Awesome! Karma all around! [e digicons]k1[/e] [e digicons]k1[/e] [e digicons]k1[/e] [e digicons]k1[/e] [e digicons]k1[/e] [e digicons]k1[/e] [e digicons]k1[/e]
Lord Reliant
That's sooner than I expected. I'm not complaining, as the game has matured greatly. I just hope the polish aspects can be added to make the game feel more professional. It's come a long way, but there's still more to do.
I've never really understood ZoC's game mechanic in FE. I believe it's controlled by growth, but I have a hard time understanding how/when that changes. I think it's cool that some buildings increase it, but it's still a bit of a black box. Anyone care to explain how it works? And is there any easy way to tell when it will increase on a city and/or in what fashion? Without understanding how ZoC works, it's going to be hard for players to be intentional
That's a great workaround for now. Thanks, Derek!
Beat me to it. Sure is nice when you have the poison, but sucks against spiders!
I'd like to see an AAR of Brad's latest AAR. It looks very relaxing. Is Derek there, too? Haven't heard from him for a while, so I assume he's adrift in the water somewhere in that photo. Please don't forget to bring him home with you (he's kinda involved in this project called Elemental: Fallen Enchantress).
Could have at least thrown in a pony! ;) I hope the white screen fix helps those experiencing that. Sounds like some people are seeing many fewer crashes while others are getting them more often. A never ending bug battle there!
It would be nice if the existing spell book could be filtered (ala Heroes of Might and Magic) by type and element.
I'm very supportive of this change. It still would be cool for soverigns to start with good equipment, but that would eliminate the joys of finding/buying/getting awesome new loot.
Really? Bummer! Though I didn't see anything in the novel of patch notes that talked about changing/improving auto-resolve in this regard.
Initial specs seem fine. The model of video card would be good to know. I'd suggest opening a ticket with SD, too. I assume you're running the latest drivers for your video card, but if not make sure you update them.
Awesome suggestions!
[quote who="seanw3" reply="3" id="3133012"]Razing a Town is supposed to make the land unsettlable. Not a bug. Keep in mind there is a Warhorse and Horse. Warhorse is available when you have the horse resource connected to a town.[/quote] When that happens, does the spot that was raised change to include a different picture along with a tooltip explaining this?
So, crashing folks, could you post your GPU and computer specs? What happens if you disable lighting effects and a few other visual things? Any chance you have a single core processor?
[quote who="seanw3" reply="3" id="3132841"]In case anyone is wondering, pic 4 is a critique on the inability to defend cities against two level 5 heroes. [/quote] Methinks you might be over-analyzing this!
Any word on path-finding improvements? It wasn't on the list, so I'm hoping that got fixed, too.
Still no word on a release (today or later)? [Star Wars quote]I've got a bad feeling about this...[/Star Wars Quote]
Toby said something that would be really awesome. How about a spell designer you could use in-game? Just like how you create custom units in-game, it would rock to be able to make my own spells!
I like how the pathfinding in one part of the video showed the units going around the forest to the destination. Maybe pathfinding has been improved!
Way to find more bugs for Derek and Company: Bug- You can't tell what spell an enemy unit is casting. Great play-through!
[quote who="Kantok" reply="20" id="3121290"]I've always wanted an evil twin. You think he'd share how he created his?[/quote] You can know now- two blog accounts.
Kingdom Report still needs to be renamed to Victory Report. To me, Kingdom Report = Ledger , whereas this is a list of how you're going to win (aka Victory Report).
[quote who="Frogboy" reply="20" id="3120533"]They're all in there. You can even go on the Colbert Report in the game.[/quote] That would be awesome if the game showed up on an episode of The Colbert Report! I'd love to see Brad on the show. :)
[quote who="Frogboy" reply="28" id="3120532"]I didn't like that mechanic, I don't like it in Civ either. I think sneaking across borders should be part of the game but there needs to be a stiff penalty for getting caught so that players aren't constantly having to enforce it.[/quote] Will the humans be able to ever "sneak" across the enemy AI? I could see a human forgetting to notice an AI unit crossing their ZoC, but given how much the AI knows about stuff it will b