You have my full support, Brad. Sounds like a great idea and a good way to flesh out problems with the cloth map concept. Another idea for you- how about doing the converse as a beta? For example, can you play the game without the cloth map? Maybe that's not possible, but it would also help to flesh out the details and see how useful/good the detailed view it. Oh, and thanks for the update. It's been a while (and I'm sure that has to do
Lord Reliant
I'm not sure if it would be an RPG or not, but Shining Force (particularly 2) and Fire Emblem would both qualify, although they're both console games. I'd be interested in knowing some more modern PC options.
No kidding- if anyone should be able to speak on the behalf of consumers as a company, it's Stardock. I'm glad the FTC is taking a look at this. I don't favor government intervention, but with a money-driven society, a lot of choices are made for profit rather than the benefit of society/consumers. The big challenge here will be striking that fine balance between companies being able to enforce copyrights and consumers not being saddled with DRM that is far too restrictive
I like the story. Here's the one thing that bugged me about it, though- a lack of descriptions. The story as a whole is very plot/action-driven, which is good, but there are things missing that would really give it more body. Things like: Describing the environment around where these events take place in further depth- colors, scents, architecture, climate, etc. More of the internalized thoughts of Kona, Draginol, etc. Further descriptions
Now that I've seen an actual unit in motion with the art style, I would also say I'm a big fan of the style choice. Well done and thanks for the movie, Brad!
[quote]http://2dboy.com/about.php[/quote] No. SD is Windows only (unfortunately).
[quote who="Torgamous" reply="9" id="1978990"] Quoting Martimus, reply 8This is pretty much how GC2 works, so I would expect Elemental to work the same way. It would be nice to be able to upgrade a unit without it stripping everything and starting over again though. (like replacing just the sword, or just the armor; which should be easier since you can't mount a sword anywhere like you can mount a part anywhere in GC2.) Not quite the same, though. In GCII you still had t
When you have old, outdated equipment, can you choose to put it back in your equipment pool, or can you only sell it? I could see having both options. However, keeping anything on-hand is going to carry with it some sort of upkeep (it costs money to keep inventory). Here's another thought- with this level of customization, it's going to be freaking difficult to tell how powerful another army is in comparison with your own. Can we have some sort of overall score/range
That would be neat to see seasons change and influence terrain and appearance. If a channeler specializes in weather magic does that make him a: magicianorologist -or- meteorician ? ;)
Good thought to this. One thing I would modify slightly is that units would recover health: *Very slowly in enemy territory *Normally in neutral/unexplored territory *Fastest in home territory (and/or possibly allied territory) If health recovery will vary by location, there really needs to be some sort of information on the speed of regaining health. For example: Health recovery: X (where X represents the rate of recovery/turn). Maybe
Although the interesting thing here is that since SD is the distribution platform, you could easily snag back a "piece of the pie" if someone were to resell their copy, so from that perspective you could still get money back. On a larger scale, reselling digital software is a lot like "renting" a game instead of owning it. I certainly don't want to just rent, but on the other hand if I bought a copy of a game and will never play it again, why can't I give it to my brother to pla
[quote who="yotix" reply="24" id="1981739"]With all brutal honesty, I consider this to be the worst graphical design I've seen in a game in years. I'm really looking forward to a MOM sequel, but the current screenshots like e.g. https://www.elementalgame.com/Screenshots/Kingdom_Knight_Snow_1280.jpg look like they are from a mediocre Browser game. And about the characters ... https://www.elementalgame.com/Artwork/Worker_Concept.jpg It's not even April 1st, so
That's actually a picture of Brad in-game. ;) It's concept art, so not the final.
Scott (aka BoogieBac)- As the Executive Producer of Elemental, we haven't heard too much from you. How is life treating you in your new role of SD employee wrangler? It's been almost a month and a half since the official announcement, and so far all the Dev Journals have been from Brad. Since you're not a dev (you're the producer) I suppose that makes sense, but it would be interesting to hear how things are going for you and such if you have time. Anyway,
Hasn't this discussion already taken place many times before? It's like deja vu all over again! Tokens are dead, but can be used up with help from SD (mostly on old games and SD ones).
Thanks for the updated artwork, Brad. Much appreciated, as always. I'm encouraged to see you consistently adding content to the Elemental forum, despite the long release date. It seems like whenever I start to wonder what's new with Elemental, up pops info from you. Thanks for keeping us in the loop.
Seems like some of the icons aren't showing the proper full image when clicked on.
[quote who="Frogboy" reply="22" id="1977215"]We're using Havok for physics.[/quote] Good to know. Sounds like this will use the processor to handle the physics rendering, then, based on what I've read. It would be cool if the video cards could help to off-load some of this processing- can they? Looks like the Havok site will need to include Stardock on their list of customers now. I also didn't realize Intel bought Havok. Does that mean anything for A
Elemental will help to bring this closer to reality, and probably Impulse, too.
Integrated physics could easily be used for more than just eye candy- it could help with unit placement when those units are "struck" by something- magic, other units, artillery, etc. It can also be used for special effects (weather, magic, etc.) and reaction to terrain. While a good portion will mean just visual effects, there are some gameplay implications that should make this helpful. Does this mean that SD will be using Nvidia's PhysX engine? If so, I'm glad I b
[quote who="Hawawaa" reply="12" id="1973695"]Almost forget BEAR, BEARS, BEAR RAGE, BEAR MOUNTS, ...cubs, BEAR KNIGHTS and DAAA BEARS! ...space pony?[/quote] Very nice!
[quote who="pigeonpigeon" reply="7" id="1973410"]I love how "BEAR" is right in the middle of the cloud I don't know about you guys, but now every time I type one of the words used more often than bear, I'm going to be inclined to use bear at least once to bring this cloud to where it should be This post has been a good start! Also, I'm assuming these word cloud generators exclude certain words like prepositions? Otherwise I'd imagine that the words "THE" and "IT" and
I pointed it to an RSS feed for the Elemental Ideas forum, so it's not 100%, but not a bad general overview.
See below, according to our word cloud, courtesy of ( http://www.wordle.net/create ). I'm somewhat suprised Bear isn't larger than what it is. :)
Complexity can easily equal problems, especially with feature creep, poor documentation, poor coding, etc. Now, there are ways around this. For instance: Start off small and scale big (either through expansions, product patches/enhancements, or training scenarios) Slowly introduce complex elements Allow users to easily customize content they want to see and to the extent they would find helpful Do a lot of interface testing and mock-ups