Istari

Istari

Joined Member # 2442045
15 Posts 570 Replies 1,068 Reputation

[quote who="bleeba" reply="2" id="2545652"]I agree. I loved being surprised by the AI doing something really different. It sound like the mix of maps, races, random events, techs, marrage and offspring decisions, and magic schools and books (not to mention the modable content which sounds like it could change in a way to give you a very different game each time you play. For me, I would like to see a game (I don;t expect this to happen-way to much programming work)

6 Replies 32,013 Views

Perhaps the might of your empire should also be a factor in the heroes' decision of whether to stay loyal or to defect. Also, your alignment or play-style might play a part. For example, if you never offer quarter, if you are more likely to raze a city rather than take it over, if you are quick to declare war but very slow to agree to a peace, then the hero might think many times before double-crossing you for fear of retribution. At the same time, if you show your self to be fair-minded, len

11 Replies 8,758 Views

It doesn't look like there will be multiple planes in this release, but there are some good suggestions here for something that might be added in a possible expansion.

32 Replies 27,452 Views

The following are suggestions in question form: Is it in the current system that your interactions with other channelers are stored, weighed and ranked for significance, such that a calculated net summation would set the general level of trust and influence you have? Does each interaction type have its' own consideration such that dishonesty with an ally in war will not necessarily have negative effect on post-war trading? And that generous trading will not necessarily pr

0 Replies 3,168 Views