psychoravin

psychoravin

Joined Member # 2407299
7 Posts 232 Replies 9,520 Reputation

[quote]In 1996 I spent tons of endless nights playing Master of Magic, which I think is the best game ever invented.[/quote] While I do think it's the best fantasy wargamer ever invented. The best game ever invented still goes to Ultima IV. ;) No wait X-Com Terror from the Deep, no wait Sacrifice, no wait Sid Meiers Alpha Centauri, yeah that's the one, no wait Sid Meiers Civilization II, no wait Railroad Tycoon I, no wait Galactic Civilization II, no wait Medieval Total War

72 Replies 52,575 Views

Well here's my idea about it: 1) It should be simple enough to play a 10 year old could start playing immediately with just a little coaching. My 10 year old son loved MOM and still plays it even today. It was really his first pc wargame he ever played. Now he plays it on easy or normal all the time because he likes all the easy goodies he gets out of the crypts and dungeons and caves and the easy leaders that want to join him. I can still see that cheshire catlike grin on his fa

97 Replies 267,363 Views

DoTA? Never heard of it. Other great things about MOM is it's a simple game with a lot of meat and potatoes. Each building and unit brought new things to be able to do. The spell book was filled with wonderful little early spells to play with until you got to the the really monster ones. The Shadow Lord man that thing was awesome. Giant basilisks and of course the dreaded Sky Drakes. I think those things were the most powerful units in the game. I played 100's of games of MOM and

97 Replies 267,363 Views

[quote who="Shurdus" reply="88" id="2347395"] Quoting Scoutdog, reply 87 Hmmm.... we'll just have to wait and see.... if this is done well it could be a lot of fun, but if the balance is off or the RNG is too overpowered, we could have a lot of save-reloading on our hands..... Which is why there should be no new RNG seed on reloading so reloading accomplishes nothing as far as the RNG is concerned. [/quote] Agreed don't let reloaders cheat m

91 Replies 185,819 Views

[quote]a. smarter AI, especially looking for patterns. If you take 3 towns with Ultra Elite slingers, the other mages should start putting Guardian Wind on everything. I know this is hard--that's why multiplayer would be so cool[/quote] Did any of you guys really play Master of Magic? And if you did did you play it on anything higher than EASY or ULTRA EASY? lol The AI DID learn patterns and did put Guardian Wind on stacks coming at me when I was using Ultra Slingers and/or Ar

97 Replies 267,363 Views

[quote who="Frogboy" reply="83" id="2347061"]In Elemental, there will be random techs as well as techs that you can only find in the world. [/quote] Thank you Frogboy you have made my day. I just knew you and I thought a lot alike. :{)

91 Replies 185,819 Views

[quote] Psycho, just because somebody agrees with somebody else does not make them into some sort of conspirator. My advice is to grow up, or everyone else will ingore you.[/quote] It does when it's off topic to me. So pffft on you. Obviously you can't ignore me or you wouldn't have posted your childish drivel. IGMO. bwuahahahahah You also don't "CONTROL" EVERYONE so posting statements like "everyone else will ignore you" is also stupid and ignorant IGMO.

201 Replies 421,266 Views

[quote] You don't get to be the judge of who you insult with your childish remarks, sorry. If your opinion of other human beings is so low that you prefer not to interact with them in a competitive game, that's your right. Please don't try to shove your beliefs down other people's throats. Well said .[/quote] Brown noser! You must be his PAL or lil BUDDY! lmao

201 Replies 421,266 Views

[quote](the AI in MoM was dumb as stones, so it didn't count).[/quote] While the ai could be beat in MOM using human EXPLOITS it was far from dumb as stones compared to todays ai's. AOW doesn't even have an ai really. Try to diplomatically become an ally with one of the races in MOM and then try to go place full stacks next to its capital where the tower is, just try. MOM had at least a challenging ai if you didn't exploit the hell out of it. It also built counters for your castles in

201 Replies 421,266 Views

[quote]You don't get to be the judge of who you insult [/quote] Lmfao I don't? hahaha Looks to me like I certainly do get to be the judge of who I "tell factual information to". ;) [quote]if your opinion of other human beings is so low that you prefer not to interact with them in a competitive game, that's your right. [/quote] Big difference in FACTS and OPINIONS perhaps you should look up the definitions. It's certainly no OPINION of how I perfer to interact with anyo

201 Replies 421,266 Views

[quote who="Scoutdog" reply="9" id="2320382"] 9 unit limit. That's right, you can have no more than 9 units occupying a single map square. This means "stacks of doom" a la Civilization series are impossible to achieve. Therefore, your ability to "barrel through" the enemy's territory is severely limited by the damage and losses you accumulate.Bagh. What mechanic stops you from just making a two, three, or four-square army? [quote] The mechanic of UPKEEP it's very hard to keep

