I have absolutely no concept or frame of reference to say that those are good, bad or purple values at this stage in the game. No fucking clue.[e digicons]:S[/e]
Lord Xia
[quote who="Borg999" reply="28" id="3271213"] Quoting Lord Xia, reply 26I play the game because it's fun...why do you play games? That's my point. Once you can beat a game consistently with little effort, it stops being fun.[/quote] Nope. One thing that you may not understand, and few people seem too, is that what is not fun for one person may actually be fun for someone else. Egocentrism is the way of the average forum poster. I
The main reason to use maces is the same reason it was in real life, they're cheap and any fool can use them. They don't take resources. This means that if you are stuck in a game (like I was with 5 cities, and not one damn ore of metal or crystal), you can still pump out units that can do some damage. Are they as good as those that cost iron or crystals, nope, but if I don't have them, or are using 300 metal for my knights, but want some more troops to defe
[quote who="Wizaerd" reply="143" id="3271165"] quoting post Fixed an issue where you units would be healed if you tamed a unit in combat (the "Jesus Bear" issue) This sounds awesome, I want it back....[/quote] I remember making that joke.
I play the game because it's fun...why do you play games?
Light plate is also heavier that chain and uses more resources. Now, if you are Gilden, you have Master Smiths and Armorer, so yea, it's nice.
Yes they are. They are not really any better than the item they replace.
I didn't say anything about balance myself, I don't like the way random maps look. As a whole, they look ridiculous. They are square with a few square lakes in them. I want the land that I have my fantasy adventures to look like actual landmasses. And I like the lore of Elemental, I've read the book twice, I have been active on these forums for years now, and god damn it, I want to play on real maps! For me, it's not a balance issue at a
I can't wait for the map pack, I love the created maps. I love the lore, I wish that along with the maps, it had set starting places, so nations would start where they are suppose to be according to lore. Looking forward to this, as I find the random maps to be a bit too random and fail at looking like a real place. Too square and strange with big lakes in the middle, just never looks right to me.
No nerf, it's fun now!
That was Mr. Dark Wizard and he cast Despair. It hits all enemies and I think it does 3 damage per level, and they are often level 20. He's a dick and beating him can be really, really difficult. He cast despair every few turns, so he will kill you eventually. He also cast a fear cloak spell that makes him very difficult to hit. Few things scare me in the game, and Dark Wizards are one. To beat him, you need fast and strong attac
I tried, but Metacritic hates me. Won't even let me try and log in, if I even try, it gives and error and I can't even go to Metacritic anymore and have to delete my internet history.
I can't wait, I love the premade maps, I find the random ones ugly and strange.
Maybe trying to use WoM mods on FE? I'm at a loss.
Lube it up first.
Well, good luck and goodbye, have fun with another game and forum.
MAces don't require resources. 16 damage and no resources. I know that -4 int and bashing suck, but it's probably your best bet.
[quote who="Valentine82" reply="8" id="3270332"] Quoting AlLanMandragoran, reply 6Just fyi - you can adjust the scale of units on the map. I set mine to large. The scale of the units is irrelevant to anything I said.[/quote] That's because it wasn't a reply to you.
Together they seem kind of strange thematically. I believe, but might be wrong, they both have the same base defense, but Chain is lighter and bonuses against cutting instead of blunt. Hmm. It's not a bad thought process, but the only thing that comes to mind is who you are facing. In late games against Gilden or Yithril, they tend to use troops with the Maul or one handed Maul, the Sledge. But, you can produce more units that are strong a
Horrific Wail is the player version of Despair, it's great. Dirge, not so much any more. Long casting time, high cost, and DoT over 10 turns in a tactical battle system made to not last that long? Pretty worthless to me.
Axes don't have to be as good as swords, they need to be balanced by needing less resources and time to train. There are other ways to balance them out.
Thanks for your opinion, I disagree. I like the factions, I find them intriguing I found Disciples II very boring, and Might and Magic too. Empire or Kingdom? You don't think that Resoln plays different than Yithril? Both are empires. How about Tarth and Altar? Both Kingdoms, and I would play them very differently.
How much is it worth? It's pretty minor. 5% unrest isn't a bad thing, just not great, and nothing to compare to some of the other professions. +1 faction prestige is close to worthless to me, but I might be wrong on that...seems pretty worthless.
Huh, I find it kind of minor. I knew something wonky was going on, but it never seemed "gamebreaking" to me. It's one of those things that I barely noticed in game, but now that it's been pointed out, seems much worse.
I tried pushing UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, B, A, but I didn't get 8 points. I did get 99 lives and unlimited ammo though.