ManiiNames

ManiiNames

Joined Last seen Member # 2406907
108 Posts 367 Replies 3,012 Reputation

Yes it is true you can loot the lairs this way, but for minor monsters this doesn't matter much - you could just kill them anyway. For the epic mobs (Dragons etc) you can scam some pretty fancy loot, but now you have an uncontrolled monster, which is probably too tough for you to kill, roaming in your territory. I view that as a serious negative. So. Advantages: Loot earlier than you could otherwise obtain it. Disadvantages: Really big bad c

8 Replies 5,045 Views

The tooltip for Cleave is "Launch an 10 attack at 3 adjacent enemys." This should probably be "enemies." The other text also reads pretty strangely, but since I just installed LH about 2 minutes ago I am reserving judgment for a bit on that.

0 Replies 2,043 Views

Affinity: Tooltip for Affinity I states "+10 Mana". Reality is it gives +1 as expected. I like the idea of what you are doing with Affinity, but once again it is a huge trait squeeze since there are five levels of it. For choosing this trait the hero is essentially gaining: +10% effectiveness of shards. Since for most spells in your system they have (Lev

169 Replies 442,312 Views

If a custom faction has the ability to equip the troops with poison vials, then they should also be sold in the store for heroes to purchase.

0 Replies 1,916 Views

OK, now that I have played with it a bit more I have some more comments: I like the mod. I think you have done a good job with it and I am enjoying the concepts you are trying to convey. I still believe there is a huge squeeze on traits here. It's hard to cast spells (huge mana cost) until you have traits making them cheaper and/or more effective. Choosing these traits slows the progression of magic bec

169 Replies 442,312 Views

[quote who="mqpiffle" reply="142" id="3313733"]Quoting ManiiNames, reply 141Q: The Wizard I trait claims to give +1 Shard Synergy Bonus per level, but it does not seem to show up on my Sovereign's stats? She still only has +20 from the Shard Bond trait and no other modifiers are listed. Another bug. It'll be fixed in the next update. Thanks.[/quote] Does this mean Wizard I does not currently give Shard Synergy, or that it just isn't showing the values? I have be

169 Replies 442,312 Views

OK. Started over, my new Sovereign looks like the old one, but has Water I instead of Earth. I noticed in your notes that all summoned Elementals start at L5 now, so going to try out a spiffier water elemental. I am also intrigued by the Mass Slow spell @ Water IV. Horrific Wail used to be Mass Slow, a year ago or more, and I loved it then so we'll see what I think now. Q: I have seen three major changes to the spellcasting h

169 Replies 442,312 Views

I have played a LOT of FE over the last two years, and frankly I didn't even think this was possible. A buildable site with Four Base Essence. In the interests of full disclosure I do have some mods installed (Snaking, Bridges, Large UI) but none of them impact tile layout or essence yields. Look at this thing - in the middle of a triangle formed by an Ogre Lair, Crystal Mine and a Shard. 3-2-4. <img src="https://dl.dropbox.com/u/59771612/FE/Four%20

13 Replies 17,561 Views

OK giving your mod a try. Vanilla FE + RotM, Snaking, Large UI and Riverbridge. Playing as Pariden to give myself the widest range of spellbook options. All Empire opponents, Expert difficulty. I have looked at your changelog, but frankly it is pretty difficult to read so I am learning this on the fly so to speak. New Mechanics, Stats and Traits: I end up making a custom Sovereign, Meredith. She has Life

169 Replies 442,312 Views

'Sythe of the Void' should probably be 'Scythe'. While Google tells me Sythe is a valid alternative spelling for Scythe, in practice I have NEVER seen it spelled without the 'c'. if you intended to have no 'c' then I guess it is ok, but it really looks strange to me.

0 Replies 1,781 Views

1. Expert now has some challenge to it, before it didn't have much so I previously played mostly on ridiculous. 2. I'll chime in w the above comment about road building. It is incredibly annoying to have to make huge loops around the 'U' shaped road system. This can be counteracted some with a governor hero who has road building, but I'll be honest and say I am not at all sure how the road building skill works. Sometimes it seems to ma

42 Replies 29,496 Views

Typos: Mouseover text on Amulet of the Lazy should probably have Lazy capitalized to comply with your other naming conventions.

2 Replies 3,897 Views

1. When a city is captured by the enemy, I can't 'Go To' that location to figure out WTF it is. This works for wild resources, why not for cities? (Reiterating this point! ARGH I HATE THE CURRENT MECHANIC!!!!!) 2. When units appear outside a city they should appear on a road if any are present. Commonly I'll do one of the following three commands and my units will manifest in the forest somewhere, and then path towards my

221 Replies 588,576 Views

I believe this issue is addressed in the 1.2 changelog. Fixes Fixed bug where AI units would sometimes get stuck (like watching while their city was taken over or not going out to get goodie huts or going after an easy kill unit)

2 Replies 1,958 Views

Questions: Do any of your new custom lairs have tile bonuses similar to the Ogre Lair when they are defeated? Misc: Used Companion's summon animals spell for the first time. Wow, a hugewold pack. I was expecting something crappy and got an outstanding summon instead. Very nice. Found a 'Hammer of the Singing Forge', cool item that I had never seen before. Typos:

1,118 Replies 2,454,416 Views