psychoravin

psychoravin

Joined Member # 2407299
7 Posts 232 Replies 9,520 Reputation

The optimum way to combat the steamroller effect vs the human player is quite simple and M2TW does it, but, it doesn't do it well because it doesn't protect itself while doing so. Spartan by Slitherine also uses this method and even MOM used it. Once the human player has reached a certain "advantage" or even before as in the games mentioned above. The Ai surrounding him allies or at least becomes neutral to one another and all go for the human player

95 Replies 288,942 Views

Oh I'm fine with other ways of victory just not "kill enemy wizard entire race is dead and out of the game" If they can come up with other methods of victory without easy elimination as such I'll be all for it. It doesn't have to be total conquer as I play games where you can set the value of controlled map and cities provinces and I usually set them to 75% or 80%. But, at least the ai and other players get to hang around until the end. I'm all for influence wins or diplomatic wins. Basically

218 Replies 491,368 Views

[quote] At the end of the game, the leader of your side side realises that a military victory is impossible. So he uses his entire army as a decoy. The army is killed to the last man, but provides enough of a distraction for you to lead a small force to kill the enemy leader. If strategies like that are feasible for the weaker faction, then this will be a fun ride![/quote] No it won't because only an idiot would allow that to happen from the

218 Replies 491,368 Views

Just don't make multiplayer so important that the game loses it's solo player fizz. This is what Triumph did to AOW:SM it is so multiplayer oriented the AI is pitiful and the solo game both campaign and random suks royally. The only players left for that game on the forum are the multiplayers as they ruined the game so much for all the solo players. The community made mods (they call them patches haha) are so multiplayer oriented it's sickening 1.04 and soon 1.05 all geared toward w

79 Replies 170,680 Views

[quote who="Gabberkooij" reply="9" id="2216335"]Make it optional. People start with the easy way. Later they can put everything = resource on and create enhanced things. [/quote] I agree with this. Have you ever looked at Western Civilizations game OPTIONS setup page? These guys know how to create a template and LET THE PLAYER DECIDE HOW HE WANTS TO PLAY instead of being force to play a certain way. Btw if you don't know who Western Civilization is they are the ones who mad

565 Replies 1,540,513 Views

Wow on normal you say? lol I always play on hard or impossible with max AI players. I find that using a small map really increases the challenge level as well and make a house rule I can't use max death or life magics. Only 3 max if I use them since really Death is so powerful I don't see how anyone could lose playing it. Sorcery 'counter magic' spell is pretty overpowered as well. Plus Blue Skydrakes are the killer unit of choice. Channeling makes for a pretty easy game as well. I think that

10 Replies 5,610 Views

[quote] Oh, and while I loved AOW, I also hated AOW:II (everything epic and fun about the first one was somehow lost in the second one). So we are agreed on that much.[/quote] Ahh good then you ain't half bad afterall. ;) AOW:II and AOW:SM were a sham and a waste of good programming time. Now about that RANDOM MAP GENERATOR for EWoM??? Don't do what Triumph did and leave it out until the 3rd remake. EWoM MUST HAVE a RANDOM CAMPAIGN MAP GENERATOR and random

218 Replies 491,368 Views

Yeah hexes are for old fart wargames from Avalon Hill and SPI. If you want hexed based fantasy go play Dominions III

23 Replies 20,244 Views

No way that is the most stupid idea ever and that is why AOW series suks since AOW:II and why there is no AOW:III the series suks the game failed and everyone started playing something else. ;) I implore stardock developers do not ruin this game as Triumph did making the wizard the central tactical feature of the game. It narrows the strategy choices down to just diplomatically make peace with the race you want to conquer. March 3 or more full stacks up to the enemy castle and then de

218 Replies 491,368 Views

[quote who="Luckmann" reply="6" id="2242798"] Quoting Paradoxnt, reply 4 [...] Weeeee, I speed built 20 cities....at which point the unstoppable Player/Channeler who hoarded his Essense walks in and takes them from me.I'm not sure if you're sarcastic. I actually read it as sarcastic the first time around, but then Solam steps in all serious. Doesn't it occur to people that if you were to have 20 cities, you'd have 20 cities more than the chann

36 Replies 155,213 Views

I believe some of the first beta testers should be of a quality of all ages and computer types. I think they need to get a feel for how different age groups will react to different aspects of the game. I also think they need to have testers with high and low end systems so they can get a feel for what the recommended and required system setups they need. I am in my 50's so I would fit the elderly age group that they surely need to let them know what is liked and not liked about the game from

71 Replies 298,731 Views

[quote] Tac Combat Map 1) Squares[/quote] Yes I want squares in the tac combat Map just like MOM. I want the game to look every bit as much like MOM as possible without infringing on copyright. I want the ultimate spiritual successor to MOM that this game could ever be. The only thing they need to really change is the number of AI difficulty levels the AI has and AI improvements using the spells and expanding of course. :)

23 Replies 20,244 Views

After that movie I saw with the armored bear and him fighting the other bear I surely think we need bear cavalry in this game. Warg riders as well. Oh and be sure and put in the lycanthrope ability. I could always stomp MOM with that spell. Nothing like an army of werewolves that the entire pack regens as long as there is ONE left and he only has 1 hit point left. lol That was a bit overpowered I think but a lot of fun to march around the map with stomping everything in sight except may

26 Replies 107,226 Views

In the origional Master of Magic as long as you had another city you got a chance to come back. I remember killing some of the ai's and them coming back in like 10 turns and sometimes turning the tables on me and I almost lose. I surely don't think they should ruin this game right off by copying Triumphs pos game that if you kill the wizard the entire race loses. That was the most rediculous thing Triumph introduced. Once again I hope Stardock isn't that stupid. People want to conquer the ENT

218 Replies 491,368 Views