'll have to see the patch to find out though. Personally I'd prefer a hard cap on number of cities, possibly tied to research. A max
[quote who="Jack Trowell" reply="50" id="2652920"]What I would like for movement would be a 2-click system: first click select the destination (and the path is shown as long as the current unit/army is selected), and second click confirme the move/attack [/quote] Like civ4? Seems like a good idea. More intuitive IMO.
[quote who="Tormy-" reply="41" id="2652905"] Why should this change affect city spam? I fail to understand it. This is an "anti-micro" change imo, nothing else.[/quote] I assume by Frogboy's post "food is more precious since you can’t crank out gardens anymore" means only one garden per city level or something. Under beta 2 I could build as many gardens as I had tiles. Thus I can support more cities under beta 2 than in beta 2a if no additional food resources w
[quote who="Tasunke" reply="37" id="2652898"]It doesn't make shopping trivial ... it just makes "who buys it" trivial ... and honestly I'm okay with that.[/quote] In which case why limit where you can buy items? If items can be transported instantly anywhere there is no point limiting shops to cities - just creates interface 'clunkiness'. Better to make a firm decision about the gameplay - either: you only buy items in cities and only transfer them betw
[quote who="Sanati" reply="18" id="2652775"]I know you can't please everyone, but I'm disappointed in the city change. I think most of the complaints about the current system are from people who don't really understand the food system or aren't researching the housing upgrades. You only need like 10-12 villas to max a city right now, and gardens are optional if you just go out and look for food resources (one bee hive with a granary is 30+ food). I really like the current system where you can
[quote who="Nick-Danger" reply="17" id="2652760"] Quoting Sareln, reply 14 I also like the reply #9 by NatakuTDH where units can trade items with eachother.. Like armory, weapons, potions and books etc. You can do that right now, but it's not very intuitive. When you have two units on the same tile, if you select one and go to their "items" tab, you can click drag the item to the Portrait Button of the other unit. This should transfer the item.You don't have to be o
[quote quoting="post"] These betas are NOT fun. They are not supposed to be fun. They are NOT demos or representative of the final game play or even the final graphics. [/quote] Still people not getting this.
I agree with what you're saying but I think it's too early to discuss the spellcasting prowess of the sovereigns in Beta, given they can only cast one spell at the moment. I envisage that by the end game most sovereigns are powerful spellcasters whilst few remain wholly warrior/generals. Again, remains to be seen.
I assume you won't get the escort the nobleman/woman so often in the final build anyway. Still... [quote who="NimRat" reply="3" id="2652099"]Additionally, I'd love it if the quest showed you where the target was BEFORE you accepted it, rather than after.[/quote] ...is a great suggestion. EDIT: also the reward. Generally more quest details preferred!
[quote quoting="post"] the problem is for me, that usually after the game crashes one time, it crashes again and again at the same spot / the same action [/quote] This is good! - repeatable bugs are easy to fix. Identify exactly what you have done to crash the game and post your debug.err as per the posting guidelines .
Agreed - given this is the main form of feedback the Beta testers are giving it would save a lot of time.
Exciting times! eager to have a go.
[quote who="caross73" reply="91" id="2646481"] They are always on about the dark evil coming, which they created, but they run to the undying lands or fade away to leave you to deal with it. ... You pull out a sword of cold iron you forged yourself in the heart of the mountain. A month of sweaty, back breaking labor, to produce a sturdy sword that doesn't break the first time it contacts a shield. The elf then pulls out a glowing blue sword which he magically crafte