Istari

Istari

Joined Member # 2442045
15 Posts 570 Replies 1,068 Reputation

[quote who="nickak2003" reply="116" id="2809653"] Quoting Istari, reply 113 That's a little too naive. I don't think that conclusion can be drawn out of necessity from what you've read in those responses. There are a few indications of when someone is trolling. Firstly, a troll is someone who isn't trying to be constructive or helpful in their criticism. Secondly, they tend to make broad sweeping statements that they can't back up with any factual assertions.

174 Replies 81,258 Views

[quote who="empire2008" reply="117" id="2809674"] --Snip-- if thats your definition of a troll . that speaks to 98% of the posts on any forum. That cant be the definition of a troll.[/quote] Note firstly that witnessing one of the traits that I mentioned does not necessarily make someone a troll. Mostly, it's when you start to see more of those traits in the same person. Having said that, this particular forum has thankf

174 Replies 81,258 Views

@Black-Knight. To be honest, if teleportation was implemented with the restrictions that I've listed above, I don't think it would ever be used, even by people who normally enjoy exploiting such things. I have to say though that I didn't expect you to agree to it anyway. [e digicons];P[/e] I don't agree with what you've said about teleport being Sci-Fi only, but you do have a point at the core of this though, regarding it breaking gameplay and not being pr

74 Replies 229,360 Views

[quote who="empire2008" reply="112" id="2809614"] Quoting Savyg, reply 106 Quoting Istari, reply 105Did somebody summon a troll and then cast 'Fanning the Flames'? Sorry, I thought I was playing M:TG for a second there. I don't think so. I think we just saw some random idiocy. Trolls usually make some sense. Usually. So trolls and idiots are people that dont see things your way .. ..... you need to mature beyond th

174 Replies 81,258 Views

[quote who="Kestral2040" reply="121" id="2809415"] Quoting Viperswhip, reply 118Please make it so your children can also cast imbue champion. They are channelers as well aren't they? Or did that change as well, either that, or make combat oriented heroes way more effective. As it is, only the spellcasters remain useful in late game. Along with what Brad said about mana maintenance, we also have another idea in the pipe to make champions/children more interesting/powerful then

133 Replies 384,003 Views

Ok Black-Knight, how's this for a teleport option: Make it expensive to cast and maintain. Make it useable by enemies. Make it give teleportation sickness that reduces unit stats by 50% for 3 turns. Make it have a percentage chance to teleport units to a random location. Make it so that rifts have to be set up physically first at both ends by magic users. Make it so that rifts have a maximum distance they can be apart. Make it so that ri

74 Replies 229,360 Views

[e digicons]:wc:[/e] : New people? THERE'S NO ROOM! [e digicons]:bebi:[/e] : There's plenty of room. [e digicons]:meow:[/e] : Why didn't you report this sooner? [e digicons]:wc:[/e] : I overslept!

18 Replies 16,786 Views

I've got it! Teleportation as a resource! You suck the life energy out of your population like Goku does for his Genki Dama (Spirit Bomb), to gather the hummensegous amount of power needed to make a rift. The rift lasts 1 turn for free, but every turn after that, your population starts burning away as you rip their souls out for your petty wars. There is a 10 turn cooldown period between making rifts.

74 Replies 229,360 Views

[quote who="Ausland" reply="31" id="2809098"]Istari, you forgot to mention "the fly" effect. Thats when you teleport to a location where some other animal happens to be and your people turn into some half human mutation.[/quote] Yes, but that's sci-fi, and more importantly, disgusting. [e digicons]:puke:[/e] As if Jeff Goldblum wasn't hard enough to look at in his original form.

74 Replies 229,360 Views

[quote who="Lord Xia" reply="27" id="2808990"]Teleportation sickness, where it loweres stats would fix it well, if you suffered 50% def, att and hp, that would really hinder or make impossiple using it as a strategy to defend all places with one stack.[/quote] Yes, that's a much better way of doing it. Why didn't you PM me so that I could edit my post and look like the smart one? Selfish bastard. [quote who="Lord Xia" reply="27" id="2808990"]Maybe if we open a portal, it and t

74 Replies 229,360 Views

[quote who="cephalo" reply="28" id="2809038"]If teleportation is in the lore, then it should be in somehow... BUT --Snip-- So in order to allow people to escape danger, they put in teleportation which for a fantasy game makes perfectly fine fictional sense; many fanstasy universes feature teleportation. But what doesn't make sense in a fantasy setting are 'mega-malls' which are a natural result of cheap and easy travel! Ha![/quote] I liked that story. [e digicons]|-)[

74 Replies 229,360 Views

[quote who="Lord Xia" reply="95" id="2809037"]I was talking about #5 that says "Gamers have the right to have their games perform adequately if their hardware meets the posted minimum requirements"[/quote] That is right. It is the next step that most people miss I think. That is, if said 'right' is not obtained, then they have the right to a refund..... or a burrito, I can never remember which.

