Vandenburg

Vandenburg

Joined Member # 2454209
31 Posts 479 Replies 10,850 Reputation

[quote who="Damir82" reply="7" id="2472585"]Interestingly enough the bug appears to be fixed on my system, as I can see images in info cards even in full screen mode. [/quote] Still doesn't work for me in 0.264

9 Replies 2,668 Views

[quote who="BoogieBac" reply="2" id="2470361"]We're designing pretty much all assets to be colorizable. The artists have gone to great lengths to allow a full palette of skin tones to work well on all unit models That will all be in-game, but if you want bright-green people then you'll have to mod it in [/quote] Since I mostly complained in the last few days, let's say, well done. :)

9 Replies 7,316 Views

Meh, less then excited. Somehow sounds boring to me. The system itself also doesn't seem to make much sense though. Why would the kingdom fall to the hightest married daughter, when only sons remain in the family line? Besides I want to have female heroes and marry my sons off to some forgotten land instead. [e digicons]:P[/e]

104 Replies 354,611 Views

[quote]A possibility would be groups of effects all placed in on "element", like Fire (lava), Acid, poison and earth spells/enchantments under an "Earth" catagory. Wind/Lightining/cold under "Air". All types of buffs, debuffs, healing and mind spells (like sleep, confuse ect) under "Spirit". And then the unbrella catagory for all the rest "mystical". Just an idea, but, I can deal with 4 catagories vs defences reguardless of how many spells are in each catagorey, maybe 5 at most (life/dea

80 Replies 127,746 Views

[quote quoting="post"] When the sovereign creates a city, they get displaced to an adjacent tile. It would be nice to have the option of choosing which tile they get displaced to. It appears that if you are out of movement and select an adjacent tile, that you will move there when you are displaced, but this method does not work if you are not out of movement. [/quote] Actually, better scratch that whole displacement thing. It doesn't seem to s

7 Replies 1,336 Views

Suddenly lakes appeared all over the map. No clue why. The lakes themselves are only a graphic bug, I can easily go over them. Two turn later they were gone. <img class="embeddedObject" src="http://content.screencast.com/users/Vandenburg/folders/Jing/media/2abdfb55-e62d-4d1e-9ac7-b1613805f94d/suddenlakes.png" border="0" alt="" width="1008" he

0 Replies 589 Views

[quote who="Melchiz" reply="124" id="2465935"]What the hell is going on with this thread?[/quote] It's a thread about a complicated subject in the internet. What else should happen with it? [e digicons]}:)[/e]

1,250 Replies 3,780,829 Views

Actually you can walk through all kind of things with no effect. I've walked through enemy cities, units, sovereigns and whatever. The collision detection really needs some work. :D (On the other hand you can attack somebody one tile away when you move in the position where he last was.)

5 Replies 1,362 Views

A new debug.err from a save game crash with a rather interesting error. :) Debug Message: Failed to create new road between Irisust and Irisust Debug Message: Failed to create new road between Irisust and Irisust Debug Message: Failed to create new road between Irisust and Irisust Debug Message: Failed to create new road between Irisust and Irisust DebugMessage: Overran end of

17 Replies 2,853 Views

[quote]The fallacy here is that you continue harping on your "credible sources", which by their own admission (via stolen email, but using their own words) have been working for the last 20 years to systematically strip credibility - fairly or unfairly - from anyone who even *looks* like they might not agree with the groupthink. In terms of funding: these people's funding depends absolutely on their being right. They have a fundamental vested interest in the outcome of the science at least as

1,250 Replies 3,780,829 Views

There is also a problem with flickering/rapidly changing info cards when there are two units at the same place. Or when hovering over a building in a city and the city info card itself. Example in the video below: <param name="bgcolor" v

2 Replies 2,534 Views

AI cheats. If you look at the population graph, you see the AI's people numer skyrocket in a few turns. It's not just a graph error, I've also seen AI cities with hundreds of people but only some small houses. <img class="embeddedObject" src="http://content.screencast.com/users/Vandenburg/folders/Jing/media/7fe9b062-688e-4434-9665-

0 Replies 685 Views

[quote who="idunno116" reply="3" id="2465693"]I too can't wait for this game. Especially since I HAVE pre-ordered and have access to the Beta now. I just dont want to deal with the bugs and such. I'll let the people who dont wish to have fun deal with ironing those out.[/quote] Yup, that's one important thing you've to be clear about. The current beta isn't much fun. It's much more stable then some weeks ago, it still sucks nevertheless. :D

12 Replies 8,545 Views

I was exploring a bit with my Sovereign when it hit me. The game has different ranges of sight, but no concept of Line of Sight (LoS) yet. I wandered inside a valley in the mountains, not able to climb them (great mountain design btw. :) ) but somehow was able to see through those mountains to the other side. That shouldn't happen I think. <img cla

4 Replies 6,394 Views

[quote who="ckessel" reply="26" id="2465635"]Boy, a lot of whining about the wording of mystical versus arcane or lightning versus electric. People, pull the focus back a little bit. We're interested in game mechanics, not exercising the thesaurus. They could call the damage types "ouch, painful, and boo boo" for all it matters at this point.[/quote] You're wrong. First, your tone is inapropriate. We have a civil discussion about the topic, nobody is "whining" about anyt

80 Replies 127,746 Views