Vandenburg

Vandenburg

Joined Member # 2454209
31 Posts 479 Replies 10,850 Reputation

[quote who="BoogieBac" reply="2" id="2935584"]It was decided that we'd like to polish things up a bit more before officially showing the world off (the blocky cliffs are my personal demon to vanquish, but I know everyone on the team has their polish points they want to get in before lifting the veil).[/quote] How about my personal arch nemesis: bloom? :p PS. the video is still available though. ;) Edit: Imo though, no reason to hide it

7 Replies 3,978 Views

Looks pretty nice, quite the improvement. I especially like the new fallen territory, nice blueish colour. Two thing I wonder about though: 1. Any improvements for the cloth map? Ie. visible city gates and beaches, more distinct icons for buildings so they're identifiable more easily? Terrain identifiable on the cloth map? 2. The bloom. Oh why, why does it have to be so white? Imo it just looks horrible, the white patches on beaches and in the desert and the snow o

29 Replies 4,753 Views

[quote who="BoogieBac" reply="4" id="2934591"] This is on my wish list as well...the static state of the UI does more to dampen the mood than most people would realize (IMHO).[/quote] Totally agree. Fluff is good, embrace the fluff. :D

34 Replies 184,048 Views

[quote who="LightofAbraxas" reply="106" id="2930540"]I might be in the vast minority here, but I also think that it's worth asking if, historically, large empires lost some amount of effeciency in innovation and wealth generation. The Greek City-States and Venetian Republic jump to mind as examples of cultures that seemed to punch above their weight, population wise (though I'm certainly no historian, so take those specific examples and the larger point with a grain of salt, if you&#3

153 Replies 607,057 Views

[quote who="Cruxador" reply="17" id="2928750"]I agree. People are failing to consider that different cultures have different cultures. Even if they feel that it is silly to be upset by magic in a game, in some parts of the world it would be thought of muh as we in the west might consider rape in a game: it is an evil thing and not something a right-minded person would want to play.[/quote] Trigger warning for murder in that link: <a href="http://www.modernghana.com/news/187377

22 Replies 20,429 Views

[quote who="Infantes" reply="18" id="2928190"]No. That is - only if everything is layed out perfectly and no problem whatsoever arises. Development time for the generator would definitvely not fall into that one hour but would rather surpass this significantly. Really, come on. If things like this could be fixed in one hour of work, Fallen Enchantress would already have hitten the shelves weeks ago...[/quote] What, you say it hasn't been released allready? <a href="https

33 Replies 96,827 Views

[quote who="Infantes" reply="11" id="2927382"]Given that this really is a minor issue and that there are several other minor issues still unsolved, I wouldn´t expect this one to be resolved anytime soon.[/quote] Here I'd like to disagree. Imo it's not a minor issue at all. It's one of the big factors making Elemental having almost no atmosphere. The enemies capital is called Blruglxyr... yeah... who cares? And I just recruited a hero called Blurglxyr. Yay for

33 Replies 96,827 Views

[quote who="Azzazell" reply="3" id="2926083"]Whats is this ZoC ?[/quote] Zone of Control. In Elemental the borders projected from your cities.

13 Replies 6,552 Views

Yeah, give it up Kodiak888. I did that a long time ago. The majority of people don't care about it and a sizable percentage will spend money on stuff that is never worth the cost. "Micro"-transactions are here to stay and will only expand in the future. [quote who="FadedC" reply="43" id="2925998"]I have to agree with Tridus that your overreacting here. How is this any different then games charging extra for a collector's edition with a few extra cosmetic features on da

74 Replies 176,190 Views

[quote who="EternalRequiem" reply="7" id="2924306"]do gotta remember... scripting is a HUGE pain in the ass... No I have no idea how to script... but I know enough about it after spending a lot of time playing a game that has oodles and oodles of scripts. X3: Terran Conflict.[/quote] That's not the fault of scripting though. That is because X3 and co uses scripting as part of its user interface. That's just not something any sane developer should do. ;)

13 Replies 11,640 Views

[quote quoting="post"] Hi.. Have this problem with 1.19m and previous 2-3 versions. Cannot start a game. Any idea? [/quote] Start the game in windowed mode, to make sure that there isn't a hidden firewall prompt, asking you to give net acess to Elemental. Also make sure your firewall doesn't block it. For betas you need internet access.

