NTJedi

NTJedi

Joined Member # 2399246
75 Posts 847 Replies 21,456 Reputation

As long as we have the ability to modify existing technologies as well as add new technologies into the research tree I think the vast majority of gamers will eventually be very satisfied.

12 Replies 7,738 Views

I think we should have the modding option to allow the mount and/or rider to fight seperately, thus with time the developers can provide a stable and effective combination within an expansion.

41 Replies 35,501 Views

[quote who="GW Swicord" reply="9" id="2160079"] Quoting Vicente, reply 8 Well, all they learn with the Demigod MP will make Elemental MP better in the future I so seriously hope so. The Demigod kerfuffle has done nothing to assuage the worries of this member of the singleplayer crowd about multiplayer stuff doing bad things to Elemental. Makes me wonder if we really wouldn't just be better off with a next-generation Metaverse. (And yes, I know that's

29 Replies 25,474 Views
Reply to Tolkien in War of Magic

I don't care if specifically a race of orcs, elves or dwarves exist within a fantasy game, but I would like to see races beyond just humanoids for a fantasy game. It would be the same as creating a sci-fi space game and all the races were just humanoids. I would be happy with a unique selection of fantasy races such as undead, humans, centaurs, insects, lizardmen and demons where each could provide very unique attacks, skills, recruitable units, and resist

13 Replies 8,896 Views

[quote who="Solam" reply="22" id="2159727"] Quoting Psiborg, reply 21 Personally, I really don't care about multiplayer for TBS. I agree with you 100%. I like single player because I can play at my speed with the games spec to my licking. No need to compromise. [/quote] Well multiplayer also improves the singleplayer games in many ways. First it increases the size of its gaming community which means faster res

38 Replies 138,017 Views

Probably even a bigger question would be should the mount(bear; etc;) continue fighting once the rider has died and vise versa?? The vast majority of games have the rider and mounted unit as one single unit, instead of two units being used together.

41 Replies 35,501 Views

[quote who="Kitkun" reply="10" id="2156728"] Oh well.If you created a blog, then you need to use the name you gave the blog. Don't know what happens if you haven't created one. [/quote] Never created a blog... I can view my profile, but no luck viewing the original link and using my name instead of woca .

12 Replies 29,125 Views

Over 35 million views with the fastest growing history ! I heard all related websites and videos bring the total to over 100 million views when combined.

9 Replies 45,099 Views

[quote who="BoogieBac" reply="15" id="2156185"]One of the last setup screens for starting a game is the 'Rulebook' screen, where special options like this can be toggled, as well as the 'Item Index' (disabling/enabling items that appear in game), the 'Beastiary' (toggling creatures in the game) and 'Quest Guide' where quests and events can be adjusted. There'll be LOTS of room for different tweakable settings for players to mess with [/quote] <span style="font-size: s

24 Replies 19,172 Views

Her voice must have been crafted by angels... purely amazing: http://www.youtube.com/watch?v=9lp0IWv8QZY&feature=related

9 Replies 45,099 Views

[quote who="StoweMobile" reply="3" id="2147946"]I think it would be pretty cool if EWOM had alternative planes you could explore and colonize, though this might be a moot point if the normal game worlds themselves are as large as it seems they will be. [/quote] Well there's a deeper fantasy immersion when being able to enter a myrror plane, undersea plane, caverns plane, underworld plane and clouds plane where each of them have several types of unique terrain/struc

29 Replies 20,603 Views

blitxxx... this is not exactly the first topic you'd want to be creating on a forum considering you've never even posted here until now because it raises a shadow of doubt over your intentions, thus many start feeling this is spam/advertisement. I wouldn't be surprised if the thread gets locked.

19 Replies 51,985 Views

[quote who="landisaurus" reply="13" id="2127164"]I just want the ability to travel between the worlds MoM style. [/quote] Hopefully we will see multiple dimensions such as a Caverns realm; Myrror realm; UnderSea realm; Clouds realm; etc., . Heroes_3 and Master of Magic provided 2 dimensions/levels to explore AgeofWonders:ShadowMagic provided 3 dimensions/levels to explore I wonder how many we'll have within Elemen

16 Replies 21,458 Views

[quote who="Scoutdog" reply="9" id="2140418"]Well, you actually can if you can easily convert files. There's nothing stopping you from creating modls before the game is released.... [/quote] Actually there's lots of questions... such as what type of actions should the model use, what type of dimensions, etc., . There's already a thread created with the questions. [quote who="Insanetitan" reply="10" id="2140493"] NTJedi Of course we wan

36 Replies 28,652 Views

[quote who="StoweMobile"] Every TBS I've ever played has suffered from the same problem. At some point, maybe half way through or later the player either knows he has won, or knows he has lost. [/quote] From my own personal experience of many TBS games the biggest gameplay scenario which is disappointing with AI opponents is how they all always focus on the weakest target... which is fine for early game, but usually bad during late game. As a result by mid or late game

29 Replies 20,603 Views

I would hope Stardock takes a look at the massive range of skills and abilities which exist for units and consider adding some of these into the upcoming Elemental game. AgeofWonders:SM also provides a large list of skills and abilities.

12 Replies 4,805 Views

Hopefully it will be possible to disable/enable specific victory conditions and some should have adjustable settings.

8 Replies 5,392 Views
Reply to Underdogs in WOM Ideas

[quote who="Vicente" reply="10" id="2138342"] And probably the enemy will heading the assault with a hero, so he will be able to cast at least one spell (or two if the hero is a caster) and kill even a strong flier. Your single sucide flier is going to get barbacued 9 out of 10 times, no matter how you try to look at it. [/quote] The flying units are used depending on the type of approaching army... so naturally players won't send a Zephyr Bird&n

37 Replies 118,329 Views

[quote who="Vicente" reply="25" id="2138370"] The thing is that is not so sad. There are quite a lot good fantasy books out there where humans make mostly or all the characters. So, I don't think it's a big problem that we have only "humans" in this game at the start. First, because there's no logical reason a game with elves/dwarves would be more fun. And second because it helps the devs and artists as they have one less problem to tackle, so they can put their efforts

109 Replies 356,570 Views

[quote who="GW Swicord" reply="9" id="2138064"] The engine probably can sustain a very large set of setup options, more than many or probably most players would care to consider. But maybe the UI could offer players a basic choice about how complex you want your setup UI, e.g. Standard Options, Increased Options, and Maximum Options. I'm sloppily thinking of something like a 3-point toggle above a set of tabs. [/quote] Great suggestions... this will allow

24 Replies 19,172 Views
Reply to 3d Maps in WOM Ideas

[quote who="Leonon" reply="5" id="2138034"] I'd say it's enough if they make it so we can easily mod in different Z levels. [/quote] Very important and great suggestion

7 Replies 4,819 Views

[quote who="GW Swicord" reply="22" id="2137700"]Widely-accepted, schmidely-accepted. Unless we see a serious sign that the devs are reconsidering their plan for the playable factions in the base game, this endless wrangling about orcs or no-orcs is really dull, and sometimes annoying whether or not you are in the 'wish we had elves, etc.' camp, which I sort of am, but less so the more of this sort of stuff I read. I'm particularly disinterested in seeing the devs make radical chang

109 Replies 356,570 Views