Lord Reliant

Lord Reliant

Joined Member # 2411813
81 Posts 1,298 Replies 28,116 Reputation

[quote who="Derek Paxton" reply="6" id="3477743"] We went through all the crash reports that steam collects* and fixed the cause of 80% of them in 1.7. We will continue to monitor crashes after 1.7 releases. * Its actually a pretty cool process, steam gathers all the crash information and then links common crashes together so we can see what crashes are the most frequent.[/quote] Another reason why Steam is #1. That's really great it does that for you. Glad you can

12 Replies 9,686 Views

A July release would be sweet, as well as a changelog in advance to see the other goodies Stardock has been cooking up. Brad's changes alone are cool, but I'd be interested in seeing some of that other stuff (like the performance enhancements).

211 Replies 576,218 Views

[quote who="DsRaider" reply="178" id="3472778"]Prisons and Oyx Thrones keep my global unrest down[/quote] This is assuming you're playing as a Fallen empire, correct? For those without these options, unrest becomes much more of a battle to juggle. Going back to my suggestion regarding a cap on cities you can manage, there's nothing to say it needs to be controlled exclusively via technology. I could easily see quests increasing the cap you can manage. I could also see

211 Replies 576,218 Views

[quote who="Frogboy" reply="165" id="3472608"]That's brilliant! ugh. I wish we had thought of item #1.[/quote] Sarcasm or compliment? Hopefully a compliment as I was just trying to help. I love talking through ideas and options and want to make SD products better. I've been an SD customer for a long time and plan on being, but if that's sarcasm it seems unnecessarily harsh... [e digicons]v_v[/e]

211 Replies 576,218 Views

[quote who="Frogboy" reply="158" id="3472359"] I'd love to find a better unrest system for 4x games.[/quote] Two related ideas: 1. Make expansion technology dependent. You can only maintain X cities until you research something to increase the number by X. 2. Reading about Endless Legend. If you raze a city, it causes the roads to it to disappear after a few turns due to decay. Cool mechanism for penalizing Razing.

211 Replies 576,218 Views

Agreed! Seems like the bandit mechanism can be handled by reducing income via trade routes (as in, they're attacking the caravans and stealing some). This is already closely through reducing income, so it seems like an unnecessary mechanic. I understand the intent to make it important to watch the homefront, but I'm sure it detracts from the fun of the game, too. And the AI would also need to handle that new threat, too. LE is already spread out and long enough we don't ne

211 Replies 576,218 Views

[quote who="Frogboy" reply="138" id="3472043"]But LH matters a lot because it has a lot of unlocked potential that we hope to keep working on for a long long time to come. I once said we will have an LH 2.0. I also think that we may eventually see an LH 3.0 someday as long as the DLC continues to do well.[/quote] This is great. Injecting more resources back into the games' potential could really be a great thing. I haven't played LH for a while, but given the improvements and

211 Replies 576,218 Views

[quote who="the_Monk" reply="16" id="3471987"] Quoting Lord Reliant, reply 14I'm leery of Windows Phone because I'm not fully in Microsoft's ecosystem (Office 365) and the lack of apps/development. I've never seen or used Windows Phone, so interested in hearing more. I'm not sure I understand "lack of apps/development" at least not from a practical/functional perspective anyway. I mean how many apps does a device/ecosystem need doing the

25 Replies 60,275 Views

[quote who="Frogboy" reply="20" id="3472005"]Windows Phone is a much better OS but I don't enjoy using it and it lacks sufficient software support. I wish I could combine the Windows Phone architecture with Android's customization with iPhone's dev support and user experience.[/quote] Wouldn't that be amazing! Appreciate the commentary on Android. Thanks! I'm also interested in following the FirefoxOS. I doubt it will ever be a big player, but it will be in

25 Replies 60,275 Views

[quote who="Frogboy" reply="6" id="3471929"] Quoting kona0197, reply 4 Quoting the_Monk, reply 3While I am already happy with my current Windows Phone device (Nokia Lumia 920) I can't wait to see what MS plans to cook up now that they've acquired Nokia's phone division. Maybe the new Nokia phones will be Android based. Blech. Android is such crap. I'm always amazed when I see someone who is otherwise technically sophisticate

25 Replies 60,275 Views

Can I mention the UI? Having an interface that doesn't scale, with buttons that are too tiny and text that's hard to read really make it feel unpolished and old. There isn't much graphical feedback when something is highlighted or selected. Some areas use simple boxes or graphics, but lack any intentional art flair found in other games of this type. When you spend so much time with the UI as you do in a long strategy game, having something appealing to look at and

48 Replies 265,706 Views

Bought. Very exciting! FYI- there must be something wrong with that link. Copy and pasting the text works but the link itself didn't work.

108 Replies 298,947 Views

[quote who="tjashen" reply="102" id="3470206"]I realize that allowing a unit to move/click square by square during their tactical combat round until movement is exhausted is a big change which might take some time, but could you at least look at the pathfinding in tactical to see if an 'avoid bad terrain effects when possible' can be written in?[/quote] Even better would be a system like Fire Emblem. You could move a unit to a location as much as you want, but it wouldn't

211 Replies 576,218 Views

No. Please don't waste your time on this old product. Keep working on Legendary Heroes, especially the UI. I'd rather see you redo the UI than re-invest in an old product that got horrible reviews.

206 Replies 1,571,193 Views

I think the constraints MOO had to work with for hardware forced them into making an interface that was streamlined. It's easy to over-design a UI just like it is to leave out critical info. The new Gal Civ 3 screens seem to be striking a good balance, especially if the UI scales somewhat. This hasn't been mentioned yet, but will there be the ability to toggle graphical overlay info easily? I know some of those things have been in the Options, but I'm thinking of SimCity w

58 Replies 175,036 Views

This is why it would be so awesome to be able to specify waypoints. Right now, you'd need to tell the unit to walk to the river. Once it reached that point, THEN you have to remember where that unit was going and complete the rest of the path. At least with waypoints, the AI could recalculate the path to take from that point to compensate for a poor overall choice. Plus waypoints are handy anyway for where armies should join together. Any chance there might be some improvements to

5 Replies 36,112 Views

[quote who="mormegil" reply="35" id="3421586"] We will have multiple screen sizes for the UI, to make sure crazy high res monitors can still read text, and more importantly the UI should just get Crisper, at these higher resolutions. [/quote] Very cool to hear. One thing that drives me crazy about the Elemental UI is it's non-scaling based on resolution. It's designed for a tiny resolution and that makes it much less useful on higher resolution monitors. Thi

58 Replies 175,036 Views

Any chance these suggestions might make it into future patches? We've hit two or three since this post and there's some great ideas in here.

63 Replies 55,426 Views

I like how the name "Elemental" sounds, but frankly, there isn't that much of a focus on the various elements (Fire, Air, etc.) except for a bit on the shard/magic side of things. For a game with elements in the title, they should play a much more prominent role. I've never seen this as a major component of the game, though, so I'd ditch that descriptor. Similarly, do we really need Ceresa to be the focus by keeping the terms "Fallen Enchantress"? It seems too specific abo

123 Replies 644,854 Views

Larger inventory icons and quantities on the main page Higher contrast on tactical map outlines for squares to visit Consistent use of the Escape key for quitting out of menu options The end of modal dialog boxes, like town upgrades that don't provide you with enough detail but force you to make a decision. Something like Endless Space's notification system that allows you to see the option and go in or out of it is very handy. Eas

63 Replies 55,426 Views