[quote]Anything that affects a Stat or Ability SHOULD be working, some ofthe more specific ones (city stationing bonuses, per-turn global resource bonuses from sovereigns, etc) or boosts on things not yet implemented (army morale) are not. I'm about to go through the data and round up the lacking bonuses and penalties.[/quote] Hmm... if that's the case, I don't understand how those work then technically. Is it different from the ability bonus for civs then?
Vandenburg
[quote who="Dr Franknfurter" reply="3" id="2551617"]Same thing... initially I thought it was the other way around... that the problem was showing tooltips of objects outside visual range... But no, it seems fairly common. I have to scan an area manually to see crates or whatever or just keep wandering around and hope.[/quote] Aye, LoS shown on the map by units and their real range of detection of stuff doesn't overlap.
[quote who="Tormy-" reply="2" id="2551615"]Yeah, this spell must be balanced for the final version, but don't ask me how....[/quote] Add an essence cost to it. (Which could make it useless though, depending how hard essence is to come by...). Make it a multi turn spell which locks your channeler down during the spellcast. Changing land has a high risk of angering the elementals of that land (mountain - earth elementals / water - water elementals etc.) which will a
Looking through the game files, I'm pretty sure none of the sovereign perks work atm since they don't have any ability hooked up yet.
[quote who="Fuzzy Logic" reply="33" id="2551564"]It's all about averages. For example, if you took all the AGW and anti AGW 'experts', put them all in one place then nuked the lot of them, the world's average IQ would rise by at least 20...[/quote] Fallacy of the mean. Also, failure to understand definition of IQ. I expected more from somebody with a Spock avatar. -_-
Yay! Now the game crashes randomly from 5 to 30 mins in after start for me. (Went without any problems without the hotfix.) Will do some crash reports for that later when I got time.
Did you try to play the game in windowed mode in a lower resolution? Usually "solved" this problem with the graphics for me.
[quote who="Tkins" reply="4" id="2550448"]Also, are you insane?[/quote] Hehe, no, he's not insane I think. He's just your standard run of the mill denialist. [quote]There have been a few reports of higher than normal temps in the past months, but dozens of lower than normal. (at least, from what I have had access to)[/quote] Eh, arguments from incredulity never get old, eh? [e digicons]:grin:[/e]
Tried the demo out. I still love and play TA sometimes. SupCom 2? More like SuckCom 2. (Aye, bad pun, but I don't like the new, dumbed down version at all. Also, even the cheesy campaign in old TA was better then what they're presenting here as missions... )
[quote]Saving to the cloud would indeed be a great option, as long as it is that, an option.[/quote] Which is the important part. With the current Ubisoft DRM idiocy (can't really call it anything else -_-) I don't think anybody would think it would be a good idea to make it mandatory.
[quote]Money is spent on upkeep based on the number of cities you have. The first city costs 0. The second city costs 1. The third city costs 2. and so forth.[/quote] This means the fourth city costs either 3 gold or 4 gold. Not enough information if it increases exponentially or linearly. :) [quote]IN the beta, outposts get 25 sub-tiles, Hamlets 30…Cities 48. However, we plant to change this to a flat N number and instead have the limiting factor be the radius from th
[quote]This also might be a problem if one nation takes a large amount of land or cities from another nation. Would do they do with the cities they captured? they probably don't have spare governors who are high enough level to put in them unless you give out lots of govs, and if there are lots of govs, it lets folks spam cities. And if you grab a bunch of free land, do you have to just sit on it and wait for more high level govs to be able to build cities on it? Sure, you could build settlem
Ah, I first want to say, thank you for acknowledging those problems so openly. That's why I love StarDock. :) Let's see what your idea would solve: [quote]1. Building a city, and suddenly running out of tiles with no way to get more.[/quote] Doesn't solve it. [quote]2. Plopping down an outpost to harvest a resource 4 tiles from another city.[/quote] Does with low level governours. [quote]3. Forcing the player Snaking a trail of sm
I prefer hexes too, but it's way too late now to change it. On a different note, those screenshot reminds me quite a bit of the Settlers board game.
[quote who="Shurdus" reply="46" id="2542656"]Wintersong, that is actually not a bad idea at all. Not having access to all the numbers would definitely prevent the game from being 'gamed.' However, it is a bit screwing over the players who want to get in-depth and play this game all-out since without being able to quantify factors it can be hard to choose what to do.[/quote] No it doesn't prevent the game from being "gamed". Short answer: You can look up the numbers since the g
Looks pretty good to me. Any chance of getting some high resolution versions of those screens? I especiallly dig the Kraxis guy with his awesome beard. [e digicons]k1[/e]
[quote who="BoogieBac" reply="12" id="2527342"]scoutdog: Besides Faction names, all race data is filler at this point (including Sovereign names and most Sovereign Models).[/quote] So no Lord Frogboy in the final game? Oh noes. :(
That's why we love you Frogboy. [e digicons]:smitten:[/e] And yes, GoG has some great offers. :)
Sounds like a very bad thing to me actually. Yes, I like my privacy very much, thank you. I'm probably allready too old and cynic for this new stuff I guess. :p Also, I see no reason why my friends would need to automatically know what I'm playing and where I was, even less the companies owning those services. [quote]Privacy advocates will wet their knickers over such a thought...but if it's something that can eliminate [most] crimes of deception then oppositional arguments wi
As a card carrying member of the "I hate the current snake city system"-organization, I whole heartedly support this idea. :)
Couldn't you post a higher resolution scan? [e digicons]}:)[/e]
I still rather have them scrapping the whole housing idea. It's lots of micromanagement without any real benefits for gameplay imho. I rather have meaningful options for building then some insignificant houses that increases the population cap by some.
[quote who="BoogieBac" reply="1" id="2480698"]I seem to be getting that on my laptop as well. We'll try and get that fixed ASAP (once we're back from Christmas break, that is).[/quote] Good. :) I also have this problem on full resolution on my laptop, works in windowed mode though.
With the changes in 0.264 city building got even worse. Now you can't build stuff out, till the one building you're building is built. I.e. X O O O where X is an existing building and O is a planned building isn't possible anymore. You can only build X O thus making it necessary to build one building after each other, visiting a city each time something got build to select the next building. [e digicons]X([/e] I th
Did you try a a complete deinstall of the game and afterwards a fresh installl?