Enemy units still stacking in tactical combat.
BlackSmokeDMax
MP straight up isn't an option in SK. There are no other enemies. There is you the underdog against the all-powerful SK. There is no other major players to play against. SD is doing a MP game though... GalCiv3. https://forums.galciv3.com/
[quote who="Frogboy" reply="6" id="3507041"] Well I guess this lets me off the hook on working on weekends if this is the response. [e digicons]:)[/e] [/quote] I hope you are taking off at *least* one weekend a month. No need to get burned out!
I'm guessing that he (or she) wouldn't mind. Especially if you clearly gave credit to the original.
[quote who="abob101" reply="284" id="3506656"] @Stardock - Steam Workshop !! [/quote] Please! Really missing the old FE mod installer!
[quote who="gmc2" reply="3" id="3506399"] Quoting Leo in WI, reply 2 Yep, yay! Although looks like the auto-subscribe problem persists. I think its only a problem to those that don't appreciate having to opt out of every response. The word is management likes it, move on. [/quote]
[quote]That's an excellent list. Will we be seeing those changes in Beta 3?[/quote] Careful not to jump the gun. He said they discussed that stuff, not that it had all been agreed to go into the game.
[quote]PS: I have been meaning to mention heroes with Maul ability, when they use it all the other units attack as well. So maul for the hero is working at the swarm mechanic level when used. I really think it should just be the unit that has maul that uses the effect.[/quote] Just the one unit has maul. All the others moving is just animation emphasizing the swarm feature. Unless something has gone wacky recently?!
I'm not sure what Desktops v2.0 does, but maybe try Fences by Stardock instead? That works well with Start8 on Win8.1. As well as making the fenced in areas, it allows dragging desktops sideways to setup multiple desktop views. If that is what the other program does, maybe that'll work for you?
Been quite a few updates since I've last played, may be time to take it for a spin again!
[quote who="The_Gear" reply="1" id="3500936"] You can run the game's .exe file from it's installation directory. [/quote] FWIW, launching legendaryheroes.exe via windows explorer still launches steam.
[quote who="Timmaigh" reply="1" id="3500326"] Good for you. I bought iPhone 5S 64GB last week myself to replace my current 4S, which works just fine even after 3 years. but its only 16GB and i wanted more. I was planning to get 6 originally, basically waiting for it to be unveiled, but i just cant stand its size. Way too big for me. [/quote] Yeah, not caring much for that larger size myself. Staying with my 64GB iPhone 5 (still on iOS6something) for now.
[quote]Outside of the home or office, my mobile device is key for my music collection. I’ve really tried to like Xbox Music, but it’s a huge embarrassment not only on Windows Phone, but in Windows itself. It’s slow, clunky UI, playlist feature is just horrible, and syncing with Windows is frustrating. Being branded with Xbox, these apps should be top-notch, but they feel like they were put together by people who don’t even use it. [/quote] Think a lo
Little tip for everyone. When moving units in combat, the "CTRL" button is your friend. Use it to sequence multiple activities together: 1. Click regularly where you want your unit to move. 2. Hold down "CTRL" button, and then while holding it, do your next action. This way you can move a unit and still target a specific enemy. This lets you move to the correct tile and still target the enemy you want, and not let randomness play in any more than necessa
Think there were a couple things discussed, don't remember exactly what was mentioned though. You'd probably be able to do a search and find it though.
Nope, Frogboy has said there will be a 2.0 version.
[quote who="abob101" reply="2" id="3500028"] Hmm I thought that was fixed. Not that is helps much but fairy sure if you that save and reload after you taken it back, it will be correct (rather than having to rebuild it). [/quote] Thanks, I'll give that a try when I get home tonight. Hopefully that does the trick. Of course, I'd still like to see it fixed completely!
This is about 15 turns *after* taking the outpost back. I have also tried building another upgrade to it, hoping that would trigger it to return to the correct size. The only fix so far seems to be razing the outpost and starting it anew.
This is an old bug, not sure if it has been reported before. After losing an outpost and then retaking it, it doesn't go back to the correct size. I am attaching a screenshot showing an outpost that has the +1 size, but is actually one size smaller than a standard outpost radius. <img style="float: left;" src="http://images.akam
[quote who="Uvah" reply="24" id="3497708"] For whatever its worth. More than a hundred years ago the middle east was taken over by certain western powers looking to control something not theirs. Seeking to take what clearly did not belong to them. Land, oil, and what have you. Today is the direct result of all that foreign intervention. Not defending the extremists, no way, but you have to stop and think about why they feel the way they do. You invade my home I'm gonna do whatever it
Werewolf, You've been missing out! Doh!!
Great news! I'm ready for this! And Werewolf... you sneaky SOB! ;) j/k Btw, really liking your site.
[quote who="GFireflyE" reply="3" id="3496583"] Agreed. Love the game. However, it's been REALLY quiet of late... I do still hope LH 2.0 is on the horizon because that will mean further development and DLC releases for the game. More balance. More features. More diplomacy. More complex AI. [/quote] Brad did mention, somewhat recently, that 2.0 is definitely in the works still, but probably pushed out a bit date-wise. He did also say th
Person of Interest premiered last week! Hope you didn't miss that, or are you not US located?
Recorded it, but haven't watched it yet. Looking forward to giving it a try.