201 Replies 421,266 Views

[quote who="psychoak" reply="1" id="2320737"] MOM wasn't balanced are you saying it was silly? lol Shows what a fool you are if you are saying that. You ever play the Impossible difficulty in MOM as the Gnolls or Klakons? Difficulty settings made the unbalanced game even more fun and challenging. You ever play against someone else as the Gnolls or Klakons? Oh, right, it doesn't even have multiplay

201 Replies 421,266 Views

Down with Balance, Down with Balance, Down with Balance! [quote]Going nutty and saying you don't care about balance is kinda silly. Using difficulty to excuse poor balance is rather silly. [/quote] MOM wasn't balanced are you saying it was silly? lol Shows what a fool you are if you are saying that. You ever play the Impossible difficulty in MOM as the Gnolls or Klakons? Difficulty settings made

201 Replies 421,266 Views

This brings back my memories of Daggerfall again and being able to create your own spell based on if you had enough money for one and then enough mana and skill for the other. Only the most intelligent of wizards could ever think to master the higher magic realm of Daggerfall and even they could not reach the infinite end of the powers that could be had. They could find and use intelligence gear to reach higher planes, but, usually something would stifle them eventually be it money or intelli

99 Replies 319,833 Views

Well I myself would like to see the magic research system a bit more detailed than a structured book of magics one just puts their hand into and wallah you have a new spell to research. I'd like to see extra power in magics come from exploring and actually finding these scrolls/books in the game. In dungeons, crypts, abandoned castles and other places that heroes roam. This watch me pull a rabbit out of my hat spell research tree is old and unrealistic as well. I do like that it is semi rando

59 Replies 187,496 Views

[quote who="AIAndy" reply="21" id="2318922"]In my eyes the majority of the replayability of MoM was not only the vast amount of different combinations at game start but that the choices you made there meant a lot of difference. Spending a point at the start did not make simple changes like making your farmers 10% more effective or anything boring like that (at least most of the choices were far from boring). Instead most of them gave you very specific powerful advantages. If you to

201 Replies 421,266 Views

Speaking of Civ IV one of the best things the ai did was rip up your infrastructure like roads and squares surrounding your city. I hope the ai in Elmental is that good as well. Civ IV really made me build units to defend with all over my territory instead of just camping them in cities as well as build those to attack with. Stardock really have a lot to live up to with their ai in GalCiv 2 so good. If they bomb this ai they will never get to live it down.

201 Replies 421,266 Views

[quote who="Scoutdog" reply="23" id="2318037"] I do. Ok, why? And why would it make the game more fun? [/quote] Because I don't like separation of the elements. There's good in all things and there is evil in all things. Look at Skywalker he started out good and ended up evil only to turn back to good in the end. I want those elements possible in a game. I want the choice to jump sides back and forth a double agent so to speak. I like games to be open ended

59 Replies 187,496 Views

[quote who="Tridus" reply="12" id="2318002"] Quoting psychoravin, reply 8 Man ChongLi you and I think so much alike. I am in so much agreement that player made maps and campaigns are such a waste because I will not play them. Oh, well then is there anything else you won't be using, so we know to scrap it? [/quote] Yes, I won't be using you as a multiplayer opponent ever so start scrapping yourself ig

201 Replies 421,266 Views

[quote]What I absolutely do not want is a system where life, death, and the Big Four all share the same mechanic.[/quote] I do. ;) [quote]I've always hated Necromancy [/quote] I love Necromancy I am a necromancer in Guild Wars, Diablo 2 and Everquest. Long live evil and necromancy.

59 Replies 187,496 Views

I hope you get on the alpha test ChongLi you have the right kind of mind to drive the developers in the RIGHT direction. Long as you agree the game shouldn't end abruptly if your channeler dies or the ai's channeler?

201 Replies 421,266 Views

[quote who="ChongLi" reply="6" id="2314847"]Campaigns don't interest me very much, sorry. I play through em once and that's it. The lack of replayability really hurts the concept. One of the best parts of 4X games that has been the major feature since Civilization 1 (and earlier) is random procedural map generation. Infinite replayability, as they say. Hand-made maps and campaigns for them seem like such a wasted effort by comparison. There were literally h

201 Replies 421,266 Views

[quote who="ChongLi" reply="25" id="2314483"]I don't like the idea of tying things together. The great thing about MoM was that you could play a life wizard and rule the dark elves or play a death wizard and lead the halflings. There was amazing variety and strategy in the many different combinations of races, spellbook colours and wizard skills (retorts). When you start taking away choices from the players, you make the game less interesting. [/quote] <p

201 Replies 421,266 Views

Will there be Corflu Cultists?, Cronks? Killer Penguins from the North? Vortexes (random or controlled tornados)? Different Dragons ie Red, Black, Green, White, Blue, Gold, Silver, Brass, Copper? How bout unique items like The Rex Rotary? The Black Hand of Death? How about portals from one side of the map to the other built into specific ground locations or able to be built by races with the technology? Spiders and Spider Queens? Rok Riders? Stone an Elemental Golems? Zepplins and/or Hot Air

139 Replies 263,598 Views