A good beta tester is someone who can withstand the constant weekly if not daily downloads and STARTING OVER time and time again to test for old and new bugs and flaws. A good beta tester doesn't just play the game NORMALLY they actually TRY TO BREAK IT. They look for loop holes and exploits and they don't secretly not mention them so they can have or get unfair advantages after the game is released (this usually happens with mmorpgs). A good beta tester is someone willing to give at least 20
psychoravin
Anyone remember or ever played Daggerfall? You could CREATE YOUR OWN SPELLS and the power of those spells in that game. One of the many things I loved about Daggerfall. It is one of the most open ended and largest rpg/fantasy games ever made. I could go for something like that in Elemental instead of canned linear spell lines that are the same every game. I think it had one of the best if not the best spell systems in any game I ever played. You could buy what the game created or you could cr
I was wondering if there is anyway to get rid of the linear spell/tech trees? I know in MOM we got to choose from about 8-10 different spells each time we learned one and was wondering if that is they way ELEMENTAL will do it as well? There's nothing more boring than the same linear tech tree or spell tree when playing these games over. One feature I liked also was in Alpha Centauri where you had BLIND teching up. You got to pick the catagory, but, you didn't get to specifi
But the point of ascendancy victory is you don't have to be the most powerful player to win that way right? Just using it as an example of putting FEAR into the player as I was leading in everything except toward the ascendancy victory condition. I didn't even know what it was or how to do it the first game I played. lol Then that message pops up and says I only have a certain amount of turns to stop it or I LOSE! I was pissed and elated at the same time discovering that finally someone made
If I'm not mistaken doesn't GalCiv2 notify you that another race is doing that transcendency thing? Tells you how many turns it has left etc. etc? I thought of having a beacon of some sort on the mini map glowing or pulsating where the spell of making is being cast. I don't mind other players knowing, but, to add more challenge casting a spell of knowing would add more depth to the game.
What we must remember is it is the WEAKER player we are talking about here and the opportunity for winning must not be taken away for BALANCE sake. If the WEAKER player was lucky enough to find the scoll of Making he/she should have that last chance opportunity for a win since a Strong/Strongest player is hardly going to be stopped casting it. One delay could ultimately ruin the chance for the weaker player to win. We need that FEAR in the game that the weaker player can defeat us or that the
[quote who="NTJedi" reply="5" id="2289578"] The spell of making... aka win spell should provide other opponents an opportunity to stop the caster. Here's a few ideas: 1) Once the spell is researched it take 10 turns to cast the spell... during these 10 turns all players are notified and have a chance at stopping the caster. 2) Other spells can be casted which can tempoarily prevent the casting of this win sp
In MOM it was triple huge fireballs that couldn't be countered. You are too late for I have the Spell of Mastery! Triple huge fireballs covered the whole battlefield and killed all but the highest hit point creatures/heroes. A 2nd cast was enough to finish those off. Thus, if one captured and cast the Spell of Mastery first they won no matter how weak their army or position. ;)
I think what they wanted and most of you fell for it was just some upfront money so they could take a nice long summer vacation on your dough. lol I never liked paying someone for work not done because of this. You get all kinds of promises and perks promised and blah blah and in the end you end up waiting on them to do something they promised months ago. What a nice excuse using Demigod as a reason for the setback and you all still waiting to get some value out of your preorder. hahaha sucke
The meaning of life is a deck of cards: There are 52 cards the number of weeks in a year There are 13 tricks the number of weeks in a quarter There are 12 picture cards the number of months in a year. There are 365 spots the number of days in a year. And fyi if you add up all the numbers on a roulette wheel they add up to 666 ;)
To bad this isn't earth game. It's a fantasy game and anything can grow anywhere in abundance in a fantasy world. I can't believe the OP wasted all that time for NOTHING as nobody but a geek moron would even care what castus they put in the game and where.
