[quote who="yankeefox" reply="1" id="2870135"]no problem here, the game does seem to "stall" as it process all the housing upgrades. Maybe your already close to crashing and the program can't handle all the upgrades at the same time?. [/quote] Yeah, the game needs to be able to handle mass upgrades a bit differently. All those sounds played at once, produce quite a bit of lag for me too for a short time.
Vandenburg
In last update, our heroine was trying to attack a well defended enemy city by all her awesome self, slightly overextending her capabilities perhaps.... .... Ah, whom am I kidding? She won of course. One enemy city down, power rating
[quote]it is the caravan-spam settlements that build my workshops and studies[/quote] I kinda made a house rule for those, so I won't city spam that much to minimize this (almost) exploit. Sadly, the AI always declares war against me, so I soon conquer so many cities that I'm soon the biggest again. :(
Did you try disabling your anti-virus for the duration of the download?
[quote who="Femmefatal48" reply="1" id="2869476"]Someone already asked this and it was answered...why don't you do a search?[/quote] What a helpful answer. [e digicons]-_-[/e] [quote]There should have been a tooltip or something in-game that explains exactly what bonuses / penalties that player difficulty levels gives. Some critical options like these currently have no tooltips or pop ups so we're shooting in the dark here.[/quote] Aye, that would be nice. As
My strategy is to get some positive gildar income by getting 3-4 cities asap with trade caravans and high population. Then research armour technology one step higher then the AI has weapons and equip one heroe with them. Then I basically have won the game and start another one. [e digicons]:hrmph:[/e]
[quote]But am I right about my description of intelligence, that if you use for example spells from the fire book your intelligence does not matter at all?[/quote] Correct. [quote]Also that charisma only affects prestige of cities you are currently resting in?[/quote] It also lowers the cost of recruiting heroes a bit. All in all, the current stats for Sovereigns are imo quite poor, equipment being overpowered and all. I hope they'll rewrite the
[quote who="Lord Xia" reply="2" id="2869387"]Isn't 200 turns just 25 years? It takes 25 years (200 turns) for a child to grow up.[/quote] Which is one of the strange undocumented changes in the last patch. [e digicons]-_-[/e]
Ah, it took me forever to find some time to continue that game. Let's see where we left off: It's now the 42nd turn and we've defeated Lord Relias, Sovereign of Altar in a very early rush, conquering 3 cities in that process. Thus I overextended myself slightly and we're actually in the red with gildar income for once (0.1 gildar per turn... scary :P ). So, first we'll start to build up our cities a bit to fix the money problem. Since in Elemental, people = money, we just need to make
[quote]i haven't played in a while (waiting for the the tac fixes), but I recall reading that SOVs, unlike heros, have no mininum IQ requirement to cast specific spells. However, some spells have their efficacy (damage affect) based on the IQ of the castor. So a higher IQ translates into more damage when spell is successfully cast.[/quote] Oh... and you tell me now? :p This is disappointing. Since the effect of strength and dexterity is kinda low, charisma isn't really neede
Let's play Elemental: War of Magic on the official forums! [e digicons]:rofl:[/e] (To show all my noobitude at the game and people who are curious, how the game is in it's current state. Also, I'm bored.) I do like the title screen. Though, with 8 buttons to press, it really
[quote]First it summons all of my caravans[/quote] [e digicons]:rofl:[/e] Okay, that is really hilarious. Good that I didn't use it last time.
Played some game now. The AI was obviously outexpanding me (I'm slow [e digicons]:'([/e] ) and then Altar and Capitar declared war on me. That was in turn 120 or so. AI had about 6-8 cities each, while I had 4. What it didn't had though, was good units. So I built my 14 attack, 9 defense on Worgen Battlemaidens. Each city of mine built one of them and then I grouped 2 of them up each and went out, slaughtering about 50 enemy units in total and conquering all enemy cities of Altar w
[quote]That way players get a continued sense of discovery instead of just watching new stuff popup all over the map in places they've already been.[/quote] Oh yes, that would be so nice. [e digicons]:smitten:[/e]
Civilization on Facebook You know... this is a reason to start hating somebody, not Civ V... [e digicons]:troll:[/e]
Lookie here. But basically a bug fix and some AI improvement.
The pun... oh my. I look forward to many more of those ingame. :p
[quote]There is no need to reinvent the wheel on this one. Just implement the basic interface concepts that other games have used for more than a decade: a C's paper doll window, a C's "bags" window, a "shop" window, and the ability to drag and drop items between them.[/quote] Yes please. Pretty please? [e digicons]:pout:[/e] As for the big name people coming... is it one who was working on Civilization perhaps? :D
[quote]Bright red on black does not match the theme of the site, nor does it make it any more readable, imo. Bara[/quote] But please, for Elune's sake, at least change the grey text on black background. My head's hurting reading only this thread. [e digicons]:(O[/e] Edit: ctrl+f5 solved the grey text issue. But still... black background? I thought design like that was so 90ies. [e digicons]:P[/e]
[quote]I assume the above quote is humor since for this game a good AI is critical.[/quote] Sadly he is dead serious. You see, the reason why Frogboy really likes to make games is because he dislikes having to program AI and rather would have only games with multiplayer. (Eh, wasn't today opposite day? Ups. [e digicons]8(|[/e] ) [quote]Acquiring resources. Similarly, forcing a player to snake out to build a resource (OR be forced t
[quote who="Resand" reply="1" id="2652932"]/signed.[/quote] Bump it. (Suggested that some patches ago and still want it. :D )
[quote]There is people who knows how to build their cities and people who doesn't. And there is also people who prefers other types of systems of the game (i.e. combat) and prefer to have every other system that he doesn't like to be out of the game or as dumbed down as possible.[/quote] Hehe, well said. [e digicons]}:)[/e] ---------------- I agree with some other posters in here, that the current system is not very strategic, but quite a
[quote]#1 City Improvements These are trivial for us to add. And we’ve only started touching the capabilities here. * We can have improvements that require adjacency. That is, we can have a farm and require a second improvement be adjacent to a farm tile. * We can have improvements in which you can build as many as you want per city, only 1 per faction, or one per city level. * Improvements can use either 1 tile or 4 tiles. * City tiles that meet
I wanted to destroy a watchtower in my city. Doing that leads to the game locking up and it needs to be killed with ctrl,alt,del. No dump generated. Use this autosave and destroy the watchtower in the city to reproduce it.
[quote who="GJDriessen" reply="60" id="2584348"]Did you see the out of eight review, it got 8/8![/quote] So, after all this fixes, it's now a 10/8 game or what? (Don't take this personal, I just wanted to make a snide remark on the stupidity of game review scores. :) )