Lord Reliant

Lord Reliant

Joined Member # 2411813
81 Posts 1,298 Replies 28,116 Reputation

Since nobody's said it yet: Huzzah! Anybody else who ordered before Nov. 2010 get the email to download LH yet?

13 Replies 26,630 Views

Crafting would be cool, but fixing existing bugs and giving the UI some much-needed attention is much more of a priority. Each feature added zaps away resources to improve the information displayed and how you interact with it. There's been a great UI post already you've likely already seen by Darxim. Work on that stuff first. Once that's mission accomplished, add in other features (like crafting). That said, crafting a

58 Replies 172,015 Views

This is a great list of UI suggestions. They would go a long way into making the interface and gameplay more enjoyable! [e digicons]k1[/e]

31 Replies 111,657 Views

Area of Control (aka Zone of Control of ZoC) is still a bit of a mystery. The UI doesn't suggest when it might expand next, nor how it might expand. You pretty much have to figure it out by playing the game, not relying on it, or building outposts. One simple rule is that the next time the city levels up, ZoC will expand in all directions by one tile with the exception of surrounding ZoC's. Other buildings like Tower of Dominion will expand it, too, though on the next turn lik

2 Replies 5,405 Views

Having the ability to see more conversational text would really help. I have a hard time reading through the long text, partially because it's not as visually interesting. Something like showing the sovereigns with a conversation bubble above/beside them would help make it feel more dynamic and involved. Sometimes I have a hard time distinguishing which champion is talking at a certain time (you get many over the course of a scenario). Good suggestion, jstwebbrowsing!

2 Replies 16,804 Views

It would seem to make sense to optimize for the default value, since that's what is recommended. And since it's mid-way, it should scale down or up. Maybe have different algorithms based on the map size?

70 Replies 39,026 Views

I'd love to see some improvements in Influence and Prestige like Xia mentions, too. Those mechanics could be simplified to be made more useful and understandable (by combining or eliminating them in some fashion).

102 Replies 59,112 Views

It sure seems like the modding that was built into EWOM and FE has helped with some rapid patching. It's allowed Brad and Derek to get some balancing/bug fixing out pretty quickly. It's also helped a ton because the community can look through the XML to find out the problem. I can only imagine if the same was true for other modding things, there would be even more awesome fixes!

96 Replies 315,228 Views

Everyone's talking so much about sweeping. Don't forget mopping and vacuuming can take a long time, too. ;)

11 Replies 54,098 Views

[quote who="Frogboy" reply="13" id="3280532"]There is nothing to forgive. They are what they are. It would be like forgiving a fire or a cyst.[/quote] If a fire burned down my house, I'd be ticked at the fire even if it's not a person. I might be prone to spending my life trying to get back at the fire, writing posts about how anti-fire I am, etc. Like you point out, though, spending my life angry at something I can't control doesn't make sense. I just can't imagin

23 Replies 79,252 Views

If you're going to rely more on Zone of Control, please add more visibility into that game mechanic. It's hard to know when it will expand next. The ONLY way to improve it is via buildings and population right now. Should be the ability to research, use magic and/or pay money to expand it, too.

73 Replies 76,278 Views

[quote who="Leeovold" reply="8" id="3279974"] I am running Windows 7 64 bit. I am thinking it's finally time to ditch the ancient vid card. [/quote] I upgraded from a nVidia 9600GT (a bit less than yours) to an AMD 7770 and it's been a positive experience for me. I'd recommend getting that or a 650TI or 660 (if you can afford it) since they're a year newer and likely supported longer. The biggest benefit I noticed in upgrading was a vastly improved transit

11 Replies 16,786 Views

Love the updates, especially now that I (seemingly) don't have to start an all-new game just to get an improved feature. If you can keep that going, that would rock. I'd have to say I'm so thoroughly impressed with how the game engine continues to evolve. Performance efficiencies, new features, etc. really show how the new engine is really capable as an engine for future game development (hopefully). On my wish list is some continued improvements in pathfinding, li

64 Replies 140,878 Views

They key to all of this negativity is to let it go. Forgive them, independent of what they do. I heard a good statement the other day- "Forgiving doesn't mean forgetting and it doesn't matter the response of the other person. It's your choice to let go of an injustice to you so you can live your life in freedom from it." Move on, though it's tough. There's too much life to live to waste it listening and responding to anger. Brad, you've accomplished a LOT and y

23 Replies 79,252 Views

It's sad that there enough people that act this way it's necessary to post something like that. Then again, what's easier to do- love or hate? Posting online strips away the relational aspect of humanity, so all that's left is thought and emotion. Given the human tendency toward selfishness, these reactions shouldn't be surprising, but are still quite upsetting regardless.

23 Replies 79,252 Views

You, sir, just earned +1 karma. Thanks for the detailed info. I'm thinking last time I checked on this was prior to the improved city detail page.

18 Replies 16,417 Views

No problem, Nakor. Derek (or someone else) needs to change this post to say ***Released*** at the top instead of Unreleased. Downloading it now. Awesome changelog.

45 Replies 48,175 Views

Does anyone know if multiple Towns have cumulative effects when they build empire-wide buildings like Grocer or Butcher? I had two towns and both built those buildings, but it didn't seem to have any effect on increasing the grain for my cities. So, do those bonuses stack?

18 Replies 16,417 Views