[quote who="Tridus" reply="2" id="2281983"] Quoting pigeonpigeon, reply 23 Quoting psychoravin, reply 2010) Are you really going to make a NEW fantasy strategy wargame or just another repeat of the ones past with some new glitz and glamor? I just have to respond to this. Elemental is not a wargame. Jesus Christ in a handbasket how many times do we have to tell you that? You expect our resident troll to actually *r
[quote who="pigeonpigeon" reply="23" id="2281638"] Quoting psychoravin, reply 20 10) Are you really going to make a NEW fantasy strategy wargame or just another repeat of the ones past with some new glitz and glamor? I just have to respond to this. Elemental is not a wargame. Jesus Christ in a handbasket how many times do we have to tell you that? [/quote] And you obviously don't know the definition of a WARGAME. It doesn't always have
1) You aren't going to use that kill the channeler kill the entire race feature are you? 2) What are the victory conditions going to be otherwise without using kill the channeler kill the race? 3) Will player custom made ai races be better than the crap ones in GC2? 4) Clarification on turn based combat vs real time rts clickfest needs to be clarified. 5) Why the emphasis on character individual essence instead of mana nodes and other magical resources? <p
Ahhh I found the dev page about tactical battles: http://forums.impulsedriven.com/342047 This line specifically: [quote]The idea is that you zoom in to a given battle and you see all your units there. From there, you can set the speed you want the action to take place (from “turns” to real time). [/quote] YOU can SET THE SPEED YOU WANT the action to take place (from TURNS to real time. ;)
Well I'm talking more about the PLAYER CONTROLLED units not about how the developers gave it the illusion that each individual little man plays a part in the whole. You only CONTROL 16-20 units period. Wherever you tell or what you tell to those 16-20 units is what they ALL do in that stack and that is all you get to do. Same with MOM you had 9 units you controlled not each individual little man or creature unless that is all they represented was one lil man (heroes) and creatu
In MTW origional you could have 25000 units/men on the map at once (if you had the system to run it like I do). BUT! and this is the big BUT of it. You really only had 16 UNITS on each side that represented those thousands of men per side on the map at once. Each unit stack did everything together, when a few of them ran they ALL ran from that unit group. When a few of them charged they ALL charged. So, I would expect perhaps the same kind of ILLUSION that MTW/RTW/M2TW/ETW
Victory conditions should not be set on conquer. They should be set on a goals like HOMM quest map except extend it to he who discovers the burial site of the item first WINS! and/or casting the spell of mastery after finding the map quest scroll that would allow it. Goals like these help prevent turtling as characters will have to get out there and find these things. Turtling is lame and a chickens strategy.
[quote]This is perhaps the silliest of your arguments so far. Saying an idea is bad because outdated, inferior AI (even for the time!) isn't capable of handling a feature is just stupid, especially when the game is being developed by Stardock which has a reputation for having some of the best game AIs ever made. [/quote] lol now I know how ignorant and silly you really are. Stardocks ai isn't any better than the other ai's out there. I have
[quote]Alternatively, if his one man stack of death (even at low level), the game will be boring because you just pushes him around & give him goodies, power him up & escort him with more troop. Under this arrangement, it will be very difficult to balance the combat power of the soveriegn; can't be too strong, can't be too weak. [/quote] And this is something else I agree with. Too many of these fantasy games allow you to build up so
[quote who="Climber" reply="8" id="2265266"]I’ve touched based on this issue be4 & I’ve no intention to read all 7 pages. It is definitely a mistake that if he dies the game ends. My take: 1. Game does not end when sovereign dies 2. Instead, winner is determined because someone achieve Victory Condition 3. When sovereign dies (or got seriously sick), its cities may revolt, essence imbued lan
It's been a pleasure unmasking all you wonderful carebears for what and who you really are. Just testing the character and personality base of those that Brad might think about asking to join the alpha. Thanks for the info I'm sure Brad will be very interested in it. ;)
Really? Go play Spartan on hardest or impossible and tell me how well you beat several ai's. You try to qualify your agenda with ignorant statements about playing other humans which is totally unintelligent of you and comparing apples to oranges once again (Can anyone stay on my subject matter? guess not that is typical of carebears). AI's do win if the game is BUILT AROUND THEM. There are several good ai's out there (not many just several). Most of them suk though and are toned down
Ahhh just another bunch of carebear players the lot of you. I surely hope Stardock et all doesn't listen to such ignorance and makes the game like MOM where the game continues as long as the other opponent has cities to return and the auto use of spell of recall. It's one of the things that makes MOM great and I'm sure Brad will realize that. Please dont' listen to the carebears Brad and put some challenge into the game and don't make it so easy for the carebears that all they have to do is f
First of all in a fantasy wargame there shouldn't be any alliances at all with the ai vs the player. This is another feature that always leads to EXPLOITATION by the player. The ai doesn't use it well and it should be banned from the player to use at all vs ai. When he/she starts the game he/she is at war with ALL since this is going to be more of a single player solo game that's the way it should be. The player should have to deal with aggressive ai as unlike carebear players real hardcore g