Kamamura_CZ

Kamamura_CZ

Joined Last seen Member # 2402625
69 Posts 948 Replies 2,063 Reputation

I would say quite the contrary - Fallen Enchantress is less than the sum of its parts, because it is trying to do many things that don't really work too well together, hence the (IMO) good observation about the lack of focus in Rock-Paper-Shotgun review. It tries to do tactical combat, but provides only flat, featureless combat maps where positioning, flanking, support and such do not exist. For whoever's sake - if you do tactical combat, and have cities with walls, please&nbs

26 Replies 23,125 Views

I would say quite the contrary - Fallen Enchantress is less than the sum of its parts, because it is trying to do many things that don't really work too well together, hence the (IMO) good observation about the lack of focus in Rock-Paper-Shotgun review. It tries to do tactical combat, but provides only flat, featureless combat maps where positioning, flanking, support and such do not exist. For whoever's sake - if you do tactical combat, and have cities with walls, please&nbs

26 Replies 23,125 Views

[quote who="mastroego" reply="22" id="3263567"]Most of his points had been made by the community during the beta. So I don't think people are waiting for the "reviewers to make up their minds for them". I think legitimate issues are being identified and discussed. Once again I say, the developers should trust fan feedback a bit more. It's nothing like WoM's case, but even for FE a few valid complaints have been too hastily dismissed. Still, I think the expansion will ha

40 Replies 46,051 Views

That's why I think the game would be better without tactical combat - because it adds little to the gameplay, only gives you the chance to watch your little heroes swing their weapons. Non-interactive battles (Dominions 3, Civ Call to Power, Warlords) serve better in such cases, allowing the player to concentrate on what matters - strategy, and spare him from issuing the same trivial commands over and over again.

26 Replies 23,125 Views

I am thinking about buying a digital piano/keyboard for my young daughter, and also for myself, since I used to dabble in it when I was young. So tell me - are weighted keys important for technique/feel while playing? What is the most important thing to watch when buying? I am mainly interested in good sound and proper/responsive keyboard - I don't much care about the size of sound bank/sequencers/effects and the fluff around. Just the basic experience

1 Replies 15,325 Views

From the benchmarks I saw, they are good to provide basic OpenGL and Direct3D hardware support for applications that need them, but if you are thinking about gaming, you can safely forget them, unless you want to run everything in low detail and/or low resolution. The lack of dedicated video memory is the main problem.

34 Replies 87,735 Views

I think sea units are generally problem in TBS games. AI has problems with conventional pathfinding, and amphibious invasions are a logistical nightmare. You must secure a beachhead, clear the surrounding water of enemy units, organize efficient loading and unloading of units and quickly deploy the units in a defensible position after the invasion. Most of the time, a clever human player will find a way to throw a spanner into the process, killing many units in transpo

27 Replies 19,903 Views

Okay, I must offer a second opinion. I was bored to hell by Doom 3 when it was released back in 2005 or so. But I gave this new edition a try, and I was pleasantly surprised by its cheap thrills - yes, it's stupid, yes, it's shallow, but so is a visit of a Haunted House in an Amusement Park, and still it can be fun - from time to time. Doom 3 is certainly too long for its own good - it really gives the game a chance to become annoyingly repetitive. But the jokes, the e-m

13 Replies 54,034 Views

You don't get it? Well, it's not so hard. I personally was very disappointed by Elemental, and the reviews shows I was not alone. Even FE does not quite cut it for me, because it is not what it tried to be. And what was it, you may ask? A true successor to Master of Magic. While Master of Magic was not a perfect game, and parts of it, notably the AI, were outright broken, it fascinated and charmed people by its ambition, and by the vision of its creators. <p

27 Replies 19,903 Views

Well, the combat simulation could be done via autocalc, but I suspect devs know all too well that AI is not cabable of assessing its chances correctly, and it needs all the help it can get, so they went with a simple dice roll. Which creates the problem you just described - a simple dice roll makes winning possible (though unlikely) in situations, where the actual combat would be unwinnable.

157 Replies 111,454 Views
Reply to Top 5 Games in PC Gaming

Old: Dreamweb Neuromancer Shadow of the Beast Black Crypt Moonstone New: Silent Hill series to 4 including (2 was best) Dominions 3 Thief 2 Mount and Blade multiplayer Soul Reaver series Pending - Dishonored, did not finish yet, likely candidate

75 Replies 220,162 Views

Diabetes is a frightening, terrible disease, a threat for all us overweight geeks lurking in the future. The omnipresent high glucose-fructose syrup hidden in most processed food today does not help at all. I think this substance has killed and ruined more people than all illegal drugs and terrorists combined.