4 Replies 2,999 Views

[quote who="EternalRequiem" reply="41" id="2923526"]silly man, don't you realize... people love to bitch about stuff... if it ain't one thing they find something else to bitch about.[/quote] Yelling at the internet is cheaper then getting myself a psychoanalyst. :p

55 Replies 132,077 Views

I love reading detailed patchnotes. Those explanations for the bugs are enlightening to a IT noob like me. As for when it's ready, here's what Johann from Paradox (a company with strong after support too) says about them: "A patch is never late! Nor is it ever early. It arrives precisely when I mean it to do!" :)

19 Replies 15,648 Views

Eh, somebody comes on the forum and posts a passive agressive thread. Gets hostile answers from forum regulars. OP cries I'm being persecuted. Seriously. The tone sets the music. [quote]I will tell you, you should wait to release a complete version of the game instead of a beta. Its bad business.[/quote] Listen to me me me. I'll tell you, oh yes I will. Entitlement +1. [quote]Also, please note that p

55 Replies 132,077 Views

[quote who="Gwenio1" reply="140" id="2923070"] The point is not to layer it, it is to remove impurities by hammering on it (causing sparks which are impurities that have been purged). Therefore you fold until it stops sparking.[/quote] Eh, read my full text. :p [quote who="Vandenburg" reply="138" id="2923062"] Quoting Kadrium, reply 136Katanas aren't folded "dozens" of times. More than about 12 is pointless, you've already created a few thousand layers

164 Replies 295,410 Views

[quote who="Gwenio1" reply="139" id="2923067"]Actually you are incorrect about the quality of the metal katanas were made from, and folding does not prevent it from snapping (actually bending metal makes it harder and MORE brittle).[/quote] Heh, just saw that brittle doesn't mean what I ment it ment. ^^ Anyway, you're saying the same as I'm saying. The folding process is used to remove inpurities in japanese steel, by spreading the carbon around more evenly in the

164 Replies 295,410 Views

[quote who="Kadrium" reply="136" id="2923043"]Katanas aren't folded "dozens" of times. More than about 12 is pointless, you've already created a few thousand layers at that point.[/quote] Yeah, should have read dozen s . They actually got folded up to a dozen times or more. About 30'000 layers of metal were the goal of the folding after all. :p The reason for the folding was to create an even quality of the

164 Replies 295,410 Views

Well, not really a long time. But in this thread from February it was described too. Perhaps that helps.

6 Replies 2,671 Views

As Lord Xia says, a Katana can't cut through European medieval plate armour. (It also can't cut through other swords.) Usually. The funny thing about Katana's and the folding technique used to create them is that the reason for this complicated folding was that steel in ancient Japan was very low quality in general. Compared to European steel of that time, Japanese steel was very brittle (iirc). To prevent their weapons from breaki

164 Replies 295,410 Views

[quote who="EternalRequiem" reply="57" id="2922979"]they either to need to up the heal amount per turn or make a structure that ups the healing amount.[/quote] Or better, reign the absurd hp growth in a lot. It's seriously unbalanced.

62 Replies 37,777 Views

Yeah not possible. And even if it was, AFAIK the AI isn't programmed to act differently on wether certain victory conditions are activated or not. So, you have to live with endless war declarations from weaker AIs for now. :(

2 Replies 1,957 Views

[quote who="EternalRequiem" reply="126" id="2922916"]Two handed swords in general also can cut through Plate Mail.[/quote] That's not true. There is no way to cut through plate armour with a sword, as large as it may be. (That is, contemporary steel medieval swords against contemporary steel plate armour. I don't doubt that a titansteel sword would work against bronze armour.) Against full plate armour, the only swords that rel

164 Replies 295,410 Views