Is this out now? I see the Update in the Stardock Store showing 1.02.0, though the full download is 1.01.0.
Lord Reliant
Like the ideas, Firefly. Influence is kind of a "tack on" mechanic. I'd love to see it more integrated earlier on. You have to be very intentional about finding/using it, and I think the role could be expanded and integrated like you mention. It almost makes me wonder why there's both Prestige and Influence. They kind of mean the same thing and could be combined to work together. Prestige is also a hard one to get to use/understand.
Thanks, RoscoP! While you're at it, you may nudge Derek: https://forums.elementalgame.com/415301/page/1/#3276671 Or maybe it would be worth just creating a new post on reporting issues if most of that isn't applicable. There are lots of new forum users reporting issues, and anything you or other SD employees want to know could be posted here.
This post should be updated to remove references to the beta, as well as broadened to include a focus not just on crashes, but general info on how bugs/suggestions should be reported.
The next patch mentions crash fixes. Maybe that will fix it for some folks.
Looks like this may get fixed in 1.02: [quote]Fixed an issue that can cause forests to look white when going from cloth map to world view[/quote] https://forums.elementalgame.com/436548
I'd love to see a better increase in the sale prices of items. It's often that I'll get multiple good weapons, but without anywhere to use them, and selling them is has such small benefit. I know there's the desire to encourage adventuring instead of buying stuff and to not game the system, but it's also pretty frustrating to have 5 good swords that should sell for at least 50 gildar and get only 10 for them each. Any chance there could be some sort of research ite
Does the text scale? I'd love to see the UI scale generally. Not sure how much work that would be (probably a lot), but I've played several games where you can choose how large the HUD is as a percentage. Would be really awesome to see that here.
Kael just confirmed that this is in the next patch (1.02)! https://forums.elementalgame.com/436437
Huzzah! That's an awesome improvement that will make tactical battles more enjoyable.
Make sure the description reflects that it's reducing/increasing the base value instead of the overall attack.
[quote who="Frogboy" reply="11" id="3275208"]I was going to have the AI scan your hard drive for incriminating files, then black mail the player into letting it win.[/quote] That sounds pretty fair to me. I mean, you gave it admin rights to install, right? Working on the tactical AI is great news. I've been playing the Scenario (finally) and really noticed some poor AI choices. For instance, AI being too cautious while approaching to attack. Or failing to target a unit wit
This post can probably be un-stickied now from the Elemental Dev Journals forum.
Honestly, player designed units are kind of a pain. Designing a unit, while it has strategic implications, is one of the less fun items. I'd rather see a bunch more (as in, probably 4x as many) premade units that become available as I level up technology and offer similar options than customizing unit traits/weapons. I totally understand if others disagree, but the lure of the game for me is exploration and expansion, just not as much the fine details of each unit's traits. Seems a bi
Also, if you load a save game and then update FE, it results in some strange behavior since the XML/mechanics have changed.
Hmm... maybe because he was blind he cast Growth by accident? ;) Sounds like a bug.
And current experience points/progress toward the next level, minimally as a tooltip over Level or as progress bar from the Strategic screen.
I'd love to raise river tiles to allow my units to pass along them quickly, but the engine doesn't allow it. :(
[quote who="Heavenfall" reply="6" id="3271753"]Easiest would be to provide them from herbalist improvement instead.[/quote] Agreed!
This goes back to a bug I filed here: https://forums.elementalgame.com/434047 When you mention that apothecaries provide potions, how so? For your hero to buy? To equip with units? If this is the case, maybe there's a way to include that benefit in another way, or change the function (and availability) of apothecaries.
What graphics card are you running? Do you have the latest graphics drivers?
Recalculation of ZoC seems to have problems. Saving and loading shouldn't have mattered as it should have fixed itself the turn after you had control again, but I think I've seen this as a memory leak problem, too. Is this with 1.01?
You'll have to do this again with 1.01 and post the save so we can check it out.
One of the larger issues here is that the forums are good for issue reporting, but not issue tracking. I'm assuming SD has a separate system for that, though that would be cool if somehow the forums integrated with it (especially since it's developed in-house). A post of known issues would be handy. It would reduce the duplicate bug reporting, and let us know that it's on the devs' task list. The danger with that, though, is that it may make the game appear in much wor
[quote who="Derek Paxton" reply="51" id="3270028"] Here are my steps to profit: 1. Read about the issue in the forum post. 2. Reproduced it on my pc. 3. Looked in the code to see why it was happening. 4. Got confused. 5. Asked Sarah (one of our devs) to check it out. 6. Problem was fixed.[/quote] Sounds like a recipe for success to me! Sarah needs to post so we can give her karma. That's how you pay the