[quote who="RAWRRRR" reply="4" id="2612488"]ITT: OH NOES SOMEBODY MADE A BUSINESS DEAL AND I DONT LIKE IT. Time to cry myself to sleep again after throwing a fit.[/quote] ITT: OH NOES SOMEBODY MADE A BUYING DECISION AND I DONT LIKE IT. Time to troll the forums again after throwing a fit. Fixed. ---------------------- As for the news, I don't like pre-order bonus in general and I don't like steamworks. Oh well, looks lik
Vandenburg
[quote who="Raven X" reply="95" id="2606426"]Basically I see Frogboy's question as this.... Do you want a Explanation as to why (insert faction name here) lives by the ocean? Or do you want to be able to make a race with fish fins and gills? Do you want to know why (insert faction name here) lives near mountains? Or do you want to be able to make a race with wings? What sounds more fun? Knowing why someone lives near water or playing as fish people? <br /
[quote]Let's face it, as soon as you get tired of playing the game and you know how all the factions play out you're going to put away the game and move on. You aren't going to learn how to write computer code just so you can make a new enemy or two. If it's built into the game already it's a Lot Easier to do.[/quote] Disagree heavily. I always used the stock races in GalCiv2 and had lots of fun playing against them. I always had a soft spot for Lord Kona and in almost every g
[quote who="Frogboy" reply="7" id="2603547"]It was the top here: https://www.elementalgame.com/journals [/quote] Eh, with all the journals on the front page, I never visted the journal section itself. And the poll wasn't linked at the front page. :)
[quote who="Tormy-" reply="3" id="2603457"]Nice! We are not ready to move to phase 2 yet. Either way..what poll?! I haven't seen any polls. Where was it posted? [/quote] That. What poll? Where? Who?
Nice. I especially like the title melody and how it changes depending on which menu you're in. It's very memorable and I'm happy to hear that the other tracks will have similar care given. :)
Debug Message: Current Memory Usage: 1470124 KB In your game. So its definitely a funny bug. [e digicons]}:)[/e]
Aye, I allready got two crashes in two games. So I wouldn't exactly call it stable yet. [e digicons]}:)[/e]
Debug.err file here. Enemy conquers city. Next turn I attack my old city with my sovereign. Crash to desktop. No minidump generated but I uploaded the debug.err file. Edit: Looks like it's repeatable. I loaded an autosave and tried it again, another crash to desktop but this time a mini dump was being generated. <a href="http://dl.dropbox.com/u/6185060/Elemental0_302-2010-04
Aye can confirm that happening very often.
As you can see in the screenshot below, the enemy troll hadn't had any health to beginn with. So winning against an allready dead enemy? Not very fair. :)
[quote who="BoogieBac" reply="11" id="2600791"] The issue must have been related with some cached settings inside a config file Awesome! I love when things work themselves out like that! [/quote] And just to annoy you: Crash to desktop in the second turn. (Dump here.)
This is a good intro. As for the Fable intro. Couldn't be more generic. No defining style. Could be any other console game. The warhammer intro is an expensive gci intro and ofc it looks good, but it's nothing you'll see for Elemental. Oblivion one? Eh, Patrick Stewart has a nice voice ofc, else it's pretty bland. Anyway, I like the graphic stile of the Elemental teaser quite
I'm a non-post.
This is a bug. It happened to me before but I was unable to reproduce it. Do you still have the save game of it perhaps?
After some turns in to the game I tried to build a town hall (iirc). After I placed it on the map I got a ctd instantly. Minidump: http://dl.dropbox.com/u/6185060/Elemental0_3-2010-04-16T00-13-34-359.zip
How about adding an additional cost to those structures then? Woodcutting is pretty manpower intensive, so make a lumber mill built by a pioneer cost 50 people out of the next city. Or alternatively you need to feed those workers at the mill, so a lumber mill outside a city costs 5 food. Also those workers don't work for free, costs 1 gold each turn to pay their wages. Etc. Imo there are quite some ways to balance it without just removing the possibility fully.
[quote who="TheProgress" reply="8" id="2594138"]Please please let armies be properly graphically represented by actual units instead of just numbers.[/quote] That's one thing we know that it will be the case. Else, where's the fun in roasting a hundred enemies with a single dragon if we can't see each one burning? [e digicons]}:)[/e]
[quote who="vieuxchat" reply="2" id="2594114"]At the moment there's a problem with huge cities : some units don't have anogh movement points to get out of the city. If at the end of their movement a unit is standing on a city tile, then it automatically enters the city. Devs are already looking into that, but BoogieBac said it is a more difficult task than it seems.[/quote] Easy solution, scrap the planet-like behaviour they've taken from GalCiv2. It's counterintuitive and
[quote]A good civilopedia which also should be easy to adapt to mods is a powerful tool for any player, beginner or advanced alike and should be included as well.[/quote] Aye, a tutorial is nice to have. But an elementopedia is a must. Imho it's much more useful for new players to be able to click on context sensitive links in game which explains them what certain buildings and concepts do then a one time tutorial. For example, when I build my first city
[quote]1. Moving armies around cities is a pain. When there was an enemy unit next to the city and I tried to move my units out of the city, they wouldn't go into the same stack, but had to be put into different tiles and then combined again outside the city.[/quote] Heavily agree. I always grind my teeth when I have to move units nearby or (heaven forbid) through a city. [quote]3. While attacking Procipinee's last city, she had a big army there while being outside of the city
Just another New Shooter X-Com with an old brand name of which the publisher hopes will sell some more units and get more free PR Announced Fixed
[quote who="John_Hughes" reply="7" id="2592277"] alone in the dark in a wasteland[/quote] You've got eaten by a grue.
[quote who="SinnerDude" reply="7" id="2592255"] Hm...I don't really understand this. What do you expected? You can design your units via equipping them with whatever you want. You wanted to give them more arms and legs...or what? Actually that's exactly what I had in mind. Or to be precise, that would be ridiculous. Still, we are supposed to create our own army, right? Right now we can create uniforms for our male soldiers, and that's about it. Why can't we create our own weapon
Yeah, currently moving troops through cities and in and out of cities is a real pita. Iirc Frogboy said it's because cities have set entrances which aren't shown on the cloth map but which are actually used by units. Anyway, I hope it will get changed soon, since it's one of the things that make the beta unfun atm. (Or perhaps that means they'll leave it in by purpose for a while. [e digicons]}:)[/e] )