[quote who="Frogboy" reply="92" id="2901280"]Tactical AI changes[/quote] Good good. [quote who="Frogboy" reply="92" id="2901280"]Strategic AI changes[/quote] Very good. [quote who="Frogboy" reply="92" id="2901280"]No more training of individual units (4 will be the new minimum)[/quote] Hm... okie. [quote who="Frogboy" reply="92" id="2901280"]No requirement for buildings to build a unit (buidings will enhance units but not be a requirement)[/quote] <
Vandenburg
[quote]it is the SINGLE MOST UNFUN fault in the game.[/quote] Now, you're being unfair. I can think of plenty of stuff which is as annoying in the game. [e digicons]:')[/e]
[quote]That doesn’t mean gimping the base game.[/quote] You're such an idealist. While I like your sentiment, I don't believe for even a single second that any one of the big publishers and companies involved in games would follow you on that. Gimping the base game to make more money IS a sucessfull business model, as the last few years of DLC have shown.
Nice colour palette. Brown in reddish brown with greenish brown and yellowish brown. :p Ok, that may be because its a swamp map, but still. Imo there is an overabundance of earth tones in Elemental, and it makes the game look kinda bland. Also, you should take a look at lighting in battles. The current light source seems to be a bit too high, so that units always look very dark. It's very apparent since I've just played some King's bounty. There we have all colours, li
[quote]I personally had no problems with it. I don't remember any particular proliferation of problems with it being reported. You should probably make a thread about the problems you had so that Stardock will be made aware of those issues. [/quote] Caravans. For example. I shouldn't have to go through every town to find out, which caravan just got destroyed. Hero equipment and the shop. That doesn't have to be explained, does it? No order in which multiple pop
[quote]I'm not sure how popular our concept of an RPG would be. We're talking pretty old school stuff. No first person. Just old third person, party (Baldur's Gate / older Ultima). Very niche.[/quote] How popular that would be... let's see. Do you want to marry me? [e digicons]
[quote who="Heavenfall" reply="2" id="2879698"] Rage picture [/quote] It's.... beautiful. [e digicons]:smitten:[/e]
[quote]3d graphics are also a huge consideration. I often wonder if the move to 3d was good or bad for gaming. I don't know the real numbers but I expect that an artist could make 25-50 2d monsters in the time it takes to create 1 3d monster. Talk about implementation considerations from design decisions, the decision to go to 3d is a huge one.[/quote] Imo, it was the worst thing that happened to gaming. :( Look at all those nifty games for mobile phones and handhelds which
Debug Message: - Ending Turn 195 - Debug Message: Current Memory Usage: 1263016 KB Debug Message: Cities in World: 14 Debug Message: Units in World: 319 Debug Message: GarabageCollection - Begin Debug Message: GarbageCollection - Complete DebugMessage: Updating ZOC. DebugMessage: About to auto save. DebugMessage: Deleting save game. DebugMessage: SAVE GAME: Saving XML Data (start) Deb
And it happened again. DebugMessage: SAVE GAME: Saving XML Data (start) DebugMessage: SAVE GAME: Saving XML Data (end) DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: Error allocating memory: 14680064 bytes. Another debug.err file. And again, failed to secure the auto
[quote who="Derek Paxton" reply="1" id="2877648"]Houses dont take population, so you could build a house there. But I assume you dont have any food available.[/quote] Actually I built a house there. That hamlet has a population of 65 atm and it refuses to level up. It stubbornly stays at lvl 0. Which I guess is the problem? Should be lvl 1 instead of lvl 0 I guess?
I conqured a minor faction (resp. the minor factions, since there only spawns one at most, bug too?). It can't level up, since it only levels up at zero population. [e digicons]>_>[/e] If it's supposed to work that way (since it is a mining hamlet) it needs some kind of information that I won't be able to grow it.
[quote]More than that I hope you stop posting about it. [/quote] Why is that? [quote]Resources are limited to nodes. These nodes represent the last resources present in the land after a magical force destroyed all other resources. While I too expected those hills to have metal or stone in them, I dug in only to find a brittle chalky rock, seemingly the norm for every hill or mountain in the realm. I then went to the forests, sure that I could chop them down for use in my fled
[quote who="impinc" reply="4" id="2877575"] Quoting Vandenburg, reply 2Aye, I see plenty of creatures. I wonder more about where all the resources went though. I don't see the sarcasm icon here. Are you serious? Because I see resources everywhere now. In one game, I had 4 iron mines within about a 15-20 tile radius. Thats without any tech spawning resources too. [/quote] Yeah, I just did 2 games, where the only resources not spawned by techs where a single
Aye, I see plenty of creatures. I wonder more about where all the resources went though. ;)
Just had it happen again, much later in the game. Seems to be connected to saving. DebugMessage: SAVE GAME: Saving Quick Data DebugMessage: SAVE GAME: Saving Quick Data - Complete DebugMessage: SAVE GAME: Saving World DebugMessage: Error allocating memory: 19922944 bytes. Here is the whole debug.err file. And here are the
[quote who="Derek Paxton" reply="5" id="2877519"] Vandenburg what mods were you running when this happened?[/quote] None. :)
Started new game, normal world difficulty, 4 AIs on ridiculous. It's now turn 148 and no AI besides one have expanded at all. Savegame is here.
Some talk about forests in another thread, reminded me, that in earlier beta versions of the game, you had to build lumber camps on top of forests to get material. Why was this removed actually? I can't remember a reason for that. Also, wouldn't the reintroduction of that be a good idea? In forests, lumber camps for materials. In rivers, fisheries for food bonus. At mountains, mines for a bit of metal or quarries for material too. Etc. I always thought such a t
[quote]There really should be a better way to deal with ressources, a way that takes into account the different kinds of terrain. I do like the way that Elemental handles city expansion, and it wouldn´t be very difficult to use this exact same system to build logging huts on forrest tiles and acres on suitable other terrain tiles.[/quote] Actually, in some early versions of the game, you had to build lumber camps on top of forest tiles to get materials. I still wond
Ah, sadly I don't have the autosave anymore. Had to play more Elemental. ;) But will keep a look out for it.
[quote]^ Christ.... an OOM crash that early... and you've never had it that bad until now? Sounds pretty clear that the beta borked more than it improved. DEFINITELY waiting longer before getting this one.... dammit.[/quote] Debug Message: - Ending Turn 50 - Debug Message: Current Memory Usage: 1212820 KB :p Well, that's what bet
Played game a bit, till turn 50 or so. Out of memory error message then crash. debug.err here. No dump got created. Funny thing, hadn't an out of memory error in 1.11 in a long time. [e digicons]:P[/e] Edit: Debug Message: - Ending Turn 50 - Debug Message: Current Memo
[quote who="Mayjori" reply="211" id="2877061"]i cant even find an update available to me :/[/quote] Did you make sure that you have show-pre release version marked in the Impulse setup? Edit: Just hat my first out of memory bug... on like turn 25 or so. Never had that last version. :p
[quote]I got the 14.5mb download and now the game won't start. Same problem as Vandenburg.[/quote] Deactivating the firewall for the duration of the start up should solve it. Bug: With the new stack mechanism... you can't group units anymore once a group has dissolved, you have to move an unit out of that tile and back in again. [e digicons]X([/e]