Did you try using window mode instead of fullscreen? That fixed some graphical bugs for me.
Vandenburg
[quote]and i wouldn't mind Psi Storm getting a buff too.[/quote] Not really needed. Take a look at this video (and the 4 followups) and how good psi-storm can be if used properly. (Also, one hour long SC2 game is epic. :D )
[quote who="vieuxchat" reply="2" id="2566356"]In fact the unit don't come from the city hub, but from the nearest gates. So it seems the unit travels 5 squares, but in fact it's just one. The units are in fact in all of the city squares.[/quote] Nevertheless, the current way its portrayed on the cloth map is very confusing and needs to be changed to make sense there too.
Btw. take a look at this video to see how awesome a good pathfinding algorithm can be. The zergling swarm looks like one big organism and it just looks great. Now, if we compare that to the pathfinding in the other SC2 game, Supreme Comander 2, it's easy to see who got the better code monkeys. ;)
[quote who="Cauldyth" reply="1" id="2554821"]I've never played a simultaneous multiplayer turn-based game before, how exactly does it work? Suppose there's a critical situation where two players want to move to a square before the other does. Is it just who's fastest to click when the new turn starts? [/quote] Usually yes. Iirc you in Civ you could be inside a city while the enemy conquered it in simultanious mode, which lead to a crash. [e digico
(Following is imo of course.) Considering that 'bout 80% of all written fantasy is crap (no, it's not only badly written, or cheesy, or boring, it's just really baaad) and game stories and especially books inspired by games are most of the time even worse... ... we willl see. Nevertheless, grats for finding a publishing deal, that's always something to be happy about. :)
[quote]How much mana do I have? I have no idea how much casting my Sovereign can do. Give me an hourglass of Mana or something please![/quote] Aye the UI is currently very weak in general, but a mana indicator is allready in. If you look at the portrait of a selected unit, around it's circle is a blue line on the left and a green one on the right, blue being mana and green being health. [quote]What I really don't like: The spell research bar. I always
[quote who="Mumblefratz" reply="66" id="2554477"]Funny how threatened you react to anything that I say whereas I couldn't care less about anything that you say. You really are funny. Go ahead and call me a baby killer, is that supposed to scare me or something? Yeah right, I'm shaking in my boots. Your behavior reflects on you, not me.[/quote] Ah, but their worldview and selfesteem hangs upon them being right and everybody else being wrong. So you've to forgive th
[quote who="Solam" reply="5" id="2554468"]Yeah... I'm still not sure what it really does but it's there[/quote] I'm currently not sure what all resources do actually. [e digicons]:grin:[/e] I.e. the UI is missing crucial information about that part, but that's to be expected in a beta.
AFAIK there are only those spells implemented yet.
[quote]Or is this a game you're trying to start from within a game[/quote] Ah, yes, a game within a game. Guess that's the culprit then, the units folder was empty besides my silly scout.
I didn't create those new sovereigns... so who did them? Also, I messed the StarWars joke up. M
As you can see in the picture above, my hunk of a husband (mucles only, not good for anything else ofc) is in the middle of the ocean, probably on a
As seen in the above screenshot, I can't move my Lady of Tarth to the tiles near the coast. This isn't an isolated occurence. Moving near coasts is o
There are currently way too many popups when you've researched something anyway imho. Also, I still want them to switch the position of the "continue" and the "new goal" buttons. Imho it's counterintuitive when the continue one is on the left instead of the right. :)
[quote]The graphics should be way more simple and cartoonish for this to work, and I do not think that this is the direction you want to take.[/quote] Disagree. Also, futile topic. Nothing will be changed.
The game currently has no balance at all. Nothing has be done yet to balance it. So not that much point in trying to list balance problems atm. ;)
You need tax offices to get money from taxes. Also, most likely you're losing that much money from roadbuilding. It's currently very expensive to build multiple roads at once.
[quote who="Tridus" reply="3" id="2552010"]You learned mining? I've NEVER seen it as an option in 1g.[/quote] It was missing and got added in the hotfix 2 days ago.
[quote]The solution naturally is to raise taxes and cap emissions in western countries, and to pretend China and India don't exist. The scientists assure us there is no other agenda involved in these "solutions" which just happen to be very convenient for people who just happen to have other agendas.[/quote] Also, they're after you. They want you, especially you. Beware!
I start the game and leave it running for a while, at the title screen. My laptop gets very hot and eventually shuts down by itself, which I guess is something it does by itself to prevent damage by overheating. Doesn't happen with any other game or application. My dxdiag file. My debug.err file.
Well, I hope they'll eventually change the behaviour of units in cities to the one in Civilisation series. Ie. you can move through cities and in and out of cities at will, without having your units stationed there instantly.
[quote who="Splitshadow" reply="38" id="2551814"]I see you have a good fundamental understanding of the anti-greenhouse effect.[/quote] I see that you don't know the planet Venus. Also, you didn't read what is in your link.
[quote]If the mine is far from town how do you get to mine it? I have not played this game a lot and I think I am far behind. Any help would be appreciated.[/quote] Currently you can't. You need to snake out your city to resources to build gathering buildings there. But the plan is to eventually allow resource gathering buildings to be built a bit outside of cities in a next update or beta. Btw. you can't really be far behind, since a lot of stuff just
Build a city near it and then you can build a gathering building on top of it.