I think Nym looked more like a tall, strong Wraith with white hair. Those pics look like wildlings to me.
Lord Xia
Nym in the book was a Sion, he was a major character and was playable as a Sov in WoM. We was the fastest character in the game. We was exceptionally fast, all but impossible to hit and a skilled warrior. That pic really doesn't describe what the book had as a Sion to me. Although I believe in Elemental, a Sion is someone who has a special gift that isn't magic. They are not channelers, but are gifted in some mystical way to be a bad a
Juggernauts pack a punch, but they are slow and lack defense. My current game, I gave them golem shields and the big one-handed Gilden hammers, along with some magic gear and replaced their maul ability with charge. This created a pretty solid offensive unit, but still fairly vulnerable. Going to be fun to play against those units in my next game.
That would be cool.
[quote who="Alstein" reply="9" id="3247690"]I think a strong monster should get enraged if influence projects into their territory. The solution is not to build there until you can take out that monster first. [/quote] Don't they do that now?
I don't know, I think about polish meaning minor things like fixing minor graphical bugs, clear and clean UI, making sure tooltips say what they actually do, having all abilities work as designed, balance minor combat things, like weapon damage, accuracy. Little details like that. But Brad or Kael surely have a better definition.
[quote who="Tuidjy" reply="93" id="3247634"] The second problem is a lot more serious. Because of something in monster/AI interaction, the player can be attacked, without having made any mistakes, as early as turn 30-50, by monsters that he cannot scratch, let alone defeat. Fortunately this does not happen every game. Unfortunately, when it happens, it is beyond frustrating, especially if it happens enough that you learn to recognize it. This can SINK a review. [/quote] <
Republicans are anti LGBT rights and they champion teaching creationism among other things, I will never vote for a party like that, ever. I live in Kansas, I know damn well what these Republicans are like, and no matter what other ideas they have, as long as they are filled with these types, I will never vote for them.
It's really too bad that republicans have aligned themselves with religious types, because I can never vote for them as long as they are. All other messages are meaningless to me, and I imagine the opposite is true for many Christians, they will accept whatever it tacked on to the republican ticket as long as it stands for what they believe are strong Christian values. Either way, I can't vote Republican.
I don't really understand the need for aI govs, you can load the que, and the city will be busy for thousands and thousands of turns.
Or maybe a Summon Hedge Knight spell/ability, you summon a group of nights decked out in rusty plate armor on horseback? Not sure what that has to do with the bandit lord, but the idea of a unit a mercenary unit in rusty plate on horse back sounds really cool to me. These could be things added to the civics tree and be able to make armies from it and thus be able to be separate from the other trees. You could simply hire mercenaries. The other abilities i
I figured the spells would unlock larger and better equipped bandits. They wouldn't be great troops, but maybe a high level version would unlock a unit with a dodge bonus initiative bonus, endurance, wiled a scimitar, round shield, leather chest, arms, thighs, and feet with a hooded cloak and throwing daggers and poison in a group of 7 and cost 300 gold. It would have to cost less than it would cost to design something similar and rush it. Or hav
Maybe a set of summon bandit spells, unlocked with economic civ traits that cost gold instead of mana. Or maybe building black markets spawn bandit armies?
And they are only useful early in game, so if you happen to be a bandit lord with wealthy in a starting area with a lot of bandits, you could raise a large army of fairly weak troops, maybe enough to rush with. But I don't think there are any powerful bandits, Are dark wizards bandits? If so, game over man, game over.
It should work with Monument and prestigious locations, and the legacy trait I would think. It should do something.
Please, they are pretty useless. Iv'e heard you make them into Govs and then set them in cities, but other than that, they have no real use.
Well, my problem with this is that many monsters, trained troops can't do anything against. And secondly, I don't know why monsters would race to destroy cities anyway, and I don't think it would be more fun for them to attack more cities than they already do. Especially when cities take hundreds of years to build up and can't defend themselves against large monsters, even with a stack of trained troops.
I noticed last night that if I switch between making a juggernaut and regular troops, I could create regular troops with Jug traits like +40 hit points, +100% attack, and Maul. I didn't actually make any of those troops, so I don't know if it would actually work, but it looked like it would.
Gildar makes more sense to me and it's a fairly high price to pay for a bandit.
Because they would quickly destroy the world in the early game?
Like Tuidjy said a soldi Sov build is a Krax with Death 2, Water 1 and wealthy. You can blind, slow, fortify, cast inspiration on cities, buy heroes and after you research civ and production, you can rush pioneers and important buildings. Oh, and dragons and other big monsters pretty much kill all trained troops in one hit, I would recomend not wasting the resources and time needed on trained troops on dragons. But, trained ranged units can be helpful if yo
What happens to items that are won in combat with an army without a hero? Just gone forever?
You have created a very good game.
I think that's the case. Not sure, have only had one alliance in the last 20 games.