174 Replies 81,258 Views

[quote who="cpl_rk" reply="81" id="2808892"] Quoting Frogboy, reply 79Let's put it in a real nutshell: I make a call to get a piece of memory from a video card via DirectX. On Card A, I get my memory. On card B, I get an error code. On card C, I get a bad pointer returned because it didn't handle running out of texture memory gracefully. On Card D, it crashes the process because it expected me to first query the pool available prior to calling it. If I,

174 Replies 81,258 Views

I'm going to mention the Riftwar Saga by Raymond E. Feist. It's from the 80s and there are a number of different teleportation types, including rifts, the hall of worlds, teleportation by pattern, teleportation by distance & direction, teleportation by line-of-sight, and teleportation via riding a dragon that can fly through the void. This doesn't necessarily make teleportation in the game a good idea, but you can't argue against teleportation in a fantasy game on the basis of lor

74 Replies 229,360 Views

[quote who="Black-Knight" reply="4" id="2808391"] They are adding three teleporting spells and reducing the cost to teleport. I can't wait!!! [/quote] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] [e digicons]:rofl:[/e] I think n00bonian was just pulling your leg Black-Knight. [e digicons]:grin:[/e] You've been very vocal about not wanting any kind of teleport, so n00bonian is having a poke at you. I have been keeping close tabs on the d

74 Replies 229,360 Views

[quote who="Kestral2040" reply="112" id="2808392"] Quoting perigrine23, reply 111 Istari, I think you are trying to make a system that seems simple and elegant much more complicated than it needs to be. Your kingdom generates mana, you and those heroes you imbue can draw on that mana reserve to cast spells depending on their INT/WIS. If it's the lore that's troubling you, remember that they have said that under the new system the concept is that only the sov

133 Replies 384,003 Views

[quote who="Glowing_Ember" reply="95" id="2808274"]Gazz Gazz Gazz. Silly human. What do you think started the Hamtaro phenomenon in the first place ? Also we need two new sovereign NPCs Tim the Enchanter. Pug the Magician. I want Cho-ja Warriors !! and someone needs to make a mod that replaces Janusk with Macros the Black. [/quote] Firstly, if Pug was a rival Sov, then game over

276 Replies 877,384 Views

[quote who="Kestral2040" reply="106" id="2808160"] Istari: In order to have a relevant global mana system it really has to be global, we cant still have champions with their own mana pools. It would make your spell choices less meaningful plus be very confusing to have some units casting spells from one place and others from another. I think what you are looking for is basically you want to have units that can do cool/interesting things in combat aside from just attacking or

133 Replies 384,003 Views

[quote who="Frogboy" reply="95" id="2807818"]Summoned units have a mana maint.[/quote] Personally I think that is a good step towards a more MoMish system. But I'm gonna keep bugging you about the mana sharing Brad. [e digicons];P[/e] If it's as Mr. Sarnelle has kindly informed us, that imbued champions and offspring will be acting as conduits, does that mean the only magical benefit of focusing your offspring on magic and paying mana maintenance on your champions, is to have

133 Replies 384,003 Views

[quote who="Gazz_" reply="86" id="2807753"] Quoting Kestral2040, reply 77honestly I would like to re-evaluate how a lot of stats work. The idea behind the static spell damage is both simplification for users along with scaling issues. The problem being that as you get more and more powerful spells the modifiers would get out of control. Either that or there wouldn't be a feeling of sufficiently improved spells from one rank to the next. The problem you are talking

133 Replies 384,003 Views

[quote who="dadoo2" reply="41" id="2807388"]You guys are kinda missing the reality. The industry is somewhat standardized, its called everyone is microsofts bit**. yeah new improvements roll out pretty quick, but if they don't work with microsoft & directx, noone will see those improvements, because noone is going to write their own api to utilize them, especially not to take advantage of an improvement of one specific piece of equipment that may or may not be present. etc.</

174 Replies 81,258 Views

[quote who="Kestral2040" reply="73" id="2807507"] Quoting Istari, reply 33 1) How will imbued champions and offspring be interacting with the global mana pool (i.e. do they take mana from the same pool as the sovereign?) 2) Is the 1.1 patch going to be (hopefully) pushed back until the engine is modified to allow for unit abilities? Yes, imbued champions will be able to cast whatever spells are available based on their int/wis and pull from the same

133 Replies 384,003 Views

I just want everything that everybody else wants plus my own list of things that I want, and my cat and neighbours friends' dog from three blocks away. Lore is good for the campaign. This game was designed from the beginning with the intention of being heavily moddable, to give it that 'play your own way' feature. What happened however was that the lore intruded heavily into the flexibility and diversity of the 'other game', and the campaign got less of the lore than what it should ha

196 Replies 678,142 Views