[quote who="Heavenfall" reply="670" id="3280630"]It only applies to champions from the Towering Lords trait. It's what they trade away to get Overpower damage.[/quote] Ok I KNEW I had seen it. Suggestion: Add this info to your wiki page =)
ManiiNames
I had been designing all of my Frost Giants to not use anything with counterattack, because I thought I read that they couldn't use Counterattack. Am I nuts or did I really read that somewhere?
I don't think it exists yet. Where did you find it?
Trying the Frost Giants. Suggestions: Any chance of using Arctic land within the area controlled by the Frost Giants? Misc: Wilding Hermits are like the worst thing ever for the Frost Giants to have to fight early on. Coal Stones shoots the entire army and does extra damage because we're vulnerable to fire. ARGH!!! The Demonhound looks really cool, but when viewing the stat screen on it the pic coul
Bonus comment - they will level VERY SLOWLY.
Pollaxe of the Executioner should be Poleaxe.
I downloaded your mod and am trying it out. Some of my notes so far. Initial Thoughts: 1. I picked Stormlord simply because the mod was labelled Stormlord. Great history and immersion for the Drota. Looks very cool on the map. Things I really liked: 1. Factions are denied certain things, like cannot pursue X path. No horses and movement 2 is a major disadvantage for the Drota.
I have a clean install of Win8 and Elemental works just fine. Not sure what to say. Video drivers?
They are additive, but not multiplicative. You get (1 exp x (1 + 0.15 + 0.20)) = 1.35 exp. If you get ridiculous about it you can have: 10% from the race of Men 25% from General 60% from Potential 25% from Kowledge 50% from Training
[quote who="Tuidjy" reply="6" id="3277657"]So while you may want to build an early game fortress on a material tile, because you feel that you need early trained troops, by mid game you should have a fortress that has 2 or even better 3 essence (for 'Aura of Grace', 'Heart of Fire', 'Aura of Might', in this order) and a lot of grain, so that it can get to level 3 (strike garrison) and produce troops that are truly better.[/quote] This is why I like Pariden, or
Never mind, it's not the save it's something else in the game which has become corrupted. Going to do a full reinstall.
At some point I had a picture of an Obsidian Golem appear and warn me about bothering him. The game froze during his dialog, but eventually (30s?) started working again. I hurried to save the game, and then exited and relaunched to try and prevent any issues. Unfortunately I have one regardless - no units have a walking / movement animation any more. If you move from one tile to another the unit seems to just appear there, none of the walking effects are bei
I found a Doom Hammer and tried it out, it seems to give a permanent +10% blunt dmg (+1 base), which could be interesting if you had enough attack rating. But the +1 damage doesn't seem to increment. Checking to see if that is the experience others have had as well =\
[quote who="Trojasmic" reply="10" id="3275804"]Instead of costing money to control the bandits, it should be the other way around. They should be a source of extra income[/quote] Now this is a really fun idea. Made me laugh out loud =)
Weight and mass are two different things, would be my answer.
Do the 10% cumulative bonuses on these things work now? I'm having problems determining if they are or not.
[quote who="mormegil" reply="151" id="3275787"]These are all fixed and will be in next patch.[/quote] Thank you.
There are a few newbie threads around, one is stickied at the top of this forum. I don't have time right now (cooking dinner) or I'd link to some stuff myself and others have written before. If you have specific questions feel free to ask them and I'll be back later, but reading the stickied thread is probably a good idea =)
Elemental: Little Horse (on the Prairie)
What opinions do people have of the various demon types? I have to admit the death shard demons are by far the most prevalent, given the need for death shards to power Dirge. But what about the others? What do you like / not like about them?
[quote who="crimsongekko" reply="42" id="3274089"]So... wait... This is DLC? We have to pay extra for this? I assumed it was making up for the fact that there are only 6 or so maps included with the game, and thus was free.[/quote] The game has an EXTREMELY robust random map generator, and user created maps available as well. The reason to buy this DLC is to support the company, gain access to the huge continental map, and some new stamps for randomization in the generator. 
First off I salute you for accomplishing this. I do however wonder how many reloads it took before the stars fell into alignment and allowed everything to work out. You need specific items, and you have to get very lucky during the battle itself.
So I have a small army of Mire Skaths lurking outside one of my towns. Freeze them in place, all is well. Two turns go by while I am moving some defenders closer, and I go to Freeze them again. However I cannot, as the system says they are already frozen. So I end the turn, and instantly as the next turn begins they attack my small city and burn it to the ground. Suggestion: Allow us to cast Freeze on a frozen unit, keeping them them locked down as
Downloaded, installed, working. Thank you.
When this is downloadable I'll give it a whirl =)