Lord Reliant

Lord Reliant

Joined Member # 2411813
81 Posts 1,298 Replies 28,116 Reputation

BoogieBac- My one takeaway from the failed Epic Story Generator would be to allow the software to at least log events, and then allow the users to filter out that data for posting screenshots/graphs/data later. Could this at least be included (or maybe it already is)?

19 Replies 67,805 Views

The game Dwarf Fortress has been brought up several times in the Elemental forums, as it sounds pretty sweet. But one of the reasons I won't be getting into it is because of the graphics. I'm not one to require the greatest and best, but I'm finding it too hard to go back to the 1980's again, even if it has superior map generation, character creation, history, etc. This isn't meant to bash the game, but to reflect my gaming preference- I think it would be great to model afte

73 Replies 286,686 Views

I assume they'll drop support for XP 64-bit, as that's been widely discussed in the forums as having no support now or in the future.

8 Replies 4,407 Views

Ummm... how will Elemental support 64-bit XP? Impulse doesn't support 64-bit XP.

8 Replies 4,407 Views

[quote]So here is the one thing that really struck me on this trip: Don’t be a platform bigot.[/quote] Wow. That's a major philosophy change for SD! What made you change your mind? Does this mean Impulse will run on more than just Windows?

24 Replies 54,118 Views

[quote who="crashmatusow" reply="4" id="2110062"]Kingdom Galactica: Game outline: • Turn-based multi-player strategy game • 100% free of charge • Research technologies • Construct infastructure • Build your fleet • Establish diplomatic relations with others players • Plan and execute conquest against other players Sins of a solar Empire: Game outline: • Real Time&n

12 Replies 21,267 Views

It would be nice if there were actually screenshots posted on this website...

12 Replies 21,267 Views

Has the Alpha been built yet? Last I heard it was pushed back because of Demigod, which doesn't bode good things for a June Open Beta. :(

27 Replies 13,213 Views

A question- If I have 2 Attack and you have 2 Defense, does that work just like GalCiv2, where an Attack of 2 means potentially rolling 0, 1, or 2?

53 Replies 124,553 Views

Strange- the forums page for Elemental didn't pick this up yet (on https://forums.elementalgame.com/). Must be something with Feedburner, or maybe it's just set to check hourly? How do special abilities and magic items play into the mix? Thanks for explaining the effect of training and how to easily increase attack and defense, as well as a new post about Elemental. Always appreciated! I think you set a good vision for the game (LoTR-like), but I'm concerned

53 Replies 124,553 Views

Supposedly last week they had their first Alpha build. I'm hoping some more details about that will emerge soon!

24 Replies 39,870 Views

[quote who="BoogieBac" reply="13" id="2086892"] I hope that is a good. Are you suggesting you have played non-land based strategy games that feel like it? or that it is totally unique Yeah, it's good The system is scalable, not just graphicially, with the speed and size of objects, but in how the game 'feels'. Lets say you're sending your main hero out into the wilderness...you zoom in and behind that unit to get a traditional 'RPG' feel (think FF7 or 8

69 Replies 228,909 Views

What will be the cause of increasing the number of troops? So, if at the beginning you have only a handful and later you command thousands, what is the major reason for that? I imagine the answer will be a variety of reasons, but I'm curious how big a role magic will play in this versus creating settlements/civilizations versus your channeler and heroes' abilities.

104 Replies 351,287 Views

I like the concept. Here's my only fear, though: In GalCiv2, manually telling each planet what to build for buildings was fun at the beginning but really, really, really (did I say really?) tedious in the later game and especially on huge maps. Twilight of the Arnor helped a bit to create global build queues, but it's still not that flexible/customizeable. It looks like building cities could be equally micro-management-oriented. What measures will there be to

69 Replies 228,909 Views

A few comments/questions: 1. I find it interesting that gaming philosophy has changed a lot at SD. Originally, gaming wasn't going to be ranked because of all the negative associations associated with ranked game play. Now that's being incorporated. I personally think this is for the best, as it gives the game makers the option of having rankings, whereas intentionally not making this will be limiting the options of using Impulse as a gaming platform. 2

40 Replies 96,187 Views

Boogie speaks! That is pretty funny. Sounds like the map generator was a bit too random, huh? Wouldn't it be nice to have the source code to Civilizations or HoMM and their random map generator algorithms? Are there any random map generators that currently exist out there that are really great?

48 Replies 137,295 Views

I'd also be in favor of releasing stand alone components, similar to Spore: *Creature builder *Hero builder *Spell builder *Building...builder *Race customizer etc. Even just starting with these individual ideas would seem pretty helpful, as they'd be sub-screens of the main game and could be more easily individualized.

86 Replies 372,168 Views