Lord Xia

Lord Xia

Joined Last seen Member # 2418462
72 Posts 3,653 Replies 23,676 Reputation

[quote who="stein220" reply="19" id="3249670"]Carrying a stick is one thing, swinging it properly is another story. and you can't just find a branch laying on the ground. you want a nice, thick wood and it needs to be carved right to get the weight distributed how you want. but yes, hopefully the militia build times are reduced a little.[/quote] Oh so thats why it takes 5 years to train them! 5 years to train three guys to swing a stick.

37 Replies 65,466 Views

[quote who="Glazunov1" reply="12" id="3249139"]I disagree with the first point about "disjointedness," which the writer evidently equates to breaking genres. That's not a problem, it's a positive feature. FE adds more genuine RPG style gameplay on a 4x strategy base than any other TBS I've played, and does it well. In an age where games are frequently differentiated by their graphics alone, it's nice to see a developer push the envelope to bridge two genres s

76 Replies 71,253 Views

Yea, and he dodges like a mother fucker too. He's a scary little dude. Saw one that was level 20 and he and his army was listed as strong, when it probably should have been epic. He killed most of my troops and champions, I think he was able to get two despairs off that fight, I still managed to win, but took heavier losses to him than any other monster, including dragons.

10 Replies 12,007 Views

[quote who="Leo in WI" reply="3" id="3249099"]Not a bad preview. My only disagreement is with #2 of the "What needs work" I honestly feel that should be in the plus column. I see nothing wrong with "Fallen Enchantress is easy to play, but hard to be good at."[/quote] And the thing is, a lot of us here who have played Elemental for years now, can beat the game on higher settings regularly and want more of a challenge, but I bet a ton of people who buy the game

76 Replies 71,253 Views

How do people feel about the cost of some items? I had a nation that used "Light Plate" and the chest piece itself costed something like 650 gold. I don't think I would ever spend that kind of money on that. I could rush several buildings or troops for that.

357 Replies 611,924 Views

I'ts a good and fair preview. As for tactical battles, I think a couple things would really help. Being able to assign placement, not every battle, but be able to arrange my army so I know if I do start a battle, my meat shields are up front and my archers/mages are behind. Also, I would want to limit the range of bows and magic. Right now as you start a battle, all archers can target a single enemy across the map. It's t

76 Replies 71,253 Views

I just don't like bonuses/penalties like that. They are powerful, you don't have to do anything to get them, and they seem arbitrary. On the surface you might be able to rationalise it as the attacking force is on unfamiliar ground, but what if you are retaking your capital city from an invader? It's technically their influence, but why would you have a penalty? It's your home, it''s your land and people you are fighting in. That

357 Replies 611,924 Views

[quote who="Darksomen" reply="13" id="3248622"]I have one more question if you guys do not mind--actually i have about 50 unanswered questions but that will be for another time--Does the Cruel weakness mean a bonus of 1 to attack to you or a bonus for whatever mob you are facing and does the +5% unrest remain or can we work it down with techs?[/quote] The +1 attack is a bonus for your Sov, and you can work down the unrest with buildings and magic city spells.

17 Replies 19,657 Views

[quote who="scifi1950" reply="10" id="3248579"] Quoting Lord Xia, reply 6I'm kind of glad, I'm in the middle of a good game right now, and was debating on completing it or updating and getting my pony. Lord Xia - I think I read in one of the posts (can't remember which), that getting the Pony was a special bonus they had linked to logins as a reward to worthy Beta testers. I sure hope this isn't some twisted Frogboy payba

33 Replies 20,507 Views