Lord Reliant

Lord Reliant

Joined Member # 2411813
81 Posts 1,298 Replies 28,116 Reputation

I can only view my current experience points and the amount required for the next level by highlighting it in Strategic mode. I should be able to see this information by clicking on the unit and viewing the Unit Details screen.

4 Replies 9,916 Views

[quote who="Frogboy" reply="10" id="3238354"]We've talked about this before and I've asked Derek about this in the past. Here's the deal on this and it makes sense from an actual fun factor even if it seems less elegant on paper: All units always have weapons. Therefore, the balance on initiative is achieved by looking at what the average weapon does. The idea being that, from a percentage change to initiative, you are better in having

12 Replies 2,837 Views

[quote who="Derek Paxton" reply="11" id="3238575"] I found the code for it and I was able to change it without taking up a dev's time! http://screencast.com/t/C7h6fF44Vcp5 [/quote] Somebody deserves a high five! [e digicons]\o/[/e] Save the devs!

12 Replies 2,607 Views

Tooltips are just a manual description and not fed from some variable(s)? If so, they probably all need to be audited with all of the balance changes that have happened recently.

5 Replies 1,674 Views

It would be sweet if there was a way to have the XML audited for orphaned items. AKA items that are in the XML but don't have anything calling them properly. It seems like there's a ton of XML-based problems- typos, the wrong/missing prerequisites, blank info, etc. It's so nice that XML is easily changed, but it's a bit too easy to type the wrong info or have an incomplete entry!

6 Replies 1,618 Views

Agree with the sentiments here. The game has come a LONG ways and is nearly solid, and I've been following it for a LONG time, checking on it every day for the past 3 years. The reason I do is because with Stardock games, there's so much potential- potential for fun, potential my comments/ideas will be implemented, potential for listening/discussing. Truly great. There are some rather significant UI things that need improving that would make the game 100% complete and more fun

195 Replies 784,428 Views

Is there a way to move an item in the build queue from 6th on the list to 5th or higher? Whenever I use the overview version I can't get the item to move to the next item. I find the interface for the build queue and hero inventory a bit too restrictive and too small!

4 Replies 7,825 Views

Trolls cause more problems than you think, between the regeneration and now health bars! One easy solution- ban the trolls!

7 Replies 3,478 Views

Another option would be to cause spells to simply add or remove any benefits provided by weapons. So, if a caster had a huge hammer, casting would be faster, whereas a caster with a fast dagger would cause the spell casting to be slower. Both scenarios would cancel any benefit to weapons. It wouldn't interfere with the combat system, but the downside is that it's use isn't so intuitive. You would also need some indicator that casting would speed up or slow down initiative.

12 Replies 2,837 Views

I believe Derek replied to a post about it somewhere, too. Either didn't get checked in, or it didn't get fixed as expected.

7 Replies 3,478 Views

[quote who="juryal" reply="18" id="3238033"]I tried clearing files from My Documents and AppData. I've changed graphics settings from highest to lowest, including things like antialiasing and shadows. Oh well. It's not like I wanted to play the latest beta or anything.[/quote] Do you have the latest video card drivers? If you just reinstalled Windows but didn't update the drivers, that could easily cause problems. [quote who="Shackalakala" reply="19" id="3238085"]I

35 Replies 18,123 Views

[quote who="Snowman" reply="18" id="3237002"]It's already been looked at. If you're still having this sort of 'issue', log out, nuke your browser cache and log in again.[/quote] Snowman, do you work for Stardock? I don't see the Stardock banner on your forum name, but it sounds like you do. I can't test it right now, but sounds like it's not fixed yet. I appreciate your investigation on this!

41 Replies 109,065 Views

These balance changes sound great. I want to have more incentive to have troops than right now. I'd also love to see research impact/help/progress champions to a greater degree. Right now the only benefit lies in buying equipment you've researched, but something that would add traits, give XP, etc. sounds cool. We have some of that with the Magic line, but both Civics (for those Governor-based champions) and Warfare to add more benefits would be nice.

150 Replies 538,186 Views

[quote who="TheProgress" reply="74" id="3236394"]One thing that you may want to take a look at would be balance of the Assassin "class". Seems relatively underpowered at the moment.[/quote] When you say, Assassin, do you mean Derek and the rest of the Stardock crew? If so, I'd say they're overpowered, 'cause they've been assassinating the crap out of bugs reported this past week!

159 Replies 301,835 Views