Vandenburg

Vandenburg

Joined Member # 2454209
31 Posts 479 Replies 10,850 Reputation

[quote who="SivCorp" reply="4" id="2464137"]You can read the evidence yourself Van.[/quote] I've read the stuff. There is no evidence. Even a very unfair interpretation of those emails doesn't conclude that something shifty was going on. (You have to take sentences extremely out of context to do so.) Besides it is a boring topic to discuss in details. Deniers won't ever argue with facts, only with emotion, some sort of conspiracy theories and appeals to

1,250 Replies 3,780,950 Views

Well, I leveled my sovereign just to discover, to my utmost horror dear sirs and ladies, that he is missing pants! I demand a PG-18 rating for this game now! ;)

13 Replies 12,254 Views

The AI built a kingdom palace and a woodcutter. Each of those needs 4 tiles, thus making building of houses impossible. Stagnating the AI city forever. 8 free tiles - 2 x 4 tile buildings = stagnation (The more buildings that are available makes the problem with the current housing system even more obvious, since you can easily overbuild your city so it can't grow anymore.) <img src="http://img243.imageshack.us/img243/8564/stuck.jpg" alt="

3 Replies 1,005 Views

Confirmed. Growing borders don't check for foreign units in them, trapping them inside. See picture below. I'm not orange but inside orange borders, since the growing borders overrun my stationary unit. :)

1 Replies 956 Views

Nice new splashscreen. Do we get one with a cute guy the next time? ;) Dunno if it is new but I've never realized it. Parts of the music gets toned down when in the options menu (only drums remaining). Very nice sound effect. [e digicons]:D[/e]

13 Replies 32,206 Views
Reply to wtf!!! in PC Gaming

[quote who="Rosco_P" reply="4" id="2463841"]I can't wait for v1.13[/quote] Neither can I... ... but only because I'm not sure if 1.13 will be out before Diablo III will be out. :D

7 Replies 14,026 Views

[quote who="GW Swicord" reply="7" id="2463682"]Anyone heard that the December update will include a fix for this problem? Having a 10x larger tech tree in the new build is gonna be really frustrating if this bug persists.[/quote] The new update revamps the research screen, so I think it very probable that it got fixed. :)

8 Replies 1,495 Views

[quote who="vieuxchat" reply="32" id="2463632"] Quoting Charvel1, reply 29I like the popups. And appreciate the deals. Keep em coming. Me too. I don't understand why people say they are annoying : they're not huge and disapear really fast. [/quote] Cause it is spam? And people (at least me) are really fed up with spam, so we won't even tolerate a little bit of it. (Especially not in a place where it doesn't have any righ

131 Replies 201,907 Views

[quote who="Zoomba" reply="25" id="2463484"]If a feature is defaulted to off, then no one ever knows it exists. Defaulting to on with the simple option to disable is the best balance between awareness and choice. If you really really hate it, turning it off is simple. [/quote] Perhaps when implementing a new option in to Impulse like this, make Impulse inform the user about it and give the option of disabling it at the beginning?

131 Replies 201,907 Views

Looks good. I like the new research screen much more then the old one, from just looking at it. :) Since you've mentioned city building, any chance of changing the behaviour of hut building and resource access?

22 Replies 4,064 Views

[quote who="Ron Lugge" reply="9" id="2462738"] The thing is, kona, this is a skinning/customisation site... it's what we do. Strange, I thought this was the impulse website! [/quote] All lies! It's the Elemental website!

14 Replies 30,505 Views

[quote who="Kitkun" reply="1" id="2462780"]Turn balloons off by default, plz. My opinion, but they are annoying. I find it amazing that there's more positive than negative feedback.[/quote] Yeah, agreed. I've actually deinstalled Impules atm. Didn't knew how to deactivate it and was too lazy to look it up. Puff, and gone it is with the ads. * In other words, never ever do ads by default, it really annoys me. ;) <span

131 Replies 201,907 Views

[quote who="Bellack" reply="30" id="2462375"] What ever you posted between your lines I can't see just shows blank spaces. But I would like to be able to expand the empire build and or take over cities and spread out over the map. This is not an RPG with a party of adventurers exploring dungeons. This is a Fantasy world that you’re trying to conquer. I would love to see as much of the RPG element brought into the game but I also want to control an Empire with its cities and vast ar

31 Replies 17,293 Views

[quote who="Bellack" reply="3" id="2462370"]Whats the difference between continuous turn based and RTS? Becaouse it does sound very RTS for me and I really hate RTS games.[/quote] It depends heavily how they implement continuous turn based in the game, since they are different ways to do it (and interprete it). If it is simillar to how the Baldurs Gate series did it, it will work that way: Each action needs a certain a

14 Replies 45,616 Views
Reply to City Building in WOM Ideas

I think we all agree that the current system has some critical flaws: - too much micromanagement with the different house types and the need to renew them to the new (and superior types) - the need to connect to ressource nodes forces snake-like cities that try to cover as much ground as possible - city spam is still possible and encouraged to take as much resources as possible I'll propose a solution to this problems. My inspiration came from th

28 Replies 98,562 Views

[quote who="FutileEmotion" reply="4" id="2462200"]When will you add preload prediction, so I can download games I haven't bought yet but you know I will?[/quote] Hah, good one! As for the topic, yay StarDock. /fanboymodeoff

12 Replies 24,443 Views