[quote quoting="post"] + Territory scalars now work as Empire v Fallen (e.g. Kingdom guy on Fallen territory gets penalty, etc). [/quote] Crap I hope to goodness this is moddable because I have an empire with Grasslands Terrain and I'm going to be more than a little annoyed if my arm is being twisted to use the boring monotonous default terrains for every freakin' faction. How about having terrain handled on a case by case basis? Why do you want to force empire
Valentine82
Moar Patches! Rawr! hehe.
[quote who="Heavenfall" reply="25" id="2770348"]Well, this won't do what you wanted in the start. I mean, I think you wanted swamps to spread inside your influence sphere. This won't do that.[/quote] That's what I was trying to do, I mean that would be so perfect for the Tarth and Yithril. :( Oh well, guess I just have to wait for new patches and better mod tools.
Your 'Realistic' Urxen may not look like Urxen, but they sure look like Orcs, they're bound to end up in a lot of really cool mods. I love your stuff Raven.
This is too nice a mod not to give you a [e digicons]k1[/e] for!
Mysterious
*head explodes* Thanks for figuring this out, I spent hours looking through the different codes trying to make some kind of sense of it, tweaking stuff, looking in vain for tutorials. I ended up just giving up.
[quote who="Baleurion" reply="7" id="2769952"]No offence but many people have already done this on their own, if we all made a mod thread about it, and then an advertisement / suggestion thread about it here as well, we'd be flooded by the same thing.[/quote] I made a mod thread about it because no one else had and one isn't listed among the released mods, and not everyone mods the game themselves. Also this isn't an advertisement thread I just provided a link. Can't a thread have mul
You know the Civilization series has been doing something like this for awhile now.
[quote who="random_target" reply="3" id="2769903"]Excellent idea Certainly better than the default, which I'm not even sure I understand (why would an empire want deadlands?)[/quote] What gets me is that at least one of the empires definitely shouldn't have deadlands (it contradicts the description) and it makes little sense for two of the others.
[quote who="dragoaskani" reply="3" id="2768675"]Really should have gone in the mods forum. And what do you mean they are confusing my 7 year old has no problems navigating them...[/quote] The Mod Release already is on the mod forum. This post is more of a complaint/suggestion with a link to the mod for those who are interested.
Ah crap this was a great idea but now the AI (stupid, stupid AI) has problems developing it's settlements. That damn AI just sends them unguarded into the woods to die, in a way it's like the way they spammed them was to compensate for how stupid they were about escorting them.
Hmmm that would be interesting, terrain as enchantments that could either be used across the whole empire, or on specific settlements. If you always had the settlement specific enchantments override the global enchantments, that would not only work but could get really interesting. You could create a themed nation with deserts, grasslands, swamps, and arctic terrains, and you could use it to see where city borders clash.
I'd like to see Diplomatic Capital used to pressure factions into making peace, alliances, and dynastic agreements with other factions personally.
[quote who="arstal" reply="6" id="2765711"] A large hp sovereign could be massively overpowered. [/quote] :P Sovereigns should be over powered. If I'm ruling an empire I should have more to back it up than my good looks and management skills, besides death penalties and the dangers of a game over in enemy terrain aren't going to have you rushing recklessly behind enemy lines even if you are a tank, this isn't Mount & Blade (even there I got the Crossbolt Volly of d
I agree and I also really like the Alignment idea, especially if it's mold-able by the player through actions/quests and what not. It makes absolutely no sense that Kingdoms are all goodly and empires are all evil, right down to their terrain, it's boring and lazy and really detracts from player immersion. Having a kingdom or empire be influenced in terms of alignment by buildings and player choices would really be a plus, and having Adventurers who react to that and come with their own quest
I like the idea of Charisma bonuses having more of an effect in diplomacy and governance. I think in terms of governance it should be linked to Prestige, ala Cult of Personality. A Sovereign with high charisma should be more likable by other leaders, have more heroes come to work for them, and heroes with high Charisma should improve Troop Moral and having a lot of them should provide a global diplomacy bonus and possibly influence future content in expansions (the mysterious future content,
The City area of influence just doesn't connect well and often borders end up being a nonsensical mess, so I would like to suggest an Empire/Kingdom area of influence (Domain), which shrinks and expands based on city influence and the lay of the land (IE following terrain and natural boundaries). The purpose of the Domain area of influence would be to link cities together, and provide a pressure to build close to or within a nation's borders, while providing clear national boundaries and prev
I think there should be more at play to ensure that we only build near our borders and to keep our borders linked together, so that we don't have cities scattered around all over the place with nonsensical borders. Maybe some new border in addition to City borders, like Kingdom/Empire Borders could be added that confers penalties to any settlement outside a certain area of influence and slowly expands or shrinks area of influence depending on research, policies, and city influence. Of course
The Default Terrain Types for factions would be nice if they weren't all the same (All grassland for Kingdoms, all deadland for Empires, Boring ) but here's an idea, why not have spells that morph the terrain instead? Age of Wonders 2 had this, and it would allow players to choose the aesthetic direction of their Kingdom or Empire to better reflect their Sovereign and preferences. This could also lead to tactical advantages furth
Ah hehe sorry this was a mistake on my part, these forums are kind of confusing.
^^ Rune_74 the Ad Homs are annoying aren't they?
See this is why I love Stardock, able to admit mistakes, able to learn from them, never willing to just abandon their customers like so many other companies.
It makes no sense that all Empires would have blasted dead terrain even though some of their faction descriptions clearly contradict this, and it makes no sense that all kingdoms would live in grasslands even when they border the desert or live in the north, having them all use the same homogeneous terrains will make future expansions less interesting, and it makes the factions less interesting and unique. There are already four functioning terrains, many modders have already put Kraxis in th
[quote who="Raven X" reply="10" id="2759785"] Quoting Annatar11, reply 3Obviously the best way to ensure mankind's legacy, other than leaving lots of plastic around, is to shoot a lot of boxes with earthly goodies and hello messages in all directions of space. Including a Full Genetic make-up so some advanced alien race millions of years from now can regrow us in test tubes, because all the humans here on Earth will surely have died from mass stupidity outbreaks. [/