16 Replies 81,487 Views

[quote who="Murteas" reply="3" id="3261295"]I think you will be very pleasantly surprised by FE. It is so good in so many ways. There are some great mods already for it as well. Anyway, welcome back to the community. [/quote] ... on the other hand, I would recommend caution. Just sit and try to answer this one question. Elemental: War of Magic was: a ) basically a great game, only bogged down in bugs, a few unfortunate features and having

7 Replies 3,916 Views

Time passes, we don't do anything meaningful. http://www.theoildrum.com/node/9560#more Meanwhile, conventional production starts to decline. The unconventional production cannot keep up with the decline, the EROI plummets. The America lies to itself about the "oil boom" in Dakota, but if you look at the numbers, these are only crumbs we are trying to desperately pick, and the hydraulic fracturing has sources that dry u

159 Replies 435,361 Views

Fanbois will surely accuse of whining, but I feel your pain. Diplomatic AI is difficult to program, so diplomacy more or less sucks in all strategy games I have encountered, behaving like a bunch of demented psychopath without long-term memory or ability to recognize common cause. The problem is that while it's easy to program a reactive AI that spots tactical blunders in chess, shoots enemies in sight or attacks nearby threats, it's insanely difficult to impossible to

2 Replies 229 Views

This is the artwork and graphics appreciation thread. Despite much criticism, I find the game's art and stylized graphics to be very pleasing, and atmosphere-enhancing. Especially the new color scheme of bright, contrast colors on black background, it really helps to create a mood of mystery and anticipation. I hope other games will continue in similar style. I admit I liked the cell shaded games' like XIII and borderlands style too. That said, I am not that happ

5 Replies 5,345 Views

What is an immersion-breaking thing to me is the fact that monsters and NPC heroes coexist beside each other without problem. Bam, cave bear, next to some huge demon, and a kingdom hero right next to him, no problem. It makes the world feel sterile, the NPC monsters and factions should fight each other. If you talk about a world torn apart by conflict and cataclysm, it would not surely look like a chessboard full of monsters and heroes camping peacefully beside each other.

23 Replies 16,014 Views

I find the comment about lack of soul to be spot-on.The lore still seems weak to me, the game fails to draw me in, make me involved about the factions. What has improved are all those little flavor texts on monsters, The ingame encyclopedia (I love that in games), and despite many, I consider the game to be visually attractive. What drags the game down are lack of synergy among its various components, repetetive quests, fact that NPC monsters and characters don't fight eac

32 Replies 46,523 Views

[quote who="Solam" reply="9" id="3253176"] I am older and maybe that is why graphic wise it's not a big issue for me. [/quote] Older? Older than me? I will be 40 in April. ;-)

13 Replies 54,034 Views

[quote who="Daiwa" reply="16" id="3259405"]I hate that shaky cam shit, too. Too damn many TV shows have also substituted that for plot.[/quote] Paul Greengrass is one of the main culprits, and his Bourne movies. It was a brain-sqashing blurry hodge-podge nonesense. When I was young and enjoyed classic action movies, I was joking that one day, someone will make a move that will be 2 hours of continuous, non-stop action. Now that someone did, I don't think it's funny anymo

17 Replies 53,354 Views

[quote who="Leauki" reply="6" id="3259379"] I installed Windows 8 on a MacBook Air a few weeks ago. [/quote] Careful, I don't think that's exactly legal.

9 Replies 29,567 Views

New Bond with Craig? If I close my eyes, I can already see it - lot's of shaky cam and chaotic action, expressionless Craig resembling a Russian mob enforcer breaking people's bones, some stupid plot about a master criminal trying to make baked products 30 percent more expensive, obscure references to previous Bond movies. I will probably pass that "experience", given how much Quantum of Solace sucked. Wake me up when shaky cam is out of fashion again - that th

17 Replies 53,354 Views

[quote who="CogBurn" reply="18" id="3259169"] Quoting Frogboy, reply 16You humans get to have your cheese but my AI doesn't get to use cheese in return? You win this round, Cog, but one of these days. One of these days! Oh whatever old man, whatever, your AI gets to complete quests instantly without visiting subsequent quest locations! If your forums had a cheese emoti, I would be spamming you with it right now. In the absense of such, I am

157 Replies 111,454 Views