maniakos

maniakos

Joined Member # 2411140
33 Posts 201 Replies 14,839 Reputation

This dev journal is problematic. Having extensive DM experience, and having read most spell compendiums out there, and having played so many games, I can keep on submitting spells till the rapture comes... I already submitted loads and can still think at least a few more *dozen* to write up... so I will just stop...

243 Replies 841,972 Views

Maze Strategic 20 20 air 2/earth2 target army on the target tile is teleported away into an extraplannar maze. It takes 10 turns for the army to find the exit of the maze and gather themselves outside of it, exiting the maze places the units back where they left. air/earth subsequent casts of maze on the same units are less effective. if upon exit the tile is no longer land the units are teleported to the closest lan

243 Replies 841,972 Views

Make peace not War!! Strategic 70 70 life/order No battles can take place while the spell is active (upkeep 10/mpt) peace note: you can still use indirect means to harm hostile units.

243 Replies 841,972 Views

Erradicate soul well(world altering) Strategic 250 250 Death 3-4 This spell destroys the source of new souls into this world. city populations stop growing and start falling as no new children can be born and natural lifespans come to their end. Death

243 Replies 841,972 Views

There is an entire new category of spells that could be implemented that change the rules of what happens within the borders of the kingdom. call them kingdom enchants, they should have a constant effect into all tiles within a kingdom. Like: 1. Bless kingdom: all friendly and allied units within the kingdom are blessed. (life) 2. Banish undead: all hostile undead within the kingdom make a strength x dispell check each turn. if they

243 Replies 841,972 Views

Teleport City Strategic 120 120 Air select a friendly city and teleport it on the target tile. special resource buildings are lost. The spell fails if the other buildings can't fit on the selected area or the area is too close to another city. Air

243 Replies 841,972 Views

Planar Tranquility Strategic 150 150 nature All spellcasting on this world fails for 10 turns nature Add more spice to it: make it game changing by making it permanent. Summon City walls Strategic 20 20 earth Target city gets a fort in the targeted location earth Alternate: add wooden wall, steel wall spells for different types

243 Replies 841,972 Views

Consume City Strategic 100 100 Fire/Death Target city is destroyed Fire/Death Produces gold/resources/mana based on the population of the consumed city. Endgame spell City spell ward Strategic 25 25 no shards? air? magic? wards a city against spells, requires a magic check to see if the spell that would affect the city passes this. gener

243 Replies 841,972 Views

I have to admit: EWOM or no EWOM, there is no substitute for clasic MOM!! We need a group of coders to remake it, and come up with a high quality open source project like OpenTTD. And it should have extras like mods, pluggable AI modules and other wonderful things [e digicons]:D[/e]

5 Replies 29,690 Views

[quote who="ikanreed" reply="40" id="2621675"]This brings to mind a guest lecture I attended in college given by a then vice president of epic games, although I can't remember his name. The subject of his talk wasn't the programming or development of games, but more related to bean counting. The jist of it went that the unreal Engine was developed as a means of removing programmers from game development work as much as possible, so that those who licensed it(Epic's main source of

58 Replies 192,931 Views

Does the fact that work on the AI has started mean that they're solid on the game play mechanics or like 90% complete? also, besides the modability and the python scripting what else will be new AI wise? On another note: [e digicons]:'([/e] I Must.. find.. free.. time.. to play... [e digicons]:'([/e]

84 Replies 234,192 Views

[quote who="ZehDon" reply="5" id="2607740"]This is the kind of publishing deal you'd wished you'd entered into with James Cameron before he dropped Avatar on the world. If the product in question sells a metric 'fucking shitload' then the Publisher, in this case Activision, sees a great return on their investment while having to do very little besides sell the product, which isn't hard when you're dealing with top tier and well known talent who's name is as well know

20 Replies 60,772 Views

Definitely and blindly.... [e digicons]:D[/e] [e digicons]:D[/e] Go for Customization!! [e digicons]:D[/e] [e digicons]:D[/e] It's the best long term choice, you can add moar lore stuff later. This choice will be availiable only now.

207 Replies 510,659 Views

YES YES YES! That should be the way to do it. Don't worry about fleshing out the races too much. You can even try to do mixed races within a city, although that would be very complicated....

151 Replies 387,542 Views

At least release DTDs for each type of XML file. It will save us a lot of work to validate our mods. Also a question: Considering that AI is a big focus of the game, will the core AI source code that ships with the game, be accessible in python code?

60 Replies 229,235 Views

I loaded my previously manually saved game that I got a CTD, and played for like 10 turns. I got my sovereign to zero hp so he was regaining hp in my city. I wasn't doing anything other than building huts. not even using ui subscreens. I was just mashing the end of turn button waiting for huts, and hp, and it got stuck. I saved the game. I went to the main menu and clicked new game. The new game panel did come up. I went back to the main menu

0 Replies 438 Views

Here's what I did in my last turn I moved my sovereign I added 2 huts to my city build queue I removed 1 hut from the queue Tried to click ent turn. no luck :( Opened and closed the kingdom panels, still no end of turn :( went back to the main menu and back into the game, still no end turn button :( went back to the main menu, clicked new game (I was thinking about loading my auto save) CTD!!!

1 Replies 634 Views

[quote who="Jafo" reply="11" id="2594292"] Alot of folks have died, and continue to, for the freedoms we now enjoy. No-one died so that people could continue to steal other's property. Get a grip...or get another forum. People die to protect FREEDOM...and there IS NO freedom to take what is NOT yours. Not without penalty. This bullshit about comparing snotty-nosed brats stealing Intellectual Property with people fighting for civil rights o

91 Replies 325,201 Views

[quote who="John_Hughes" reply="2" id="2591804"]I have tested to confirm this and YES. 3 Companies were built and them placed on 3 squares in a row. I then moved 1 Company up 2 squares, to avoid any possible adjanency related component and fought with a NPC and won with 1 unit Lost. I then checked the other 2 Companies which indeed showed they had both also suffered a single loss. Edited Image linked below. http://img714.imageshack.us/im

7 Replies 2,564 Views