Lord Reliant

Lord Reliant

Joined Member # 2411813
81 Posts 1,298 Replies 28,116 Reputation

[quote who="ElanaAhova" reply="10" id="3362464"] Yes, the selling price for items is superciliously discounted. I find it better to hold on to equipment and give it to heroes that come on board later. [/quote] I take that strategy, too. The problem, though, is that as heroes come along later, they usually have much better equipment, minus the accessories. So, after I've uncovered 4 Doom Clubs, I can only sell them for 7 gildar (or something crazily small). A

17 Replies 28,311 Views

Something that might help in the clarification would be to have text below each one since there's a space for it: Masterwork Chain Armor Replaces Plate Mail and requires the Chain Mail trait Light Plate Mail Armor Replaces Chain Mail and requires the Plate Mail trait Did I get those descriptions right?

9 Replies 7,948 Views

Other sources of income/conservation of money: Changing your tax rate via the top-right corner. Just be aware doing so increases unrest which causes less research (and production?) per turn Quests that give money as a reward or option Choosing the "Produce Wealth" option in a city's build queue Alchemy spell (I haven't used it recently, but it was around for a while where 100 mana = 100 gold) Disbanding un-needed units can conserv

7 Replies 11,401 Views

Wow. It's certainly at the end of the Commander line, but I can't imagine it's intentional that it can be used constantly since all other traits have a cooldown of 5 or so. All you'd have to do is make a Commander get high enough level to get it, boost his initiative, and then win every battle. If this does get nerfed (which it should), some of the other Commander traits could use a bit of a boost, especially those leading up to it.

2 Replies 4,791 Views

Not long ago I played a game and conquered a wild land. I was thinking- boy, now I'll be able to get a really awesome city in there because it should have high values for each of the areas. Wrong! Just the 9 tile max. I was pretty disappointed. Seems like if you clear out the wildlands you should be able to settle a city there that has an above average yield of tiles. Now, it is nice they have access to some special tiles and all 5/6 shard types, but higher yields would seem appropriate (

26 Replies 25,122 Views

611 in game now, which isn't bad for 6:37am Central Time. I'm wondering how many of those started their game last night... Thanks for the pointer on seeing how many people are playing, Gandalftheredskin! Pretty handy.

10 Replies 19,881 Views

[quote who="LordTheRon" reply="31" id="3361714"]I do not like this at all. It will take away from the tactical positioning of your units. might as well just select auto-resolve if tactical becomes anymore streamlined. It's only friendly units mind you. I don't see the problem and think it's a great improvement.[/quote] Two big wins here- 1. You aren't as penalized for poor unit placement by the AI. 2. It makes larger a

116 Replies 101,744 Views

[quote]Friendly units can now move through each other in tactical[/quote] Holy smokes! We talked about this in another thread pretty recently. This will be a huge help in not worrying so much about unit placement. Still important, but takes some of the pressure off! [quote]Adjusted the ZoC colors for Resoln, Kraxis, Magnar and Umber to look more distinct from other factions[/quote] Any chance of improving the contrast for movement squares in tactical combat? Currently,

116 Replies 101,744 Views

Tell Scott he should attend some anger management classes. An actually helpful comment- it seems like the sound levels changed a lot between tutorials. On some I had to increase my volume and others decrease it. Not a big deal, but something to tweak for future tutorials for the Next Big Thing. Really, though, they turned out good at providing a tutorial. I might also suggest having one that talks about leveling up a hero since it ended right before that part.

4 Replies 14,721 Views

This is a great post, Nick-Danger! Brad, given how expensive it is to script the AI, it would be sweet to open up the AI's scripting to the modders. Didn't the Civilizations community do a ton of work on it to make it better?

55 Replies 151,944 Views

I went through the tutorials today, just to see how they changed from FE. Great job! Easy to follow. Good narration and flow. I was struck how much easier it is to understand the game mechanics as you explained them. One comment, though. There were entirely too many videos of heroes dying. Dying to dragons. Dying to Umberdroths. Dying to Death Demons. Were you feeling particularly vengeful that day? ;)

4 Replies 14,721 Views

When you are choosing options of things to build, one of the options is Demolish. However, there's no tooltip or description. I'd recommend adding one to the bottom saying "Click on an existing building to demolish it."

0 Replies 3,608 Views