BlackSmokeDMax

BlackSmokeDMax

Joined Last seen Member # 2401831
62 Posts 1,650 Replies 2,285 Reputation

They definitely made some changes at some point. I was updating my account a while back and it wouldn't "take" either due to some similar error. My username was "Leo in WI" which was working fine right up til I changed it in the last couple weeks. Forget what else I was trying to change but it wouldn't stick due to the spaces in that former username I believe. Obviously no spaces in this current username, so I wouldn't run into that same problem again, but now I don't remember

54 Replies 304,323 Views

[quote who="benmanns" reply="1" id="3514067"] Ok, I do not mind the name they could even call it something like "Smurf", marketing wise it makes sense to give it, a badass name like Spartan [/quote] I'm guessing they were going for less of the badass and more of the "stripped down, plain, utilitarian" meaning.

8 Replies 25,452 Views
Reply to DRM? in Legendary Heroes

Steam is the only option (at least here in the US, not sure about worldwide.) It doesn't use SeuROM, just steamworks. The only "DRM" stardock puts on is a registration/activation. Which is basically just entering the same credentials you are using to post on these boards. That activates or creates some file for the program to check for, and voila, you are up and running. You'll only need to do this upon the first run with a new installation, you won't see this every time you go to

1 Replies 8,489 Views

Isn't there some system in place where once one of those calculations misses, the "attack" is over? Or am I thinking of another game entirely. I'm playing too many at once right now ;) _________ Poster formerly known as Leo_In_WI

4 Replies 10,462 Views

[quote who="Frogboy" reply="4" id="3511573"] Basically, the problem here is simultaneous turns. All units move at the same time. Because humans are slow, the effect is that everyone else moves at once and the humans at another time. [/quote] That is what I've always thought the problem was. Good to hear that confirmed. Hopefully you guys can figure out a solution to this at some point. _________ Poster formerly known as Leo_In_WI

22 Replies 45,960 Views

Think Brad said they are in during the last dev stream. Plus they were in one of his custom .exe releases a few weeks ago, and it seemed in decent shape then. _________ Poster formerly known as Leo_In_WI

11 Replies 103,825 Views

I'm with you, just submitted something similar in the last week or two. It was an AI and a monster army parked on top of each other in strategic. Although, I also often see a monster chasing an AI pioneer in circles with what seems like no chance to catch it, as they are both moving at the same time.

22 Replies 45,960 Views

[quote who="Heavenfall" reply="22" id="3511202"] If Nvidia had invented it, AMD wouldn't be using it. AMD are very clever to come up with the "anybody can use it" approach, as if Nvidia would ever consider it. I don't blame nvidia for not using it, it would be suicide in a market with two competitors for one to admit the other did something great. [/quote] Not only that, there are bound to be architecture differences that prevent the use, without modif

24 Replies 143,516 Views

[quote who="Campaigner" reply="13" id="3510905"] Intel users don't count since they don't have a graphicscard. [/quote] You'll notice I didn't say intel users, I said intel/nvidia users. I believe they have graphics cards.

24 Replies 143,516 Views

[quote who="Lavo_2" reply="9" id="3510881"] And Mantle already has the distinct advantage of not being a Windows 10 exclusive. [/quote] And the disadvantage being it is AMD only. There are a *LOT* of intel/nvidia users out there that will be unaffected by Mantle.

24 Replies 143,516 Views

That's a good looking mouse. Hope they make a wired version of the same thing, may give it a shot, matter of fact I'll probably head to the website and look around as soon as I'm done replying here. Been using the G5 mice for a long time now and love them, Logitech has been my "go to" for mice for a long time now. Any chance the Logitech software has returned "minimize window" as a programmable option yet with Windows 8.1? Found a way to minimize all, but I really miss the

7 Replies 34,638 Views

[quote who="PocusFr" reply="534" id="3510395"] Sorry for the question, but I did not find a clear answer in the wiki. This is about the leaders DLC. If the DLC is bought, is it a problem for Children of the Storm or it would be a problem only if I used a custom leader from a vanilla faction within your mod? [/quote] You can pretty easily turn off the Leaders DLC while playing this with CoS. Steam options let you set whether or not you use each DLC on the game. Go to your lib

544 Replies 1,093,912 Views

Get an Epic army yourself: Make sure all 9 slots are filled with max size units. Make sure those units are all upgraded to the best weapons/armor. After assembling the right team: Cast some buff spells on your units if possible pre-battle. Look through your spell list Cast some spells against the enemy before entering battle, freeze is always a good one, lowers their initiative. Can cast a couple attack spells from strategic as well.

8 Replies 25,293 Views

Now that I've written this post, I'm thinking of a couple other things.... -Monster armies/units will still chase AI pioneers around in circles as they seem to still move at the same time, so the monster can never catch them. Don't see that as often with AI armies, but with pioneers, all the time. - I need to turn off the undead DLC unless I am going to play as the dead, as the AI still is not competent at that. Any chan

4 Replies 8,147 Views

AI and monsters are still stacking, I clicked on the armies one at a time and took a screen shot. Will include save game of these current stacked armies: Also seeing AI units stil

4 Replies 8,147 Views

[quote who="BobDoogle" reply="4" id="3509193"] Same issue here, tried editing the file, and (at least without starting a new game), this did not work. I have however discovered you can auto resolve the fights successfully, so if you can sneak through using that, it might help somebody. [/quote] You'll find editing/changing the code will never work for previously saved games. When creating a new game the xml is stored along with the game save. This allows (in m

10 Replies 25,226 Views

[quote who="Island Dog" reply="2" id="3508550"] That would probably be unlikely as we don't like to release something right before a holiday because if something was to go wrong it's difficult to get people together. [/quote] Except for the DLC today??? Hint, Hint! Release! :)

5 Replies 18,156 Views

In FE units would get stuck behind others, in LH and now in SK (I think also in SK) units can walk through each other. This pretty much alleviates that problem.

3 Replies 10,166 Views