Started another Centaur game. Faction Notes: It is annoying that my cavalry is slower than those used by the stupid bipeds. See my previous post about a suggestion for a new unit trait. Misc: In both of my last two games I started with a Faerie spawn point close by my capital. In my current game there was a roaming pack of faeries on turn one, and they chased my hero all over the place. Extre
ManiiNames
The lore on this has a typo. "...with them to fight and kill a bears." Remove the s from bears =)
Possibly. But the stamp yielded three sites with 4-2-2 spots and I needed expansion areas desperately. All they need to do is move the east and west slots one square and life would be fine. Other wildlands I have captured typically yield three buildable sites, this one does not.
Suggestion for Centaur traits: Take out 'Misogynist', it's kind of funny but not THAT funny, and the bonus is too situational for it to be worth a trait slot. Replace it with 'Sprinter', +1 movement. Sprinter allows the Centaurs to get a movement of four, at the cost of a valuable trait slot, something other races are able to achieve through mounts. Right now the four-legged Centaurs are slower than anybody else's mounte
If you are playing the spiffy new Wildlands map and you capture the Fissure, some of the land becomes buildable (as always with a Wildland). However the positioning of these spots is pretty crappy! If you build next to the spiffy Earth monument, then BOTH of the other buildable areas become unusable due to the no-cities-within-7-squares rule. The only real efficient way to go about it is to build on the east and west spots, leaving the monument with just an o
Gving the Centaurs a try. Wildlands, Expert/Dense monsters, Expert AI except for Ceto who is Ridiculous. Same mods as before. My starting hero is Vaerwynn, one of my favorite heroes and very solid with Merchant and Life magic. My initial start is on the water and I begin snaking towards a nearby forest. Iron and a fire shard are visible nearby as early resources. Faction Notes: As I have said before, the +1 ZoC
[quote who="Heavenfall" reply="923" id="3293478"]Thanks for the feedback ManiiNames. I personally think the Summoner is worth it, but you have to focus all your heroes on summoning to make it worthwhile. It is a decision that affects your whole gamestyle, as the sovereign histories should be.[/quote] What focus is there though? The only thing that boosts summoning are the +1 level summoner traits, which basically give your critter 3-5 more HP. I know you and Seanw3 were wo
I have fought the demon in the tower.
Just finished a Stormworld game. My initial nearby quest was one from the 'Heroes' mod and netted me Brashear. Neat! I did note a few typos in the quest though, such as 'any more violence', and 'eradicated'. I also note Brashear has no unit wage cost. This is probably an oversight, but is very handy in the early game when money can be extremely tight. My second early quest is also a 'Heroes' mod one, for Mou
Going to give the Elves a try. Wildlands map, Expert / Dense monsters, Five Expert AI with Stormlord set to Ridiculous. I do have quite a few mods installed, the list is: Stormworld, Heroes, Large UI, Riverbridge, Snaking, Swamp Tiles and Summoner Units. I have never tried a game with the Riverbridge, Swamp Tiles or Summoner units so I am curious as to what they do. The game magically gave me a 4/3/2 tile with forest and a river, so hallelujah! My s
I prefer Sean's as a standalone, he has changed so many of the game features that melding it with someone else's would be very hard.
Could you put a revision # on your file, and the title of this post? So we can see when it has been updated and determine which file is the most recent?
I try to give them names which help me remember what path I want them to take. I'm not so plain as to call them ' Conclave 01, 02, 03' but I will use things like 'Riverside Village' to denote a future town, or 'Druidic Circle' for a conclave.
[quote who="jutetrea" reply="8" id="3292539"] For stuff like this, is it cumulative or does it replace? I.e if I select the first its +1, then when I select the second - is it +2 or +3 (1+2)???[/quote] Traits are cumulative, so it's a total of 6 (1+2+3). This is also true of Lethal, which comes out at +20. However the Lethal traits are rare after lethal III I think, so you are unlikely to get +20 without a lot of reloading.
Burn them down!
It can happen if you built a city outside the wildlands, close enough to prevent settling a new city inside. Remember the 5-6-7 tile limit of space between each one.
I have Mouse unlocked, and I just achieved L4. Her ability looks neat, but I am really wondering about taking it over one of the Paths because the paths are basically impossible to get later on? [Edit] Yea I took Mouse's special ability, but now I am stuck with generic levelups forever, unless I get extremely lucky and draw a Path again.
I like medium or large maps. I have never played a small or tiny map, ever, other than the premades.
Definitely see some differences. Found a 4/4/2, which is normally extremely rare, and I also found a 1/5/2 which I have never ever seen before. I'm pretty sure the vanilla code has something in it which says if there is any food at all then round up to at least two food. Regardless it is nice to see more settleable spots.
Having the same issue, including the cannot move problem. I got around the second bit by saving the game and then relaunching FE, but I still can't complete the wildlands capture quest, even though I own the city. This means the city is near useless, as it will always have horrendous unrest. Plus you cannot exploit all of the resources in the wildland due to being unable to place outposts.
Typo Reliquary #98: 'user will think of NOTHING else'. Very neat item BTW. HUGE damage for its level, but a very large penalty. Question, what happens if you have no metal?
This should probably be spelled "particularly". I am running Frog's beta .exe, but it should not impact this particular text string.
You can get around the slow growth with life magic (Sovereign's Call) or with Outposts (I forget which upgrade, but it gives +1 growth). It is also a large incentive to have a high-level Sovereign, which leads you towards exp bonuses.
Am looking at Elves and trying to figure out what makes them wonderful. Right now they look kinda meh, since their main benefit (+magic dmg) is hard to leverage and their other bonuses are offset by penalties (+2 Init vs poor carrying capacity gioving -2 init) or of pretty small value (good bows which you don't want to use). +33% to magic damage, so if you're building a lot of staff users this is nice. +2 Initiative, this is a good thing.
Earlier in the game Ythril captured Deorcynsse. After a while Ythril declared war against my peaceful Pariden Kingdom, and so we decided to teach them a lesson by capturing this fabled city for ourselves. Having now done so, I discover that the city is ... level thirty-one (31!) and has 150 pop to go until level thirty-two (32!)? Seems very strange. I am playing on the Wildlands map, no idea if that is impacting this or not. Screenshot is here, and I ha