Don't throw in special spells to that, you have to take Resolin or make a special faction to get Dirge and some other spells. And I don't share your assessment at all on those spells. There are few spells that compete with a pure melee. And then there is the cost in mana for a lot of those that are pretty huge. The cost of Wither is pretty steep for the effect.
Lord Xia
Yea, I can't stand the cities razing themselves in a histrionic fit. I once saw AI Relias rage quit when he still had 7 cities. 7! A whole area of the game was left open where he quit. What are we going to do, move in late game and build cities? Cities that take hundred years to be worth a damn? Boo to that.
Oh, neat, need to try that some time.
Then talk about buffing the bad spells and not nerfing the once decent one.
And when designing a Sov with Death 2, I could scrap that and get Wealthy, free recruiting heroes, and another trait of my choice or get blind spell.
The problem with those other spells isn't that Blind is so OP, it's that those spells suck. Although Curse isn't too bad. That can be pretty handy. and Without blind, Death becomes a pretty shitty path. It's worth having blind because I have no access to healing magic. Nerfing blind would really put the empires and death magic at a disadvantage to life magic, in my opinion.
This has been a lot of fun to read.
There would be a million dragons...
[quote who="cardinaldirection" reply="7" id="3246649"] Quoting parrottmath, reply 3 Could you have it as a separate pacing. I look at it that slow research with fast building puts an emphasis on units in the game. But slow building and slow research puts emphasis on hero's in the game. It would provide the game with many different play options. +1[/quote] I would love slow research and fast production! That would be
You have to blind one unit at a time and they can resist, if it had a cooldown of 4 turns, that would make it worthless.
So am I. I might have to give them another look, but they don't seem all that special to me.
Huh, I've never noticed that.
The cheating bastard!
I am fine with this spell as the way it is. It's a good counter to super combatants, as we call them in Dom3. Single, super powerful units. It's far from an I win with them, but it is a way to take some of their power. Many powerful things have both a high resistance to spells and a high accuracy, it can be difficult to land a blind, losing valuable mage turns and mana. Blind takes Death 2, So that limits it to about half a dozen champs on a large map if that?
[quote who="GFireflyE" reply="21" id="3246599"] Quoting cardinaldirection, reply 17 Quoting Mmrnmhrm, reply 16 If the first item you list is not getting enough tool tips on the creation of a custom faction, something most people will never do,I think that's a sign that the game is ready for release even as far back as 981 let alone 983 or what comes out with 984. "something most people will never do"? A joke? The authority with
If they could be either upgradable, like the Jugs and Golems, or have inventories like Henchmen, they would be useful. If make them into a faction unit, should they be for Krax or Wraiths? Either one works for me, but I guess Wraiths seems more fitting.
Does taking off automatic turns help? I really don't see this in my games, as I turned that annoyance off long ago.
Ooh, I didn't know that.
They changed groups, so they are 3, 4, 5, and 7 now. So the Urxen bonus isnt' as good anymore.
Summoner would be nice if there were more things to summon, and they were more powerful/useful.
If we can research magic gear as easy as non magic, why use regular metal? I would be fine with magic, crystal only armor, but it should be something different than Metal armor, not just better. Otherwise, why research metal weapons or armor at all?
Thats a neat combo, lets you make your henchmen into powerful spellcasters. Are you playing with no armor? Just curious as your nation has three abilities and that is usually how I play that combo. Wanderlust helps as the Athican Leather provides a bit more armor, and the quest provide gear for henchmen. I'm trying a Trog race with Gilden faction abilities. Just to make Juggernauts with the Big hammer and Golem shield. I think th
Trojasmic has a good point.
I'm fine with it.